Re: Malise and the Machine (New RPG!)
time to think this up and write it up, 60 seconds
Clearly, you are practiced in these things. What does that mean???
Back on topic: Video is nice, but it feels a bit "busy" to me - the soundtrack and frequent scene-switching feels like there was too little source material to make a straight video.
Alternatively, the video is just going for more "atmosphere demo" than "gameplay demo" - even then, though, it sometimes seems a bit "3edgy5you", at least that's the impression I get.
What would convince me about this game: Mechanics, mechanics, and mechanics.
CG quality is pretty easy to grab from a snapshot / brief video, but it doesn't quite show the meat of the game.
For example:
- Looks like an ATB system, though I'm getting that more from this thread than the video.
- Bars look like HP/SP/Arousal/Turntimer. Guessing arousal weakens H-defense, HP works as always, SP is consumable.
+ Presumably, HP=0 knocks out characters. Are they out at that point, or are they still relevant somehow?
+ How frequent is SP recovery? Over time during combat, outside combat, or only with expensive items or sleep?
+ Do all specials consume SP, or are there ones that go off HP or arousal?
+ Is clothing damage tied straight to HP or Arousal, or a separate hidden stat?
- Video shows there's a grab/fucked status effect. Is the transition strictly normal -> grabbed -> fucked? What other status effects are there?
+ Are all status effects a variation on "enemy ability X applies status Y", or are there more complex interactions?
- The video alludes to an "interrupt" mechanic - details?
Of course, since you're still very much developing I figure the answer to most of these questions is still up in the air, but hey, I can ask, right?
