Re: Kurovadis (OUT NOW! BUY IT)
Not bad, but you're killing way too many enemies and needlessly collecting powerup items.
An optimal run is somewhere around 20 minutes. It involves collecting no stat-up items (except one that lies right in your path iirc) and only killing enemies that die in 2 hits from level 2 onwards (charge attack + charge shot), and never ever stopping for anything. In practice though you have to slow down every now and again (lol skeletons), and take detours to save points to get your health back or you just get destroyed.
I detailed the timing of my level-ups a few pages back:
- Level 2 when you get the roll or shortly afterwards.
- Level 3 before the first boss.
- Level 4 before the first mansion save point.
- Level 5 before the succubus.
- All points go into Attack.
Once you get the laser, go to the lower room where 3 insects sit in a line. Enter and exit the room on the right, zap the bugs with a single charged beam shot to kill them, repeat to gain a bunch of levels in a matter of seconds. Stick a couple of points into defense so the final area doesn't kill you in 2 hits, and put the rest into attack so the last boss dies quicker. The speed you gain levels doing this makes any other levelling up almost completely pointless.
My best attempt was 24 minutes with 1 death. Unfortunately my plans to record and upload a deathless run were ruined when I found a shortcut to the beam gun that's harder to do than anything else in the entire game, and I really don't want to do a run without it because it saves a bunch of time and looks so damn cool when it works (details in a spoiler tag because it's really longwinded and complicated and this post is long enough already)
Not bad, but you're killing way too many enemies and needlessly collecting powerup items.
An optimal run is somewhere around 20 minutes. It involves collecting no stat-up items (except one that lies right in your path iirc) and only killing enemies that die in 2 hits from level 2 onwards (charge attack + charge shot), and never ever stopping for anything. In practice though you have to slow down every now and again (lol skeletons), and take detours to save points to get your health back or you just get destroyed.
I detailed the timing of my level-ups a few pages back:
- Level 2 when you get the roll or shortly afterwards.
- Level 3 before the first boss.
- Level 4 before the first mansion save point.
- Level 5 before the succubus.
- All points go into Attack.
Once you get the laser, go to the lower room where 3 insects sit in a line. Enter and exit the room on the right, zap the bugs with a single charged beam shot to kill them, repeat to gain a bunch of levels in a matter of seconds. Stick a couple of points into defense so the final area doesn't kill you in 2 hits, and put the rest into attack so the last boss dies quicker. The speed you gain levels doing this makes any other levelling up almost completely pointless.
My best attempt was 24 minutes with 1 death. Unfortunately my plans to record and upload a deathless run were ruined when I found a shortcut to the beam gun that's harder to do than anything else in the entire game, and I really don't want to do a run without it because it saves a bunch of time and looks so damn cool when it works (details in a spoiler tag because it's really longwinded and complicated and this post is long enough already)
It basically involves using a Super Jump to jump all the way across the spike pit in the room where you collect the beam without waiting for the moving platform. Problem: There's an enemy there making it impossible to actually land on the platform, which calls for a huge workaround.
1. Charge your attack fully.
2. Open the menu and let go of attack.
3. Exit the menu. The charge will be maintained despite not holding the button.
4. Press attack again to punch.
5. Immediately open the menu so you pause mid-punch. Let go of attack.
6. Repeat this 2 more times so you get the third punch in the combo (dash-punch) without losing your charge attack.
7. Cancel the dash-punch into a jump without holding any directions to perform a super-jump.
8. Hold left shortly after leaving the ground to keep the momentum. You're now flying to the target platform at high speed with a fully charged attack.
9. Hit the enemy standing on the platform with both the charge attack and a charge shot while flying through the air.
10. You still won't make it... so wall jump off the side of the platform to bounce back up onto it.
Now do all this without stopping to think about it and without messing up or you fall right into the spike pit and the run is completely ruined.
I've only pulled it off once in a serious run, after which I promptly jumped into a metroid and died and threw my gamepad.
1. Charge your attack fully.
2. Open the menu and let go of attack.
3. Exit the menu. The charge will be maintained despite not holding the button.
4. Press attack again to punch.
5. Immediately open the menu so you pause mid-punch. Let go of attack.
6. Repeat this 2 more times so you get the third punch in the combo (dash-punch) without losing your charge attack.
7. Cancel the dash-punch into a jump without holding any directions to perform a super-jump.
8. Hold left shortly after leaving the ground to keep the momentum. You're now flying to the target platform at high speed with a fully charged attack.
9. Hit the enemy standing on the platform with both the charge attack and a charge shot while flying through the air.
10. You still won't make it... so wall jump off the side of the platform to bounce back up onto it.
Now do all this without stopping to think about it and without messing up or you fall right into the spike pit and the run is completely ruined.
I've only pulled it off once in a serious run, after which I promptly jumped into a metroid and died and threw my gamepad.
Last edited: