Eromancer
Sex Demon
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- Jul 27, 2014
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Hello and Welcome!
I am excited to present to you my first title in what will hopefully be a long list of games: Malise and the Machine. The first free public demo of Malise and the Machine was released via Patreon on February 14, 2016.
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! You need the RPG Maker VX Ace runtime package
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to run the demo. Get your pledges in early to get the latest news on upcoming releases! Read on for details!As of October 11, 2016, we've updated the campaign model and now have a lower entry point for pledge rewards. In addition, new patrons now get instant access to their digital rewards! If you've been waiting to check out the progress of the game, now is a great time to do so!
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Check out the original preview video for the first release of Malise and the Machine!
<iframe frameborder="0" width="640" height="360" src="//www.dailymotion.com/embed/video/x2cxu94" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2cxu94_malise-and-the-machine-adult-pc-rpg-preview-video_videogames" target="_blank">Malise and the Machine - Adult PC RPG - Preview...</a> <i>by <a href="http://www.dailymotion.com/eromancergames" target="_blank">eromancergames</a></i>
You can also find Eromancer on Tumblr and Blogspot!
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Have a question?
Email me at [email protected] and I'll get back to you as soon as possible (usually within 24 hours)!
Screenshots!




Malise and the Machine is an adult RPG for the PC, and is being created using a heavily improved version of RPG Maker VX Ace. After having been a personal project of mine for a year, the project had its first test release on Patreon in April of 2015. The project has grown so much in the time since then due to the support of our loyal patrons, and we are now a three person team of extremely devoted members working full time to make this the best H-RPG in existence.
The goal for this project is to make an amazing game that can be distributed in both English and Japanese, and we need your help to do it!
Why should I care about it?
One of the major goals of the game is originality in as much as possible. Characters, enemies, artwork, the story, tilesets, and even the soundtrack are being custom made for the game. If you've been waiting for a H-game with virtually non-stop combat-oriented H content that draws on gameplay aspects from classic RPG greats such as the classic Phantasy Star and Final Fantasy series, then you should care!
Is the gameplay any good?
The gameplay *is* good! A key element is the custom active time battle system that features fully animated enemy sprites and unique, highly detailed character artwork for every action. Characters have access to different outfits and weapon types that will modify their stats, play-style, and most importantly how battle H-content gets carried out.
Here's a brief summary of gameplay elements that are either integrated already or are being planned/designed:
- A fast paced active time battle system featuring a party of two with real-time H-content
- Complex skills, status system, balancing, and actual challenging gameplay (gasp)!
- Quality AI
- A fleshed out story told through events with detailed character artwork
- An array of armor types for each character with their own unique visuals and play-styles
- Crafting
- Armor and weapon upgrade system
- A whole lot of loot to feed the crafting and upgrade systems
- Non-linear story/quest/progression elements
- A custom user interface designed to maximize effectiveness of the biggest feature: H-content
What's special about the H content? What will this game feature?
This is where the game really shines. The design goals of this project aim to overcome the design drawbacks of many of the H-RPGs that have come before it. Instead of H-content feeling like it has been tacked onto the gameplay, this game is being heavily designed around the H-content.
Many games demand that you lose to see H-content. While it situationally makes sense, it is completely counter-intuitive to what makes a game fun: progression and overcoming challenges. Discovering a new enemy only to have to wait for a game over screen to collect H-content simply isn't that fun.
In this game, you are rewarded with H-content by surviving. Most of the H-content occurs during battle scenes, and does so using a completely original system. The game features a struggle system not unlike many RoR titles (Shinobi Girl, Witch Girl, etc.) built within the active time battle system. This opens up a whole new realm of gameplay possibilities such as skills and stats designed to affect the outcomes of the struggle system, as well as story/event battles designed completely around this system.
While there are a ton of details I could go into (and yes, many details left to be fleshed out as well), here's a basic summary of the H-content elements that are being designed for the game:
- Real time battle H-content that is strongly influenced by characters' armor, level, and stats.
- A unique in-battle struggle system that combines the best aspects of RoR titles with traditional RPG H-games.
- Unique clothing destruction system featuring resistances and vulnerabilities that are dependent on the aesthetics of the characters' equipped armor type
- Unwarranted amounts of happy jelly.
- Highly varied enemy types that are both unique and yet span the gammut of traditional enemies seen in H-games.
- Vore, beasts, tentacles, and more will be included.
- A ridiculous amount of highly detailed artwork
- A gallery system to view higher quality versions of the ridiculous amount of highly detailed artwork
Different armor and outfits huh? So you just mean we'll see the same artwork with different outfits tacked on, right?
Not at all! A lot of games in the past utilize picture overlays to simulate different clothing/outfits. In Malise and the Machine every outfit truly has its own unique artwork, and every single H attack has different artwork for each character and outfit (and many times the attack changes entirely!). In addition, each outfit type has a unique progressive armor damage pattern that affects how H attacks play out!
The artwork looks unique! How is it being made?
The art style uses pre-rendered graphics made from 3D models. I'm using a highly customized set of shaders and post processing combined with hand painting in Photoshop to achieve this style, and the result is that I can create highly detailed artwork relatively quickly without being a master 2D artist. This route also allows me to pay to license models/parts from artists and customize them to my liking for use in the game. This isn't a magic button that does the work for me by any means as a lot of customization goes into everything, but it is the next best thing to having a team of artists working with me.
Who are you? How many people are working this? Have you made any games previously?
I'm a professional programmer, but this is my first game. I also have a background in various mediums of graphic design and music, and have pushed my creative abilities to new levels to lay the groundwork for this project.
I began the project on my own, but the development team now consists of myself, a full-time programmer, and a second full time 3D artist. Due to the nature of the game content and the specific skill sets required for making the artwork (and coding my ambitious ideas) the pool of candidates is very small. Naturally I can't expect such talented people to work for free, nor would I want them to.
Why use Patreon? What even is Patreon?
Patreon is a sort of crowdfunding site that works on a subscription basis. As of October 11, 2016, the Malise and the Machine campaign collects pledges on a monthly basis, and now new patrons get instant access to their digital rewards. I chose Patreon because it allows for adult themed projects and doesn't destroy the creator with fees, but in doing so I've had to come up with a model that will benefit everyone involved. Patreon can be kind of confusing for newcomers, but once you get the hang of it I think you'll see it is a pretty great system. Feel free to email me at [email protected] if you have any questions about the project or how Patreon works!
In conclusion, I pretty frequently add posts to the end of this thread, so check there or the project's
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or
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for news on the game!Thanks for reading!
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