Re: Malise and the Machine - Public Demo Available Now!
I don't have anymore outfits designed for her
The puzzle area is going to be refined and moved to probably a side dungeon later in the game. Was definitely too much to be this early in the game

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That armor type is actually for her support/defensive archetype, and immunity to those attacks is one of the benefits. Her new armor type coming in V0.05 is compatible with more damage dealing skills, and will act as sort of her glass cannon archetype.
Huh. I didn't realize that changing armors could do that! are skills tied to them, etc? Which do what?
As for the puzzle area feedback: Its your game, so do what you want with it, but here's what i felt/noticed.
I kinda liked it. It felt a lot of similiarities to a survival raid - i got along much better with it when I realized I could come out ahead of the fuse curve by killing robotit(this was a typo but i let it stand) spawns within the arena, and that the trade-in values at fusebot are actually the same as or better than what you get going through.
That he drops stuff for you at the end of each 'wave' is a LITTLE bit non-intuitive and i missed it the first time.
I think its workable, but there's some quality-of-life stuff you may want to think about.
Coordinates - marking the room you're in. Fusebot gives a hint that NVG's are at 0,0,2 for example - that's present nowhere else.
a list of stuff in the area - its impossible to tell if you've 'got it all', or if you missed stuff. Maybe a checklist for loot at fusebot.
More clear wraparounds - I found someone who had a few combos for stuff
What you may want to consider is a wave/survival/hold-this-position type game instead.
Consider fuses-for-loot instead of hunting-paths for it. Its fairly the same tradeoff as far as time invested in running through the mini-dungeon.
There's something wierd with wraparounds. Is the puzzle based on specific letter/logic combinations, or actual left-right choices? I'm fairly sure that i was getting back to some AAB-etc combinations by going through the C-side and trying stuff i hadn't done before.
Generally, I actually kind of had fun with it. It was a challenge once i figured out how it worked - but zero fun without the hints/boost. Still a bit of a grind tho. I can see why you'd want to smooth it out.
On the subject of outfits, how is the art for them handled? Are they all seperate assets based off shots of what i assume is single blender/maya file?