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RPG [LunaSoft] リターニアの精霊使い


Re: [LunaSoft] リターニアの精霊使い

How much grinding do I need to get through on normal? I remember getting wiped by Eris several times before getting lucky. Is this the exception or the rule?
 
Re: [LunaSoft] リターニアの精霊使い

How much grinding do I need to get through on normal? I remember getting wiped by Eris several times before getting lucky. Is this the exception or the rule?

I didn't need to deliberately grind on Normal so far. Granted, I explore every level of a dungeon until I get 100%, so I do get into more fights than a straight-to-the-boss/exit route would get. Once I started stacking +% Gold and +% Exp starting from the 2nd dungeon, it was smooth sailing for me through all the dungeons (to the point of feeling a little boring sometimes), since I can 1-hit the whole enemy wave with Norn's Shield Boomerang (+procced elemental damage + mana gain on kill) or one of Eris's AoE spells (+procced elemental damage + mana gain on kill first, later on switched to mana steal/regen with the Staff of Mana). I usually only run into speedbumps during boss fights by having my characters getting one-shotted because I was having too much of an easy time in the rest of the dungeon and didn't bother investing skill points or upgrading my resistances (usually I would have a few spare +Resist gear lying around though, so a quick reload before the boss and a gearswitch + spending some skillpoints to counter the boss usually handles the problem).

I was basically swimming in Artifacts (bought from the Shady Man, with L10 Price Negotiation for a 30% discount, using Amnesia Apples when necessary to shuffle around Leonard's skill points) and upgraded equipment thanks to all the money that was rolling in. Upgrading is pretty key, really — you can get ridiculous stat bonuses like +20 HP from a Normal rarity equip easily just by dismantling 6 other Normal equips and paying a (relatively) small amount of gold.

Upgraded gear with Paralysis/Confusion or Elemental Damage procs are also pretty baller in the early game (they scale by +6/+8 base power per upgrade level). Eris was basically stunlocked into oblivion between double shield bashes every round and multiple Paralysis procs and the Paralysis Cloud spell from Rusalka.

That said, I'd imagine that the game would be much harder for people who can't optimize their gear because they can't read Moonrunes, so you would probably need to grind a decent amount to get enough HP/defense/resistances to avoid your party members from getting 1HKO'ed or hit with nasty status effects like Charmed (which can 1HKO a party member, if they charm a DPS character like Vesta or Eris or a well-specced Norn).

It's sort of like, well, playing Diablo I/II/III without knowing English. Sure you can still clear the game, but it's going to take much more effort grinding and banging your head against stone walls (read: bosses) until they break.
 
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Re: [LunaSoft] リターニアの精霊使い

That's good to know, I know some Japanese so it's not a complete nightmare, but the sheer number of kanji is pretty overwhelming. Thanks to Harleyquin's guide, I might not need to worry as much. Thanks for the advice, I'll give it another go!
 
Re: [LunaSoft] リターニアの精霊使い

-appear from nowhere-
Personal tips that might not help:
General:
Element damage will falloff if you are not build toward specify element , but it is EXTREME good on early game. Normal difficulty normal attack deals ~40damage but with right equipment(blue equipment have chance to get this attribute) it deals 40+50damage, doubled the damage. My Norn deal ~300physical+ 400ice damage at nightmare difficulty because my equipment gives both ice element damage and bonus ice damage.
Dex is the most wanted stat on equipment if you cant find increase all stats by X ,as it increases everything.
Agi gives speed most which will lead to easy clear with Norn AoE stun+Ellis AoE damage
Ellis should go for one element only , but you should get two element AoE.
Slime has 100% specify element resist so you need another element.
When you reach 3rd dungeon on nightmare you can get a lot artifact equipment that give both magic damage increase and specify element damage increase. 1k AoE damage is fun. <3


Normal:
Don't enhance artifact equipment at start. Focus on getting artifact equipment(especially weapon) for your spirit . Once you got enough spare money then focus on enhance . 61Spd (not confirmed but it should be, cant find the highest speed monster from my older save-_-) will make sure you are the first one attack. I would say increase hp/Dex/Vit for Leonard so he doesn't get 1-shotted easily.

Nightmare:
Your Money should overloaded once you reach half way of 2nd dungeon. Higher Price equipment is not always better , depends on how you build your spirit. 101Spd make sure you are the first one attack. I prefer: Leonard->HP/Def/Mdef. Norn->Stun-bot with strong element damage. Vesta-> Atk/Str. Boss killer , single target combo build. Still using tier 2 artifact equipment because mah physical damage boost. Rusalka->+12def/mdef. Melissa->recover 21hp.(I got +1skill level) Ellis->Burn everything with 1k damage AoE.(wanted to build for lightning but I got +23% fire damage increase on gloves....)

Hell:
Started playing , saw two goblin , try to stun all of them and failed , Leonard almost die(he has 208hp with 148def) , each attack deal 100 damage....

Untested theory:
You can't get shady man for 5mins after you loaded the save.I never get shady man before I saved first time after loading ,probably out of luck.The equipment you bought had defined attributes already so S&L doesn't help.

Not sure if posting equipment image allowed since there is a loli , so I didn't capture it.

-back to lurking-
 
Re: [LunaSoft] リターニアの精霊使い

Finally someone else either than myself has made it up past Nightmare. Couldn't play at all over the last few days but hoping to get stuck into Hell difficulty later.

Shady salesman trigger probabilities not affected by save and load as far as I'm aware. Put more points into the final skill in Leonard's middle skill tree to increase the chances.

Dex doesn't increase all stats, only some. It's made explicitly clear in one of the menus what stat influences which parameter.

Nnescio has done the hard work in explaining some of the more useful item properties which I couldn't be bothered to do for others. Others should rely on him for some more translation work since I've done my part and have no intention of doing anymore when there are others willing to do the same.
 
Re: [LunaSoft] リターニアの精霊使い

Any reliable way to trigger the events of the different spirits? I'm not sure they count steps or enemies beaten. Blue was maxed out really fast, and I wasn't even trying. The others are stuck at 3 for some reason.
 
Re: [LunaSoft] リターニアの精霊使い

Any reliable way to trigger the events of the different spirits? I'm not sure they count steps or enemies beaten. Blue was maxed out really fast, and I wasn't even trying. The others are stuck at 3 for some reason.

For the benefit of those who cannot read the tutorials:

As soon as one spirit hits affection level 4, all of the others will cap out at level 3.

To get the best benefit from each run, get all girls to level 3 then pick one (or keep them all at 3) to max out.
 
Re: [LunaSoft] リターニアの精霊使い

Advice for anyone attempting hell difficulty:

1. Play nightmare difficulty at least twice.

2. If the above wasn't done, try getting +5 equipment for everyone before moving up.

3. At the absolute minimum if the two above points weren't met, Leonard needs over 250 HP to survive most of the regular enemies before the worm boss.

4. Maybe it's just me, but the worm bosses stop being stunned by the shield attacks after 4-5 rounds. Good luck surviving two consecutive attacks; even with the right skill allocation a huge HP buffer plus hate accumulation is a must for Norn.
 
Re: [LunaSoft] リターニアの精霊使い

For the benefit of those who cannot read the tutorials:

As soon as one spirit hits affection level 4, all of the others will cap out at level 3.

To get the best benefit from each run, get all girls to level 3 then pick one (or keep them all at 3) to max out.
You've just saved me several hours of frustration, thanks! No idea why the blue spirit got maxed out. Must have been those random dungeon events. A shame I saved over the earlier data so now I have to restart, but with present spam, it should be very manageable. Once again, thanks for all the help you've provided so far! Not the biggest fan of grindy games, but this was relatively enjoyable.
 
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Re: [LunaSoft] リターニアの精霊使い

Over 40 hours of gameplay and cruising through Hell difficulty chapter 3. Only problem I have is lack of artifact crystals to instantly upgrade new gear to +5.

No idea what achievements 10-13 are about. I've tried running through easy mode but it's not related to running from combat. Possibly to do with damage inflicted per round.
 
Re: [LunaSoft] リターニアの精霊使い

Finished the game and unlocked the full gallery.

Players who take the trouble to gamble/grind for the best gear in the game will literally walk through Hell difficulty compared to an initial Nightmare run. Even the 66666 HP final boss falls in 5 rounds with the right equipment modifiers.
 
Re: [LunaSoft] リターニアの精霊使い

Over 40 hours of gameplay and cruising through Hell difficulty chapter 3. Only problem I have is lack of artifact crystals to instantly upgrade new gear to +5.

No idea what achievements 10-13 are about. I've tried running through easy mode but it's not related to running from combat. Possibly to do with damage inflicted per round.

Achievement 10 seems to be one of the "Walk a Gadzillon ton of steps" ones.

Achievements 11-14 are the most counterintuitive*, as they require you to be TPK'd one, five, ten and 25 times respectively. You need to actually continue the game (and let it take 1/2 gold each time) instead of reloading to get the achievements.

(The game not updating the achievements immediately after the triggers are met made it hell to discover how to unlock 11-14.)

They are basically just marks of shame, even with the game trying to get all sympathetic for you (Achievement 11 is literally named "Ganbatte!") So, yeah, don't bother. Not worth the gold loss and time spent.

Dex doesn't increase all stats, only some. It's made explicitly clear in one of the menus what stat influences which parameter.

Well, the menu does say it "affects every (derived) stat", and not just Hit, Spd, Paralyze/Sleep Resistance. In practice after testing, every point of DEX seems to raise Atk by 0.3, Def by 0.3, Hit by 1.5, Spd by 0.5, MAtk by 0.2, MDef by 0.2 and Paralyze/Sleep Resistance by 1.5 per DEX, rounded down. Doesn't appear to be any Avo increases though. Also these are just approximate values, as I don't have enough data points to be sure (especially because of the rounding).

Untested theory:
You can't get shady man for 5mins after you loaded the save.I never get shady man before I saved first time after loading ,probably out of luck.The equipment you bought had defined attributes already so S&L doesn't help.

Shady salesman trigger probabilities not affected by save and load as far as I'm aware. Put more points into the final skill in Leonard's middle skill tree to increase the chances.

I went and savescummed a few times to check out how things work. Shady Man encounter (and other 'random' encounters in town like the relationship ones with your spirits/elementals) seems to be triggered upon returning back to town from a dungeon. The game appears to roll for it the moment you return (via the dungeon entrance, any of the waypoints, or Leonard's instant portal skill). There also seems to be some minimum number of steps required -- no events will be triggered if you just walk back immediately after entering the dungeon. Probability of encounters goes up the more steps you take before returning, and by some point it seems you're practically guaranteed a Shady Man encounter (and a relationship event with one random spirit/elemental) when you return.

Leonard's skill "Underworld Connections" appears to increase the chances of the Shady Man encounter happening by increasing the rate at which the event probability rises per step. Spirit Bonds does the same for relationship events instead (it also increases the trigger rate of in-dungeon relationship events).

If the game determines that the Shady Man will appear, it will also immediately roll for (i.e. randomly generate) the Shady Man's shop inventory. There is no time between the two events for you to save the game. Basically, once you step into town, all encounters will have been predetermined (including relationship encounters). You therefore cannot savescum from a savefile in town to change the Shady Man's inventory. You can, however, savescum in town to identify his goods before committing yourself to buying them, in essence cheating the "gambling" system.

Alternatively, you can savescum in the dungeon at the moment BEFORE you return to town to force the game to generate a different inventory for the Shady Man (and then savescum again within town to identify his inventory). This method can also force relationship events for a specific spirit/elemental. This is very tedious though.


Not sure if posting equipment image allowed since there is a loli , so I didn't capture it.

If the image doesn't have Melissa with clothing damage in it, then it should be fine. Rest of the party aren't loli, and even Melissa is okay if she's at full (or near full) HP.
 
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Re: [LunaSoft] リターニアの精霊使い

Achievement 10 seems to be one of the "Walk a Gadzillon ton of steps" ones.

Achievements 11-14 are the most counterintuitive*, as they require you to be TPK'd one, five, ten and 25 times respectively. You need to actually continue the game (and let it take 1/2 gold each time) instead of reloading to get the achievements.

(The game not updating the achievements immediately after the triggers are met made it hell to discover how to unlock 11-14.)

They are basically just marks of shame, even with the game trying to get all sympathetic for you (Achievement 11 is literally named "Ganbatte!") So, yeah, don't bother. Not worth the gold loss and time spent.



Well, the menu does say it "affects every (derived) stat", and not just Hit, Spd, Paralyze/Sleep Resistance. In practice after testing, every point of DEX seems to raise Atk by 0.3, Def by 0.3, Hit by 1.5, Spd by 0.5, MAtk by 0.2, MDef by 0.2 and Paralyze/Sleep Resistance by 1.5 per DEX, rounded down. Doesn't appear to be any Avo increases though. Also these are just approximate values, as I don't have enough data points to be sure (especially because of the rounding).



I went and savescummed a few times to check out how things work. Shady Man encounter (and other 'random' encounters in town like the relationship ones with your spirits/elementals) seems to be triggered upon returning back to town from a dungeon. The game appears to roll for it the moment you return (via the dungeon entrance, any of the waypoints, or Leonard's instant portal skill). There also seems to be some minimum number of steps required -- no events will be triggered if you just walk back immediately after entering the dungeon. Probability of encounters goes up the more steps you take before returning, and by some point it seems you're practically guaranteed a Shady Man encounter (and a relationship event with one random spirit/elemental) when you return.

Leonard's skill "Underworld Connections" appears to increase the chances of the Shady Man encounter happening by increasing the rate at which the event probability rises per step. Spirit Bonds does the same for relationship events instead (it also increases the trigger rate of in-dungeon relationship events).

If the game determines that the Shady Man will appear, it will also immediately roll for (i.e. randomly generate) the Shady Man's shop inventory. There is no time between the two events for you to save the game. Basically, once you step into town, all encounters will have been predetermined (including relationship encounters). You therefore cannot savescum from a savefile in town to change the Shady Man's inventory. You can, however, savescum in town to identify his goods before committing yourself to buying them, in essence cheating the "gambling" system.

Alternatively, you can savescum in the dungeon at the moment BEFORE you return to town to force the game to generate a different inventory for the Shady Man (and then savescum again within town to identify his inventory). This method can also force relationship events for a specific spirit/elemental. This is very tedious though.




If the image doesn't have Melissa with clothing damage in it, then it should be fine. Rest of the party aren't loli, and even Melissa is okay if she's at full (or near full) HP.

No need to lose deliberately in my case since I have a seven-figure sum of gold. I rather like my perfect record too.

Looks like I was wrong regarding DEX and its impact on other parameters. Thanks for the corrrection.

To be honest, if I get a good item from the shady salesman it's a bonus since I mainly use him as my best source for artifact-level crystals. I've obtained a couple of the best Hell difficulty items in the game from him, but the sheer variety of item parameters means claiming the "perfect" item from a gamble a pointless task.

Players who try to trigger events with the spirits or invest points in the relevant skill tree are either new to the game or complete idiots: absolutely no reason to do either when gifts from the marketplace do a far better job at increasing the relationship meter and can easily be bought even from simple adventuring from waypoint to waypoint.
 
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Re: [LunaSoft] リターニアの精霊使い

Oh hey this game has an infinite money exploit.

(Spoilered to avoid potentially ruin a player's fun.)

Normally, you buy items at 100% price, and sell them at 45% price. Leonard's Bargaining skill decreases the prices of items you buy (from the base 100%) by 3% per level, while his Buyback Negotiations skill increases the prices of items you sell (over the penalized 45% sell price) by 3% per level. Now, skills cap at Lvl 10, so you still spend more money to buy an item then selling it even with both skills maxed out.

...but you can raise skill levels above the cap by equipping +skill level items. Usually skills scale up slower past this cap (e.g. Bargaining and Buyback Negotiations both scale by -2%/+2% per level after Lvl 10). Bumping both skills up to Lvl 15* (trivially done with 3 items even on late Normal or early Nightmare) lets you buy things at 60% price and sell them at 63%, basically letting you generate infinite money by repeatedly buying and selling the same (preferably big-ticket) item, making 3% profit each cycle.

This method can be made even more efficient by pushing both skill levels past Lvl 15 -- I think the actual hard cap on skills is Lvl 20 or so.

(*Technically this can be done even at Lvl 14 for both skills, as you buy at 62% but sell at 62.1%, but this is painfully slow compared to just straight up adventuring.)

Players who try to trigger events with the spirits or invest points in the relevant skill tree are either new to the game or complete idiots: absolutely no reason to do either when gifts from the marketplace do a far better job at increasing the relationship meter and can easily be bought even from simple adventuring from waypoint to waypoint.

Savescumming isn't really worth the time, but the relationship branch of Leonard's skill tree still has some use. Gifts are kinda expensive in the early game (first dungeon and part of the second on Normal and East) after all, and it's not like you have any better skills to invest by the point anyway. I suppose you could invest in common skills for the stat increases, but Leonard is plenty safe at that point of the game just by sticking him in the back row, and between Norn and Vesta you don't really need to build him as a third striker yet.

Note that the Charisma skill also increases the relationship gain from gifts (up to double at Lvl 10), so it can be worthwhile to use Amnesia Apples to switch around Leonard's skills a bit before handing out the gifts to your desired spirit. You save more money than the cost of the apples (but more importantly, you save time since gifts take some time to restock). Plus, well, you're practically swimming in apples anyway since every dungeon boss or midboss drops them (personally I had to resort to selling excess apples to clear out storage space).

(Spirit Bonds is indeed trash past a certain point though, as you said, since handing out gifts is faster. It also tends to force events with spirits you don't want (4/5) instead of the one you do want (1/5), making it more annoying than helpful.)
 
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Re: [LunaSoft] リターニアの精霊使い

Savescumming isn't really worth the time, but the relationship branch of Leonard's skill tree still has some use. Gifts are kinda expensive in the early game (first dungeon and part of the second on Normal and East) after all, and it's not like you have any better skills to invest by the point anyway. I suppose you could invest in common skills for the stat increases, but Leonard is plenty safe at that point of the game just by sticking him in the back row, and between Norn and Vesta you don't really need to build him as a third striker yet.

Note that the Charisma skill also increases the relationship gain from gifts (up to double at Lvl 10), so it can be worthwhile to use Amnesia Apples to switch around Leonard's skills a bit before handing out the gifts to your desired spirit. You save more money than the cost of the apples (but more importantly, you save time since gifts take some time to restock). Plus, well, you're practically swimming in apples anyway since every dungeon boss or midboss drops them (personally I had to resort to selling excess apples to clear out storage space).

(Spirit Bonds is indeed trash past a certain point though, as you said, since handing out gifts is faster. It also tends to force events with spirits you don't want (4/5) instead of the one you do want (1/5), making it more annoying than helpful.)

It takes roughly 10-15 minutes of proper spelunking in the dungeons to refresh gifts, so it's not an issue if players are progressing normally through waypoint to waypoint.

Give the right gift and that's a 1/5th of the bar guaranteed for each spirit. The skills might increase the bonus but frankly there's going to be more than enough money to go round by the third dungeon and plenty of opportunities to woo the chosen spirit. The only time I've had trouble getting spirits to level 3 relationship was on my first run when I neglected the gift-giving on a regular basis. Once players make it to Nightmare, wasting points in the relationship tree is a luxury that can't be afforded.
 
(sorry for the nero)

Game is coming in English !
Announced for mid February on English dlsite.
It's already out in English on mangagamer. And actually already on AS / nyaa.

Warning not, mangagamer game version use their own save system so the Japanese save shouldn't work.
There a slight possibility for the dlsite version to be compatible with Japanese version save file.
 
Hey, reviving this thread to ask if anyone knows if the english version is as updated as the japanese version. I bought the japanese version when it was released and then they started to release a lot of updates so I stopped playing to wait until the updating was over just in case, then life happened and never got around to playing. Noticed it's on DLSite in english and on sale right now so was considering buying it to support the english translation movement and also to enjoy more the story but it doesn't say anywhere what's the version of the english one o.o
 
Well, the game was translated 2 year after the release so we can assume it got all the bug fixing patch from the japanese version.

I've played through it and didn't get much problem (2 unity game crash in all but I can't say for certain it's the game and not unity / my PC).

And the only "bad' thing about the dlc is that you have to manually change and overwrite the file to get the clothes 2 and 3 for the girls standing pictures (don't forget backup !!).
 
Thanks! Yeah, I imagined it had to be the updated version but wanted to be sure since I already own the japanese version. So yeah, buying it then :)
 
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