Re: Kurovadis Demo
The gameplay in your games is pretty good, so for one I'm definitively willing to purchase a 'complete' game with your gameplay style, complete meaning a an acceptably long game for it's price point (For example, I wouldn't pay 20$ for a 15 minute game, but I would have happily paid 30$ for Nightmare Sphere without a second thought, quite possibly more).
To be entirely honest, with your gameplay style and a 2 months planned development time, I think I'd prefer a game with no H content (or minimal ala Nightmare Sphere). The gameplay is what counts for me, and making a ton of animations that only occur upon dying feels like an extremely costly use of development time. Plus, it's kind of contrary to gaming logic: If someone play the game in part to see the H-content, they are rewarded for "failing" instead of succeeding. If a developper finds himself/herself spending more time developping what happens when the player fail instead of developing what happens when a player succeed, then the game in general will suffer and you'll be left with a set of clunky h-scenes instead of an actual fun game.
It's just my opinion of course... I probably don't represent the majority of the potential customers
Edit: Actually, thinking of it I'm not sure of what I just wrote. While I'm still certain of what I enjoy, the most recent "blockbuster" that I recall offhand is Shinobi Girl which is one of the few buys I kinda regret making. It is a side-scroller, but the gameplay is merely functional and while there's occasionally tense moments and split-second decisions, on the whole it's definitively not complex, evolved or polished... The majority of the development time obviously went into the large quantity of h-animations, and the game was surprisingly a massive hit. I suppose there is incentive to succeed rather than fail (New stages = new monsters = new animations, plus the galery unlock at the end), but it's not exactly thrilling gameplay-wise. So I suppose that a platformer that's mostly focused on H content can actually succeed and sell well... But I still think that good gameplay fundation is more important in creating a lasting game than spending a ton of time on the H-stuff. At least, it's what I prefer playing for one!