Umero
Demon Girl Master
- Joined
- Jun 15, 2012
- Messages
- 207
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- 85
Let me just start by saying that I'm not a hater so any criticisms I give about the visual novel medium shouldn't be taken as close-mindedness. I would rather enjoy things than not and I've been trying to branch out into many different genres. I recently started listening to voice works a few months back and finally appreciate how good of a medium that is if done properly. That being said, I'm trying to get into visual novels and I have a few questions.
What visual novels would you recommend with short H scenes?
I'm a veteran of HRPGs so I'm most used to more frequent and shorter scenes with average to good looking art. Of the few visual novels I've played (Taimanin Asagi, Taimanin Yukikaze, School Days, Do You Like Horny Bunnies?, Deep Sea Existence, S S Cats, Monster Survive, and Monster Girl Quest) I've only ever finished D.S.E., S S Cats, and MGQ. I always found visual novels to have really long but interesting stories but with equally long H scenes. I would read text for 30mins to 1 hour only to be "rewarded" with a 15 minute scene that has 1 CG and a lot of variations. I really don't like how long each scene is or I felt like there should have been more scenes inserted throughout all of the story. I thought MGQ was particularly good because it had about 10mins of reading with three monster battles back to back after that, which was more like what I was used to in HRPGs. S S Cats, like all of
How do you fap to visual novels?
Since H scenes in HRPGs are relatively frequent, I tend to several scenes before climax, which only ever happens once since I tend to play for 1 to 2 hours. When I tried playing Taimanin Yukikaze, I fapped to parts of the early training scenes because I loved Rindou's character design, but skipped most of it and stopped halfway through Yukikaze's virgin loss scene because it was so text heavy. Should I treat each H scene like like an H anime, put it on auto, and climax at the end of each scene? I'm usually only used to climaxing once after a long session, but I suppose I could shift to climaxing after multiple short sessions for visual novels.
How do you handle choices and multiple routes?
Barring the difficulty of choice selection with with a translator, how do you navigate the various routes in a game? I usually dislike games like the newer
What visual novels would you recommend with short H scenes?
I'm a veteran of HRPGs so I'm most used to more frequent and shorter scenes with average to good looking art. Of the few visual novels I've played (Taimanin Asagi, Taimanin Yukikaze, School Days, Do You Like Horny Bunnies?, Deep Sea Existence, S S Cats, Monster Survive, and Monster Girl Quest) I've only ever finished D.S.E., S S Cats, and MGQ. I always found visual novels to have really long but interesting stories but with equally long H scenes. I would read text for 30mins to 1 hour only to be "rewarded" with a 15 minute scene that has 1 CG and a lot of variations. I really don't like how long each scene is or I felt like there should have been more scenes inserted throughout all of the story. I thought MGQ was particularly good because it had about 10mins of reading with three monster battles back to back after that, which was more like what I was used to in HRPGs. S S Cats, like all of
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games also had 2 minute scenes in between 10 minute story sections and I'm not surprised they've completely switched to doing HRPGs now.How do you fap to visual novels?
Since H scenes in HRPGs are relatively frequent, I tend to several scenes before climax, which only ever happens once since I tend to play for 1 to 2 hours. When I tried playing Taimanin Yukikaze, I fapped to parts of the early training scenes because I loved Rindou's character design, but skipped most of it and stopped halfway through Yukikaze's virgin loss scene because it was so text heavy. Should I treat each H scene like like an H anime, put it on auto, and climax at the end of each scene? I'm usually only used to climaxing once after a long session, but I suppose I could shift to climaxing after multiple short sessions for visual novels.
How do you handle choices and multiple routes?
Barring the difficulty of choice selection with with a translator, how do you navigate the various routes in a game? I usually dislike games like the newer
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games that lock you out of scenes because you because you had too much sex or give special scenes for virgin runs because I like seeing all of the content in one playthrough. While, I see the value in changing the world drastically because of your choices, I always find that most games have a "true" ending despite having multiple endings so I don't really understand the purpose of world changing choices since they are essentially "what-ifs?" Why not just have a simple choice system: choice A leads to bad end and choice B continues the story? I really dislike missing a scene I wanted to see in a particular area and be forced to backtrack and do Astrophysics just to figure out the combination of choices I need to arrive at that scene. School Days was particularly annoying because if you wanted to see scenes with girl A, you would make all the choices that pleased only girl A, only to be rewarded with a few average or bland scenes. Meanwhile, all the best scenes with girl A actually came from a convoluted process of choices which had you jumping back and forth between girl A and B until you ended up with a harem of girl A, B, C, D, E, F or dead. Does everyone really just get walkthroughs for every visual novel they play?