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VN/TEXT RPG NTR [Makura cover soft] Dungeon and Bride (RJ01431277)


I didn't even bother reading it, not that i could, but Liesel felt forced anyway, lol.

personally, i'd like some of the monster girls do more grabs. Those lamia, yo, hnnng.

btw, after power bracelet, where do i go next? do i need to do some quests to get other quests to show up?
Go back to the underground cave in the desert biome and search for the Barbarian/Troglodyte village.
 
Er, after that. i got down to the underground city (Freemode, btw), but i'm just kindof dead-ended down there.
If you got levitate from the magic store underground, then next should be the king's tomb for the water bracelet thingie. If the magic store isn't there, then there may be a get rich quick scheme quest that goes further underground. On story mode he's hiding in a building (B6?).
 
If you got levitate from the magic store underground, then next should be the king's tomb for the water bracelet thingie. If the magic store isn't there, then there may be a get rich quick scheme quest that goes further underground. On story mode he's hiding in a building (B6?).

Levitate would be before underground/king's tomb. I'm pretty much hemmed in by AFAIK, magic boat or ladder (I assume the former due to how many things i can see nearby but can't get to).

I've done the witch dungeon so i have the power bracelet that you have to have the water bracelet to get, which you need levitate to get.

the tip about the B6 building had me go check the treasure vault down there again because i could've sworn i'd gone down there and it didn't open, got the quest and it still didn't open, so i wrote it off for later... now it opened. I'm not sure if it was a reload and i forgot, or if the game just didn't feel like opening the door for me at the time. at least i have something to check now.

Edit: Yep, that's the one. boat get.
With this i discovered once you have spellslots for a spelltype (does spell level matter?) you can read spellbooks for those spells even if you class-change away to a class that doesn't learn those spells innately. I like this, as it means if you don't want the spellslots so much, but just the utility, you can class-change earlier and use the books later. (tbh tho, i like the option of 9 casts of things)

Also, is AC capped at 99/101? I've switch my lord's chestpiece from the gold breastplate (32) to now black platemail (53), and AC hasn't changed.

Which, due to that AC question, and where i've been stuck, just FYI, the king's tomb deeper enemies are fan-fucking-tastic for drops. Black platemail? Wind swords? demon-destroying daggers? they drop some seriously good shit for being kindof fragile and having instantkill horseshit. lol.
 
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Idk about free mode, but in story mode you have to rescue the shopkeeper at the underground town in order to unlock the magic shop there in order to buy the magic boat spell. I think you can just go find him? It's just that in the story you won't get to him until you've completed the story scenario that's associated with one of the Tavern quests, because he spawns behind the quest location.
 
Ya know, i think i'm okay with my bishop accidentally equipping a cursed longbow that does triple the damage and petrifies at LL, instead of her mid-ass holy staff that i can still use form the inventory to cast Lightstream. yeah. Freya, you just keep ahold of that thing.

Save two adventurers (?) from tentacle demons, and get them out of the swamp of the dead, hey Ruby gemstone.
 
Castle of Darkness, How do I progress? I have rescued the girls. I'm just missing that Magic Gemstone. Semi-detailed please. I lit up the two lamp posts on the roof. The ladder to the other side is broken. Now what?
 
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Castle of Darkness, How do I progress? I have rescued the girls. I'm just missing that Magic Gemstone. Semi-detailed please. I lit up the two lamp posts on the roof. The ladder to the other side is broken. Now what?

i am currently just now fucking around in there. All i've discovered beyond what you have yet is there is another ladder down from the roof, to the northwest, and some floor puzzle you can't save inside of, which i suspect needs something i don't have yet (maybe that other eye spell (not wizard eye for a minimap) that has been mentioned?)

but i have a lot of pathways to still check.

There is an orange bomb wall at 6:3 on F1 going down from the NW ladder light source (free the prisoners up there and grab the stake on the way, one of the prisoners will stab someone and reduce their hp to 1, but hey you can heal right?). Going through the orange bomb wall, you cna get up the SW corner to the roof again. Will edit as i go.

Then you cna light the other two lights, go all the way back around to the barred door on the other corner with the non-working ladder, go through there, pass through the checkered floor room, it'll take you onto a balcony with a chest, the vampire lord will stop you form getting the chest and fight you. he's a pushover, and there's some text after he dies. (The text is your character wondering if they really defeated him and that his body is lying at your feet). If you just move to the chest again, he will revive and fight you again over and over (free 6200-ish exp?). Once the text for him "dying" ends, use the wooden stake from your inventory out-of-battle, and that will actually kill him.

Chest has the Garnet gemstone.


I still don't know:
- what the puzzle room on the north of floor 2 has
- the room on the north-east F3
- whats beyond the warptiles on F2 since i can't jump over them due to positioning.
- the barred door on the south of F1

I'm becoming convinced the orange hyperbombs are in the game as a "I can't figure out this one thing, can i please skip it and just advance?"
 
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Ha
i am currently just now fucking around in there. All i've discovered beyond what you have yet is there is another ladder down from the roof, to the northwest, and some floor puzzle you can't save inside of, which i suspect needs something i don't have yet (maybe that other eye spell (not wizard eye for a minimap) that has been mentioned?)

but i have a lot of pathways to still check.

There is an orange bomb wall at 6:3 on F1 going down from the NW ladder light source (free the prisoners up there and grab the stake on the way, one of the prisoners will stab someone and reduce their hp to 1, but hey you can heal right?). Going through the orange bomb wall, you cna get up the SW corner to the roof again. Will edit as i go.

Then you cna light the other two lights, go all the way back around to the barred door on the other corner with the non-working ladder, go through there, pass through the checkered floor room, it'll take you onto a balcony with a chest, the vampire lord will stop you form getting the chest and fight you. he's a pushover, and there's some text after he dies. (The text is your character wondering if they really defeated him and that his body is lying at your feet). If you just move to the chest again, he will revive and fight you again over and over (free 6200-ish exp?). Once the text for him "dying" ends, use the wooden stake from your inventory out-of-battle, and that will actually kill him.

Chest has the Garnet gemstone.


I still don't know:
- what the puzzle room on the north of floor 2 has
- the room on the north-east F3
- whats beyond the warptiles on F2 since i can't jump over them due to positioning.
- the barred door on the south of F1

I'm becoming convinced the orange hyperbombs are in the game as a "I can't figure out this one thing, can i please skip it and just advance?"
Hahahah that seems about right. The stab was actually a Vampire Bite and sucky sucky life drain. I was able to get further after I discovered the hidden hallway next to the stairs.
The hallway with the many doors needs magic eye spell so that you can see where's the safe path to walk on. That will lead you to the back door of the room with the Teleport blocks and you can find the vampire key to open the locked doors. The locked door on the second floor has a tome to help you understand ancient text.

Pushover Vampy was a pushover so I stuck it to him and got the gem!
 
Ha

Hahahah that seems about right. The stab was actually a Vampire Bite and sucky sucky life drain. I was able to get further after I discovered the hidden hallway next to the stairs.
The hallway with the many doors needs magic eye spell so that you can see where's the safe path to walk on. That will lead you to the back door of the room with the Teleport blocks and you can find the vampire key to open the locked doors. The locked door on the second floor has a tome to help you understand ancient text.

Pushover Vampy was a pushover so I stuck it to him and got the gem!

so if it need the other eye spell, like i thought, than i guess i'm not supposed to go this way first, i'm supposed to have gone where that eye spell is.

Edit:

Alright, so i've poked a little around the volcano, i've 100%'d the swamp of the dead, and moise, fought the lake full of zombies, killed the vampire lord (for real), went back for his ancient book. Poked my head into the water dragon's temple a little.

Got mystic eye, the boat, and ladder, is it time for me to go "deeper" or am i supposed to go somewhere else first?

Edit2:

So i killed Diablo.
 
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ver1.23
・Fixed an issue where changing the ring in the Deadlands would allow you to remarry.
*Please do not remarry, as it will cause problems.
• Fixed an issue where Blue did not attempt to harm the protagonist's wife after joining the party for the second time.
• Fixed an issue where the ring would be removed if the wife was captured by a monster in the Deadly Wastes.
• Fixed an issue where inappropriate comments would appear, preventing access to the arena.
• Fixed an issue where Erase Magic would disappear when raising Linus's level.
• Fixed an issue where incapacitated characters would complain about being embarrassed at the tavern.
• Fixed an error that occurred in the event when exiting the men's bath after entering the hot spring with only one female member in Free Mode.
• Prevented the Starburst spell from disappearing during repeat playthroughs.
• Fixed an error that occurred when using the Warp Scroll, Return Scroll, or Commemorative Cup in town.
• Slightly reduced the performance of the Demon-Bane Dagger.
 
ver1.23

• Slightly reduced the performance of the Demon-Bane Dagger.

NO!NO!NO!NO!

5c0ycj7esp6f1_png_92.jpg

Edit:

I don't tihnk i saw it in any of the changelogs posted, but somewhere along the way they added 10 more warehouse pages, hell yeah i was gettin pretty stuffed saving all this cool shit in multiple copies just in case
 
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NO!NO!NO!NO!

View attachment 52073

Edit:

I don't tihnk i saw it in any of the changelogs posted, but somewhere along the way they added 10 more warehouse pages, hell yeah i was gettin pretty stuffed saving all this cool shit in multiple copies just in case
well dagger is kinda overused in this game. while 2H weapons don't get much more love like axe or spear. Not to mention some are locked for certain classess.

about the warehouse, it was on 1.13 patch. I know this because that patch was noticeable delay after battle and when I got back to 1.12, I noticed some of my items missing. then when patch stabilized at 1.18, the items were still in warehouse 21-30.

reading the latest patch, it seems I was right doing free mode first instead of story mode. The game is still not stable which leads some frustration where you have to go after doing this or that then you read patch and goes "oh so that was a bug??" experience.
If you don't know Japanese(or running without translation), would strongly suggest to wait for stable and proper translation. Just like in Leane I and Leane II

If Dev will add DLC or extra dungeon, I'd gladly pay for it. Game has potential as a non H game like Dungeon and travelers I and II. If you like this type of game.
 
well dagger is kinda overused in this game. while 2H weapons don't get much more love like axe or spear. Not to mention some are locked for certain classess.

about the warehouse, it was on 1.13 patch. I know this because that patch was noticeable delay after battle and when I got back to 1.12, I noticed some of my items missing. then when patch stabilized at 1.18, the items were still in warehouse 21-30.

reading the latest patch, it seems I was right doing free mode first instead of story mode. The game is still not stable which leads some frustration where you have to go after doing this or that then you read patch and goes "oh so that was a bug??" experience.
If you don't know Japanese(or running without translation), would strongly suggest to wait for stable and proper translation. Just like in Leane I and Leane II

If Dev will add DLC or extra dungeon, I'd gladly pay for it. Game has potential as a non H game like Dungeon and travelers I and II. If you like this type of game.


Just being hyperbolic, but i don't usually like nerfs in single-player games. Plus, i'd only ever gotten one to drop for each save i have currently (story and free). Would hurt more if i had enough to actually outfit both hands of a thief, lol.

I see. i was kindof lagging on updates due to the reintroduction of problems, new problems, etc... i hadn't run into problems because i was playing rather slowly, so i didn't feel a need to update immediately.

I strongly prefer freemode myself. A bit harder start, can actually have one of each race of chicks at least (Sorry Max.), plus a lot less confusing flags to trigger just to advance.

Also, yeah, i agree, this would be a game i could suggest to literally everyone if it wasn't for the heavily baked in horny mechanics, not that i don't like them, or even started looking at the game because of them, but i certainly haven't stayed for them.

Edit: Not really asking for answers, but yelling into the void questions i haven't figured out yet...

Where is the innate levitating shit for the south bridge? welp, in freemode you're not barred from the holy mountain, so there's that answered. wraps and feathers.
What is the thousand mirror for since it hasn't done anything since i got a short voyeur scene?
How do i get into that dang tower in the grand canyon?
Wtf is this gold card "admission pass" for?
Why are so many of these chests in very dangerous locations full of absolute trash???

Eventually, i will figure these out....hopefully. lol.
 
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Why are so many of these chests in very dangerous locations full of absolute trash???
I've wondered about this one myself. You start finding useless chests full of trash right from the start of the game, and that never really changes.
 
In krk what is purpose of "//" ? I thought that stuff to the right of // are just comments. Someone suggested those are important code-related texts...
I kindly asked @Xebit to translate those comments too to help other people analyzing the code, but someone PMed me saying // is no just a comment...
 
In krk what is purpose of "//" ? I thought that stuff to the right of // are just comments. Someone suggested those are important code-related texts...
I kindly asked @Xebit to translate those comments too to help other people analyzing the code, but someone PMed me saying // is no just a comment...
I think the priority would always be translating the actual game rather than the source code. Code comments are ignored by the game so they would only ever be seen by someone who was viewing the source code so would probably be lower priority
 
I've wondered about this one myself. You start finding useless chests full of trash right from the start of the game, and that never really changes.

At least right at the start, it might have something useful, but if you're out in the undead areas of moise or up in the snow place or down by the king's tomb, like, why am i opening a trapped chest with 2k gold a shitty tonfa, and a staff they sell in sapphire city? or whatever other crapola, at least throw in some higher level loot or something. If you grind at any point for some time, the loot for quite a bit in the future is totally just inventory-space-taking-gold. like, why does a box in the holy mountain, which is heavily cordoned off in storymode but also strong enemies and shit, have blue bikini mail and/or a silence staff? like, really? i'm swimming in so much better equipment by then i'm selling gold maces and breastplates worth like 140-200k.
 
I think part of the premise is that as your main equipment gets damaged/broken, these random loot items can act as temporary replacements in affected slots.
It becomes a matter of adjusting the consistency of ideal vs sub-par replacement gear and the difficulty of getting out of a sticky situation.
 
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