Eromancer
Sex Demon
- Joined
- Jul 27, 2014
- Messages
- 289
- Reputation score
- 42
- Thread Starter
- #21
Re: Malise and the Machine (New RPG!)
Blender has actually improved a lot since the 2.5 release (they improved the UI dramatically), and the physics simulation engine is great for cloth and collision. I use these pretty heavily for morphs.
The female characters use the Victoria 4 figure (popular within the Poser and Daz Studio communities) with an obscene amount of modifications. I've actually gone through and scrapped my work a couple times to tweak them more, heh.
Thanks! Game over scenes aren't actually entirely out of the question, I just don't want to promise anything yet due the added amount of content it would require. I definitely agree with you though.First on a positive note, this game looks great and sounds like it will play great. I'll be keeping a close eye on this one. The character designs are awesome and it really has a unique look. I will have to see how it plays but a good first impression to be sure.
That said, I am dissapointed that there are no game over scenes. I like a healthy balance. Its not that I want to lose on purpose to get H scenes, but I find bland game overs just bland. Death game overs kind of stop the sexiness too. Losing a fight, but like getting captured and having to escape that situation sounds like a challenge and a good way to say, " Hey, maybe you shouldn't have lost that fight or prepared better." Games that go out of their way to only include H in game overs, yes I agree. Its annoying to lose over and over again.
Modeling everything from scratch in Blender would take yeaaars for a single person. Well, modeling maybe not, but the morphs and rigging are where it really begins to take forever. For most assets I start with a licensed model and add morphs I create in Blender to fit or change it somehow. These then get textured accordingly.let me get this straight. you are creating those hot girls with blender? isn't blender a free program to boot? damn....
also the outfits are modeled through blender too?
Blender has actually improved a lot since the 2.5 release (they improved the UI dramatically), and the physics simulation engine is great for cloth and collision. I use these pretty heavily for morphs.
The female characters use the Victoria 4 figure (popular within the Poser and Daz Studio communities) with an obscene amount of modifications. I've actually gone through and scrapped my work a couple times to tweak them more, heh.
Awesome! This is exactly the kind of info I am looking for. Thanks!You can try these:
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This would be the closest thing to a reddit thing, it's a rank 11 reddit with a lot of subscribers
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I'll try to edit with more if you need some more. You could also make a tumbler or blogspot.
I'm looking very forward to the game!
Not yet, but with the number of people asking I'm definitely making a mental note to develop toward one.Maybe I shouldn't ask this but I am too tempted to....Got an ETA on a demo?