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VN/TEXT RPG Active NTR [Makura cover soft] Dungeon and Bride


I wonder what is being worked on at the moment just game testing or is he still not even done with the development? Most games drop the demo only a month or two before retail release
 
I wonder what is being worked on at the moment just game testing or is he still not even done with the development? Most games drop the demo only a month or two before retail release

You might ought to let all the early access games on steam that sit there adding content for 5+ years know that.

Also all of the patreon squatters who've run 8-12+ years releasing varying amounts of content or reworking the whole thing.

And while you're at it, can you inform some of those Early-access games that we don't like them forcefully taking the demo away when they do release, i'd like to tell friends to try the demo.

/s, 85%
 
Setting aside the game difficulties, the game should be long enough for at least 20+ hours on first playthrough ( going around aimlessly and cautiously ). I mean, even with just the demo for about 10% of the content, mayhaps, we already spent dozen of times there.
This is the kind of game that Actually delivers a High Replayability, with its great amount of eye-candies, a bit but well delivered animations to pull you in the action, good game atmosphere and well balanced mechanics, tolerable challenges, and NTR.... wait.... That's not good now isn't?
 
Setting aside the game difficulties, the game should be long enough for at least 20+ hours on first playthrough ( going around aimlessly and cautiously ). I mean, even with just the demo for about 10% of the content, mayhaps, we already spent dozen of times there.
This is the kind of game that Actually delivers a High Replayability, with its great amount of eye-candies, a bit but well delivered animations to pull you in the action, good game atmosphere and well balanced mechanics, tolerable challenges, and NTR.... wait.... That's not good now isn't?
I spent ~12 hours on my first blind playthrough of the latest demo.
I didn't complete all the content and I restarted twice after the initial 12-hour run.
I can probably now finish all demo content in 8-10 hours.
Assuming final version will have content for all 12 gems, my guess is what I've seen in demo so far (intros + 2 gems) is ~20% of all content.
I expect release version to easily be 40-50 hours of content, especially since it looks like maps got drastically redone between demo versions, so I think some secrets will be shuffled around once more on the final release.
If you're doing blind playthrough and it is also your first time learning the systems, classes, utility spells, summons, Inn NTR, enemy weaknesses, I can easily see this becoming a 100+ hours experience.
 
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Setting aside the game difficulties, the game should be long enough for at least 20+ hours on first playthrough ( going around aimlessly and cautiously ). I mean, even with just the demo for about 10% of the content, mayhaps, we already spent dozen of times there.
This is the kind of game that Actually delivers a High Replayability, with its great amount of eye-candies, a bit but well delivered animations to pull you in the action, good game atmosphere and well balanced mechanics, tolerable challenges, and NTR.... wait.... That's not good now isn't?
i hope there's alot of replayability just in the dating sim/ntr system. I wanna be able to make characters just to have them get sold, impregnated or become monster seedbeds
 
Well, I'm not exactly looking forward to this game H contents much, since I'm more into sexual teasing or soft-porn. Looking at rape, NTR, or straight-out sex was not really appealing to me.
Further to that, although they have a good VN, but the H content is, honestly, quite bland to me, as compared to the gameplay.
So I'm really just looking forward to playing this game for fun and eye-candy ( unless they managed to change my point-of-interest in this otherwise ).
 
Speaking of wishes for the final version, I'd like this game to also feature charismatic NTR villains. In scope of the demo, the alchemist, the Wild Bull, that Rufus dude don't yet feel as menacing or imposing as villains of Leanes. Would be great to see them developed in the story and get their flashy moments. Though the game could also go in a different direction, without focusing on specific villains.
Max, I think, is guaranteed his time of badassery. Oh, and Murumuru's romantic plotline, genuine or treacherous, now that'd be a dream! :LOL:
 
Speaking of wishes for the final version, I'd like this game to also feature charismatic NTR villains. In scope of the demo, the alchemist, the Wild Bull, that Rufus dude don't yet feel as menacing or imposing as villains of Leanes. Would be great to see them developed in the story and get their flashy moments. Though the game could also go in a different direction, without focusing on specific villains.
Max, I think, is guaranteed his time of badassery. Oh, and Murumuru's romantic plotline, genuine or treacherous, now that'd be a dream! :LOL:
I wanna see mind control used on the girls. Either to turn them against you, or to make them reject you and serve the guy who captures them.
 
Quick question, is there a stat cap for each class's stats? My paladin has 25 wisdom and doesn't seem to increase when I go to sleep while other stats does.
 
How much English translation coverage can we expect for this on release day?
I know the demos are fully translated, but will these have any impact on the release version? (like some of the work on system and item names already being done, etc...)
Will I be able to run this game through MTool or other autotranslator?
 
Speaking of wishes for the final version, I'd like this game to also feature charismatic NTR villains. In scope of the demo, the alchemist, the Wild Bull, that Rufus dude don't yet feel as menacing or imposing as villains of Leanes. Would be great to see them developed in the story and get their flashy moments. Though the game could also go in a different direction, without focusing on specific villains.
Max, I think, is guaranteed his time of badassery. Oh, and Murumuru's romantic plotline, genuine or treacherous, now that'd be a dream! :LOL:
I mean, Leane's involved the girl being taken, gangraped and impregnated by the enemy, you can't get much more evil than that.

Though mechanically interesting, I fear this game may be a step back in comparison to Leane 2.
 
Though mechanically interesting, I fear this game may be a step back in comparison to Leane 2.
Yeah, that could be the case in the NTR department. In Leanes, villains directly advanced the plot, the conflict consisted in opposing them. Here, the stones-gathering plot seems more about exploring the environment rather than overcoming specific villains.
Although it risks being a hasty speculation, since we don't know yet, for instance, why the MC and Max had to flee the first town. Except that Murumuru might had a hand in that. And the seeming vagueness of a NTR plot could well be a hint to abrupt heart-wrenching twists, meant to catch off-guard.

Perhaps other parties will also seek stones, some stones could already be in possession of inimical adventurers or lecherous nobles. Or what if another party chases stones in real time: while you’re farming mobs and solving side-quests, they’re assembling discovered stones into Murumuru-approved orbital cannon. Oh, and if Murumuru actively orchestrated NTR from behind the scenes, to disrupt the party and MC personally, that would be awesome. To marvel at her as the emotionally invested and lovely NTR mastermind.
In any case, plentiful and diverse monster fuck for the heroines already is great :LOL:.
 
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How much English translation coverage can we expect for this on release day?
It'll be already a miracle to have a relatively bug free game not crashing at the start menu, so talking about a translation day 1 is very premature lol.

I know the demos are fully translated, but will these have any impact on the release version? (like some of the work on system and item names already being done, etc...)
Will I be able to run this game through MTool or other autotranslator?
I don't think this engine is supported by mtool.
 
It'll be already a miracle to have a relatively bug free game not crashing at the start menu, so talking about a translation day 1 is very premature lol.


I don't think this engine is supported by mtool.
Mtool actually supports this KIRIKIRI engine.
The only problem was that there were a lot of images in the game that weren't translated -
but generally it works
 
New update:
*I'm very sorry for not being able to report for a while.
We are significantly behind schedule, but we are continuing our work.
I would like to report something when we reach a milestone soon. (Added on 8/11)

I was hoping the game would be released atleast by the end of this year but I doubt thats going to be the case
 
New update:
*I'm very sorry for not being able to report for a while.
We are significantly behind schedule, but we are continuing our work.
I would like to report something when we reach a milestone soon. (Added on 8/11)

I was hoping the game would be released atleast by the end of this year but I doubt thats going to be the case
Just saw that moment ago, while I don’t think it’ll be done in the summer or fall I’m still hopeful a winter/end of the year release is possible. Let’s see what the upcoming progress report has in store for us.
 
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