
do you know what happen with this red code?
[Info : Unity Log] ■■■■■■■■■■■■■■■■■■■■7471 ms
[Error : Unity Log] MissingMethodException: Method not found: 'AFileSystemBase.AddAutoPathForAllFolder'.
Stack trace:
FileSystemWindows.AddFolder (System.String path)
GameUty.UpdateFileSystemPath ()
GameUty.Init ()
GameMain.OnInitialize ()
MonoSingleton`1[GameMain].Initialize (.GameMain instance)
MonoSingleton`1[T].Awake ()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MessageWindowMgr.Awake ()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LoadIcon.Update ()
LoadIcon.Awake ()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CameraMain+<OnCalcMaidDistance>c__Iterator4.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CameraMain:Start()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SceneFirst+<WaitLoad>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
SceneFirst:Start()