Re: Lewd Warfare [Dec30thUpdateDL]
I've given the game a try. From a concept standpoint, awesome! I like the world map, army building, conquest and defense. I definitively agree about the "game map should be turn-based". I love the yuri-centric approach, and the planned consensual content from the project description. Plus, the art and characters are nice.
Regarding the main match-3 gameplay, I felt that things were a bit off. Do note the due to an injury I have only one usable hand for the moment, which made skill usage extremely inconvenient (especially since the skill icons can't be clicked), so that may have made first impressions more negative. I also very rarely play match 3 games and I'm not exceptional at those by any means.
Anyway, I know that a lot of the problem is presentation and balancing issues, to be expected from early development games. You get damaged extremely fast, to the point your character is sometime dead within 15 seconds (good luck learning your skills on first try, or that you can drag all the row and not just 1 step). Some characters super skills you can spam since they instantly repay for their cost, but generally get some mana and just spam the basic attack. Strange character switching (Click and drag anywhere, even to the enemy team). Overall, it doesn't actually feel like a fight and doesn't offer much feedback to the player.
I also hit a lot of bugs (Victory message appearing when enemy still had 25% HP, and game got stuck, tiles getting stuck under another, ect), but none I could reproduce, so not too helpful for you, sorry.