It seems that hybrid spellcasters may has fewer spells .
it seems you can never learn more spells over lv10.
By Lv10, druids can learn only first two level priest spells while cleric can learn all. (but druids can cast all alchemy spells, so alchemist may be out of work)
A monk has fewer armor, but she could wear leane armor or slave armor, so def is not a question.
leane armor , slave armor and godess robe are lootable on the 'hell' floor in the cave.
Dervishes are strong while the skill 'Instant Kill', which allow you give death to many enemies while dealing common attack except undead.
so easy-charmed men could never become dervishes, they kill enemies easily, and kill team members much more easily if charmed
Armed with correct weapons, dervishes can also attack a row as they have skill ' Attack a Row ' .
A blacksmith is very useful before you own a repair book ,about 130k gold. Then we meet a team slot shortage.
Pirates have skill 'diving', looks like they could pass through water tiles with out equipments ( I tried, does not work, may be in the future)
You can never have your members include a good+ and an evil, and maybe there could be more class available
so may be the only best choice for the hero himself is neutural, become a druid, a mage, and finaly become a summoner collecting girl monsters, such as succubus and harpy
I hope in the free play mode I could kick Max and the guests away, easily-charmed men are horriblily useless in dungeon
Hybrids are a strange bunch, Sorcerer also gets all of the alchemy list, and only three of the mage list, but even just monk or lord get all of the priest list, and also get to be frontline swinging high damage weapons with good armor selections.
Regarding your monk comments, if you look at it from a end-demo fully equipped level, you're already done and don't need to do anything else, so it makes no sense, if you've farmed up 3 sets of slave armor and have the leane set, no one's armor limitations matter. If you're going to look at monks from the end-point, then from the same view, blacksmith is
worthless, because there's not a lot to blow gold on once you start getting decent drops, and can easily afford that repair book.
Getting to the end point is what matters, and monks, while still useful, can't just have their lack of defense be waved off because they can equip stuff that drops rarely from things that are going to unload 115 dmg on them per hit before they get that armor to cut it down to 50-70. Monks aren't good at first, but they become good later. it might be best to roll a team that is somewhat plain and straightforward early on, do a little grinding here and there, then class-change or make new chars to replace classes that were useful but don't improve enough, with classes that need those later equipments to speedrun the early levels.
Lord is a really good class to make the MC. I've not gotten around to actually class changing him since i started and just gave him warrior, but i really should. Good equipment, turn undead skill (which rather frequently will just remove 2-4 of very hard hitting (blue skeletons) or annoying (liches) enemies in hell!), full priest spell list.
*chef's kiss*
To be fair, about the alignments there really isn't much of a reason to be "evil", few of the classes need it (i think only pirate, whose specialty isn't even in the demo?), and everything else can be neutral or higher.
I agree about ditching Max, he might be a cool bro in the game story, but i can't read moonrunes, i just draw kanji into google translate and figure it out from there, i'm not going to doodle the entire story.
....he does have a hilarious horny face though.
I've been using Lord for the MC, since it can use most weapons and armor. One of Lord abilities will banish undead, so that's kind of cool. Though, Lord makes me wonder why Valkyrie exists, since she doesn't seem to get anything Lord doesn't... perhaps there are polearms the Lord can't use that Valkyrie can? I vaguely remember a halberd or something from the first demo, but haven't found anything similar in the 2nd.
You might be thinking of this thing i just pulled out of a grind session down there. I forget what dropped it, because i try to fight as many fights as i can before returning.
Unfortunately, the lord can use it, but it is two-handed. Medium though, so possibly good if you want to have a backline valk? Backrow is kindof full with max eating a spot because he's a forced thief, you don't need two of them, and thief's (especially MALE thief's) bad armor choices...
As for my own questions, anyone know of a use for the silver coins beyond just selling them for cash?