Re: Malise and the Machine (New RPG!)
You have to go back for the panel. You'll also need something else for later.
And for the battle system I'll just say here what I said on Patreon.
We don't know how Lust can be prevented or have its increase slowed, 'cured', how often it can be cured, and what will cure it besides what the game says in the tutorial about stations.
Going up against a group of enemies with high Lust should be seen as a bad idea anyway because it takes around 3 turns to break free from an attack. By the time you break free, another enemy is ready to go. Obviously, this is a problem in the demo because you can't cure Lust, at least not that I'm aware of, but I don't believe it will be such a problem in the full game or even later releases.
I do agree that it should be slowed just a little but that is so people can have a little more time to use healing items or something. I know I got screwed in one battle because i went to use a healing item, but by the time I selected it to use it, the character took a final hit and it was then wasted on the other character or I had to back out, then re-select 'Attack' all while taking damage. But only a little slower and I'd agree that the ATB should stop if both characters are grappled, but only so the player can fully appreciate the images Eromancer spent so much time on (love the little details).
Only real issues I had were navigating the maps as in, just getting stuck on seemingly nothing or it being finicky on where I had to be to walk up or down stairs. Maybe some additional shading to better tell levels of ground apart. Also, shiny objects on the ground could be a little more noticeable, especially when the weather effects are on. It took me a while to find the key item and I had walked past it several times.
I also cannot full screen the window without it flickering, even with 'reduce flickering' on. Same happened when I full screen "Princess Running" and that game is really simplistic so maybe I have an outdated version of the RTP or something. This and 'Running' are the only two games I've experienced that with.
I know this is only .01 and is a fragment of what will become of the project so maybe some of these details are already taken into consideration.
Still very optimistic and excited for the future of this one. I've been following this thread and the Patreon from the beginning and I was not let down. Can't wait to see armor attacks and other variations of attacks by the current enemies, let alone future enemies. Makes me wonder what you haven been hiding from us.
And that final scene with Malise was like you knew exactly what I wanted to see.