Re: Kurovadis (OUT NOW! BUY IT)
I'm well aware that if it weren't an H game, it wouldn't be anything under the weight of far superior indie games. (Something I plan on rectifying in the next game)
That's where I have to disagree personally. I'd have happily bought the game without any hentai in it. Why? Because it plays well, and that's the most important thing for a fighting platformer game.
Let's take Cave Story for example. It's a massively popular and well-received indie title. It's pretty long, has an actual storyline, various endings, bonus content and has more "meat" to it in general (Weapon choices, optional quests, ect). Objectively, it's obviously a better game than Kurovadis...
But I enjoyed the gameplay of Kurovadis more. In Cave Story, the controls are far more "floaty", and your character has nearly no mobility: You can jump and that's it. There's no blocking, no rolls, no dodges, no nothing. Just play "keep away and shoot". Kurovadis is far more involved in it's actual platforming/fighting phase, and that's the reason why I play platformers in the first place. A good story, long game, different weapons, spells and options are all very appreciated of course, but they aren't the key parts in games like these.
Or take Nightmare Sphere and Castlevania: Symphony of the Night for an even better example. SoN is considered a masterpiece, one of the best game ever made... But I personally enjoy Nightmare Sphere more than SoN, and there is pretty much no hentai in Nightmare Sphere. The reason is that unlike in SoN, your character can multiple-jump, dash around multiple times both in the air and in the ground, perform combos and pretty much zoom around the battlefield... And the game is balanced around the fact that you can do that, and you need to accomplish all of that at higher difficulty modes. It's a far more "agile" game and your options come from within your controls in battle, not from a massive inventory list. Muramasa Blade on the Wii was an awesomely fun game to play due to that same quick-paced mobility aspect.
You have plenty of basic "old Ninja Gaiden" style games with run, jump, attack with maybe one skill (Like Kinoko Hime/Mushroom Princess for h-game lately, or Blade Kitten on consoles) and they are kinda fun in their own right, but really "agile" with good mobility games are very few and far between. Those few games are my favorite, and I honestly know only an handful of them.
I'd honestly be interested in seeing a list of those "vastly superior indie games" so that I could try out a few: I don't have much on my currently game list (TERA, a big maybe on Dragon Dogma, Iris Action and a big maybe on Skunk 3 then absolutely nothing for many months) so I could use a few decent suggestion of great indie games. Female main character a plus but not required, and H-content definitively not a must.
Edit: To the previous posting, I'd go with that option: "Or should I keep the sizes and allow a user to be able to access the image (area) one by one?" It's the best of both worlds in my opinion, even though it's obviously a bit more work for you
