Slimeria
Demon Girl
- Joined
- Sep 18, 2013
- Messages
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Re: [Makura cover soft|SLG]Leane of Legitimate Crown
Every thread, NTR/Vore/Guro/literally almost everything, there is somebody bitching about a way the game does not specifically cater to them. It's not even bad design; the design in the first game was so bad you had no incentive not to pool all your resources into one or two mega units. It was pitifully easy even on the hardest difficulty and braindead. The way you talk about it hints that it's not so much bad design, it's that you personally don't like it. Okay.
The difference between the first game and this demo of the 2nd is that losing the girls in the first was entirely your fault. In the first you could easily keep your generals safe by not making stupid attacks with them, you could easily rescue them from the enemy, you could save the sub-enemy general in the upper-right by taking them over before red, you could avoid the 'surprise' rape scenes that triggered under certain conditions (ie leaving the bandit lord and the princess alone) once you knew about them, etc. The NTR elements didn't get in the way of the gameplay at all. It didn't even really feel like NTR as it was really no surprise what losing them to the 'evil dude that made a pact with demons and monsters' was going to result in. It was still a decent strategy game limited only by the fact that it played out the same every time.
The king in the 2nd is a different matter. You can do nothing wrong and be on track to winning against pink, not losing any of your units...and still lose nearly all your generals to the king. You don't just lose the general though, you lose the entire unit attached to that general. Even if you bargain for them back, they start back with 0 soldiers. Meaning you have to have them sit there and rebuild. Meaning the king will just hound them and take them again before you have a chance to get them battle-worthy again. Once the king is at your 'front line', he's just going to camp there and prevent you from using your female units ever again. Compounding all this further is that your generals gain XP and skills (the demo starts with everything unlocked for testing obviously). Lose that champion general that had the lion's share of XP? You lose I guess.
It's a terrible mechanic the interferes with the gameplay of an otherwise reasonable strategy game. You want a douchebag king 'ally' stealing all the women, make an AVG or just write a manga. While it's just the demo and the map and units available will change, I predict most players will just end up abandoning the female generals and focus on levelling units that are 'immune' to the king (your sister and the generic female units seem to be safe). Why bother building up those main female generals, spending time and money on the brothels to stall the king, and lose them anyways because the king can't be stopped? It doesn't make any strategic sense to invest in units that can essentially be one-shot by an invulnerable 'enemy'. Strategy games that artifically limit strategies are bad design.
That's why I complain about it, regardless of how much a hard-on the devs have for NTR. I didn't mind at all about it in the first game, because it didn't interfere with the gameplay and actually complimented it.
/rant
Every thread, NTR/Vore/Guro/literally almost everything, there is somebody bitching about a way the game does not specifically cater to them. It's not even bad design; the design in the first game was so bad you had no incentive not to pool all your resources into one or two mega units. It was pitifully easy even on the hardest difficulty and braindead. The way you talk about it hints that it's not so much bad design, it's that you personally don't like it. Okay.
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