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VN/TEXT RPG NTR [Makura cover soft] Dungeon and Bride (RJ01431277)


Someone started modding, including more pregnancies:
 
They were south of Brave town, before the transition to the next area. I met them there more than once.

i went down there at like lv8-ish, hoo boy, i barely scraped out of there blowing everything i had. be careful with that party, things can go south fast, and Rufus hits like a bus for how early you can get down there. pretty sure someone in my freemode team got slapped for 156 dmg.

Edit:

Noticing how the levels are amongst my two teams and spells and shit, i've gotta say, i think the dev slowed down halfcaster's spell progression more than the pre-release demo.

Hitting lv 15, and my monks have only now gotten lv4 magic on level up, but my cleric and wizard have had lv7 for 3-4 levels now, alchemist is a little bit behind, but only a few levels.

Also if anyone is still worried about thief being a burden just for opening chests, they get also skill at around 15-ish that prevents enemy pre-emptive attacks. I'll bet there's a good idea of using two of them (or assassins, as an upgrade, probably) on the front with a tank (like a lord), to force enemies to only be able to target the tank by both of them hiding.
 
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I think i never found out, can the monsters or the party impregnate the companions?
In non-modded the pregnancy is fucked and occurs only:
1. After girl's capture by rival party
2. At the game's end. I heard.
 
This is cool. I'm wondering about what exactly the heat/lust and sleep/stamina multi's are?
It probably affects the rate at which character gain lust from constant exposure to naked/indecent attires. (perhaps other effects such as potions or Miledy inn cast too).
Sleep/Stamina probably affects the rate at which they gain fatigue, either from having sleep cast on them or just adventuring throughout the day. (If they are too tired, it won't let you leave a town without resting at inn first.
 
@CobraPL
Visited your other thread for tips and tricks and i got a question about the first point. About the secret medicine.

Does it also change visuals to a certain point if you raise the three sizes of one of your female companions?
 
@CobraPL
Visited your other thread for tips and tricks and i got a question about the first point. About the secret medicine.

Does it also change visuals to a certain point if you raise the three sizes of one of your female companions?
Only text/variables.
 
shark pants.jpg "Shark pants" i've been crunching trolls and bats for awhile now on my freemode team and this is the first time i've seen these. (and the fight dropped two at once, lol)
 
Things I can't find:

Black Harp

Quest to Destroy Wild Bull

Whatever key opens locked doors in Radmira Tower

Haven't tackled the Trials yet, because I think it's more block-pushing puzzles and FUCK THAT.
 
Am I supposed to find the Power Bracelet in the Swamp Ruin? Can someone give me some hints on that please? xD
 
I'll use it on Max next time:
Thief's dagger (盗賊の短刀) Become an assassin (valid only for thieves)

My team on next playthrough:
MC Lord
MAX Thief-->Assassin using an item
Dwarf TBD
Elf Valikirie
Gnome Bishop (Maybe I'll employ Sylph just for different scenes)
Human Mage

Any suggestion for a Dwarf?

I have three characters (MC Lord 6/6, Bishop 9/9, Mage 9/9) capable of throwing Demonic Flare. It insta kills almost every bunch of mobs.
Summoner sux, I have an achievement and will never go back.
 
I'll use it on Max next time:
Thief's dagger (盗賊の短刀) Become an assassin (valid only for thieves)

My team on next playthrough:
MC Lord
MAX Thief-->Assassin using an item
Dwarf TBD
Elf Valikirie
Gnome Bishop (Maybe I'll employ Sylph just for different scenes)
Human Mage

Any suggestion for a Dwarf?

I have three characters (MC Lord 6/6, Bishop 9/9, Mage 9/9) capable of throwing Demonic Flare. It insta kills almost every bunch of mobs.
Summoner sux, I have an achievement and will never go back.
Game has been throwing so many of those sands at me that I'd be tempted to go for a Blacksmith just to reduce inventory clutter. (Also helps prevent broken gear unequipable state from taking space in backpack)
 
Game has been throwing so many of those sands at me that I'd be tempted to go for a Blacksmith just to reduce inventory clutter. (Also helps prevent broken gear unequipable state from taking space in backpack)
repair From alchemy is better since you no longer need consumables to repair, Just the magic works from within the option to use scrolls (don't need to have scroll) unlike a smith.
 
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repair From alchemy is better since you no longer need consumables to repair, Just the magic works from within the option to use scrolls (don't need to have scroll) unlike a smith.
I used a book to teach it to my assasin mc.
Isn't repair spellbook available very late (near hell in golden chest)?
 
Isn't repair spellbook available very late (near hell in golden chest)?
Appearently not. I have it since very early in the game (before even arena events) but not sure if i bought it or found it somewhere

EDIT: scratch the above. Assasins can naturally learn it as well, as druids, sorcerers and alchemists. It's tied to the intelligence stat and lvl. Sure thing is once you learn it you keep it even after job change though.
 
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