A Lost Cat
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Come to think of it, in D&D and derivatives, different casting classes use different casting stats, could it be the case here?
Oh certainly, the requirements for each class makes perfect sense for the spell types they learn, and i'm reasonably sure it matches up to them getting spells and slots, but i'm also decently sure each double-type caster has a main and a sub spell type, since they always seem to advance a little faster in one over the other, even if the class name doesn't make as much sense, such as Druid being both priest and alchemy? it feels like a reach that in D&D druids are 'divine' casters who don't need to learn spells, but also have a lot of nature oriented magic that wizards don't get access to, which would be mage-magic in here.
Obviously, the priest casters (cleric, bishop, druid, valkyrie, monk, & lord) have wisdom requirements (11, 15, 12, 11, 11, 13, respectively),
while mage casters (wizard, bishop, bard, sorcerer, & dervish) have intelligence requirements (11, 15, 11, 15, 12, respectively),
But alchemy casters (alchemist, druid, sorcerer, & assassin) also use intelligence (13, 12, 15, 14, respectively)
ones that cover priest and either of the other types, have both stat requirements, which is just bishop or druid.
Summoning doesn't seem to rely on any stat, and more depends on how early you get the summons of any particular tier, so getting more summon slots kindof hinges on getting to those places and beating that enemy at a lower level. Even if the only class that can even get summons beyond the slime has a wisdom req.
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