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ACT [Koguma Project/こぐま企画] TENTACLES INVASION


WhyDoIEven

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Available in Japanese, English and Chinese.

Official Description:
The space freighter Nostromo 2 is returning to Earth.
Sailor Veronica Wenzer is awakened from cryo-sleep by an emergency.
The ship is filled with unknown creatures and the nine crew members are unreachable.
At the request of the computer "Holly 9000", Veronica goes to the rescue of her friends.

<<Control & Game rule>>

Cross key: Cursor key Move
B button: Z key Weapon attack
A button: X key Switch camera inside/outside suit
START button: SPACE bar Pause (PAUSE)

While holding down the attack button, the direction of the attack is fixed.
(Can shoot forward while falling back.)
When the suit's durability runs out due to an attack, the tentacle alien invades the suit.
If further attacked, the aliens inside the suit will go wild and increase the sexual sensitivity (%).
At 100% sexual sensitivity, the alien climaxes, and at 999%, the alien loses consciousness and GAMEOVER.
When the crew is rescued, the suit will return to the bridge.
Press the secret key on the title screen to go to the laboratory (gallery mode).

<<Item>>

Box (F) Flamethrower
Box (S) Enhanced rifle ammunition
Box (+) Sexuality neutralizer that can be possessed up to 3. Dropped around the area when the sexual sensitivity exceeds 100%.


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Game inspired by classic movie Alien, but there are as many aliens as in, well, Aliens. And they're tentacles. Suit-in crawling, sexually stimulating, tentacles.

Gameplay-wise, it is similar to the classic Alien Breed, but with tentacles nearly constantly spawning near player character and relentlesly attacking her. Map is divided into Bridge section (non-combat one) and 2 Levels (once entered, you cannot leave until you beat a boss or lose), each level consists of multiple blocks, which are divided into smaller rooms. Each block has it's own map and you need to locate it every time you enter the block.
Your mission is yo resque your fellow crewmates, who all got turned into tentacle breeding farms, by beating the bosses showed on your map. With your trusty pulse rifle and occasionally found flamethrower.


I found myself really liking this one, maybe because it's a rare one when you don't have go through half an hour of story setup/VN segment, maybe it's because it's and ACT within the see of RPGs. Maybe, because you can switch on and off the view inside the suit. Maybe, it's because the suit is a knockoff of StarCraft Marine's.
Anyway, it gets recommendation from me. Though it's only fair to mention flaws of the game - namely, it's short, and has little variety - as mentioned before, you get only 2 guns and all enemies look nearly identical, bluish-green tentacles.
 
Technically you don't need to access the map terminals in the sectors if you can memorize the one on the bridge, but the terminals are there in case you forget your route partway through.

I think the S suitcase permanently powers up your laser's attack damage, the F suitcase has a flamethrower with limited fuel, and the medkit suitcase gives an Inhibitor against orgasming once you go beyond 100% (when it automatically builds to 999% until you flatline and Game Over). You can carry three Inhibitors maximum. (EDIT: Ah, you already mentioned this, whoops.)

When you gain access to Level 2, your sister Sydney left a recording warning you against rescuing Amanda Dyne. Doing so anyway gives a Game Over. She's the lifesign stranded in space.
In the ending, it turns out HOLLY 9000 is also an enemy agent. HOLLY reports the surviving crew as dead while letting tentacles impregnate you all in your cryopods and bringing you to enemy HQ for further experiments. Fun.

I really like this game, short as it was. Really captured the tension of survival horror (i.e., enduring the slow agony of becoming a tentacle seedbed). I wish there were animations unique to each of the 5 enemies (regular, speedy, large, and boss, plus the "floor hazard") instead of just lumping them all with the same set.
 
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full save. goes in resources folder.

Main issue I had with the game is that enemies spawn out of nowhere and don't actually have any permanence (their existence appears script based and is relative to where your character is) and also the tentacle floorings are annoying and it wasn't obvious that you can just barely walk on the corners of the tiles to avoid damage. Resetting the crew will repopulate all the girls and make them different (including position and tentacle sex type).

Press H to go to the laboratory.
 

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