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ACT Patreon Active [MATEYDEV] Project Extermination: Operation GroundZeroes


Alket

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Overview:
The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.

Thread Updated: 2023-01-06
Release Date: 2023-01-03
Developer: MATEYDEV - - - -
Censored: No
Version: CEPPoC (Complete Enhanced Pre-Proof of Concept)
OS: Windows
Language: English
Genre:
3D game, Female Protagonist, Sci-Fi, Monster, Combat, Platformer, Sandbox, Rape, Animated, Vaginal Sex, Oral Sex

Installation:
1. Extract and run.

Changelog:
CEPPoC build; This build is focused primarely on combat:
  • Combat changes:
    • new balance of damage and stamina, expecially stamina recovery;
    • new animation animations for attack, both enemies and player;
    • reworked dodge (inspired by Callisto Protocol for close range);
    • first iteration of the official melee weapons (still has "bonk" sound);
    • first iteration of "enemy indicator" / "compass" / "radar" (for now toggleable from options - gameplay options)
    • added hit indicator (for now toggleable from options - gameplay options)
    • new weapon durability system and items to recover it (inspired by MHW "sharpness");
    • New combat AI, monster are more aggressive an will try to surround you if given the chance
    • Day/night will affect the monsters, the will have increase damage during the night and will spawn in greater numbers
    • Players will gain 2x EXP during the night (leveling system is still a placeholder)
    • New camera angle for testing and feedback purpose (a "zoom" function for the camera is in the works, for now it's fixed, we apologize for the inconvenience)
    • Supply lockers will reset with the store to give you basic supplies.
    • Save System made it into the game, you can only save in a safezone (Not part of the free build)

  • Outfit changes:
    • Changed outfit from officer's skirt to the a combat suit (other outfits will be available);
    • added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit;
    • added dynamic outfit mods based on equipped weapon (only melee weapon for now);

PPoC build:
  • 1 enemy type (4 H animations, randomly selected at capture moment)
  • 2 weapons (melee and ranged)
  • Dynamic time of day & weather
  • Beta Inventory and menus
  • Basic auto generated voices and dialogues
  • "Seamless" room transitions
  • Interactable environment props (at base) for testing

*read the “How To Control” file for keybindings and tips

Developer Notes:
These PPoC builds are focused on gameplay more than anything else, specifically to flesh out combat mechanics; the PPoC phase has come to an end, crafting the map will be the next step.

FAQs:
  • Outfit is clipping! - Outfit is final, parts of the model are placeholders.
  • The female model is lacking details! - It’s a placeholder.
  • English is broken! - It’s a placeholder.
  • Save system? - only for full build.
  • Keybindings? - not yet.
  • There are a lot of placeholders! - It’s a preview of a proof of concept, please, be understandable.
  • Performances are bad! - Try to reduce / disable Displacement Shader in the Graphics options, it's GPU heavy.

Known Bugs:
  • The baton spawns with 0% durability, use a repair kit to bring it back up and do proper damage;
EPPoC

This build has a lot of animation issues (we are aware of this, a complication of the implementation of new features) due to these, for this version, getting caught by an enemy will be considered a game over and you'll be brought back to spawn (there was a gamebreaking bug and little time to polish it before the new year, but we wanted you guys to have something new to play around with.)

  • you can get stuck in an elevator if you switch weapons

PPoC
  • Sometimes, after being grabbed and defeated for 2 times in a row, interactions become impossible, opening and closing the menu may help solve this, but you may be forced to restart.
  • It is possible for the enemies to spawn upstairs near the base, where you can't attack them
  • If you are running around and turning corners a lot, you may see enemies spawning out of thin air
  • If you bring a box near a ladder, you might be unable to pick it back up as the ladder interaction takes priority (to bring the boxes back to base there is an elevator instead)

DOWNLOAD
CEPPoC (Please read Known Bugs)
- -

PPoC Win:

SCREENSHOTS
 
Last edited:

chucknoris35

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If you guys are having trouble downloading through google, here's the gofile version

 

echelond

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Shame all those effort goes to seperate games instead of one,
That makes all the game u made are half assets and became on hold,
I'm not have a right to argue cuz I'm not supporting you but seeing this quality and effort goes nowhere until now just breaking my heart.
 
OP
Alket

Alket

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Shame all those effort goes to seperate games instead of one,
That makes all the game u made are half assets and became on hold,
I'm not have a right to argue cuz I'm not supporting you but seeing this quality and effort goes nowhere until now just breaking my heart.
Well, it's not really like that:
Yes there are 2 other projects, but you know, while changing direction in development is part of the cicle, you can see a lot of AAA projects that have done this (Callisto Protocol, for example, was supposed to be a spin off of PUBG at some point), in this case is slightly different, the first, Project Unknown (the first one) is on hold due to budget limitations, while Project Elimination (the second one) was nuked in an HDD explosion, this one is the third iteration that builds upon the mistakes and the Dev himself has learned a lot, improving his work (and it frankly shows).
So yeah, in 2 years and some he has produced 3 playable demos, this one is the one being worked on...that's development...and developing a 3D game of this scope is not easy, the road is bumpy, let's support him to shape this project into a proper game.
 

AnotherLurker

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Why is it every time there's a 3D zombie game, the protag is always either a somehow even sluttier clone of jill, or some weird 80's color pallet ghost-in-the-dollar-store future cop?

I'm sure it comes across as creepy to expect rape in a game about getting raped, but when the character just looks like they're auditioning for a career in pornography whenever she gets "caught" by the baddies, I just lose all interest.

There are great examples out there of how to properly portray rape, on various areas of the spectrum, with how the body is positioned and moves, the noises that are made, and the facial expression.

You've got your "mostly resistant but indignantly feeling pleasure" reaction, from Parasite in City, or Monster Surprised You-ki Chan.
The "slightly pained and afraid, but vocally experiencing pleasure" of games like Kanade Rogue, and a decent amount of games that specifically involve lolis.
The nice safe vanilla "Helpless, embarrassed, and steadily drowning in ecstasy" of games like Mageroid, and Succubus Heaven
The "Hesitant and shy, but slow/quick mental degredation into total submission" of games like Ayura Crisis and Mission Mermaiden
The "I really shouldn't let this happen but it feels SO good~" from games like Max The Elf.

But if good examples don't do it, you can also learn how "not" to do it with bad examples on another spectrum.

You've got the "Two real-dolls pretending to have sex" from kinky fight club (and most of that dev's other games)
The "Let's just half-lid the eyes and add a blush, and call it a day" from games like Captivity, or most of toonpimp's creations
The "Semi-emotionless 'oh, what's happening to me?' face, while getting raped', from games like zurine adventure.

There's so many ways to add just slight details to vastly improve how good the action is, in both the second and third dimension. You just have to give enough of a shit to add them.
 

echelond

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Well, it's not really like that:
Yes there are 2 other projects, but you know, while changing direction in development is part of the cicle, you can see a lot of AAA projects that have done this (Callisto Protocol, for example, was supposed to be a spin off of PUBG at some point), in this case is slightly different, the first, Project Unknown (the first one) is on hold due to budget limitations, while Project Elimination (the second one) was nuked in an HDD explosion, this one is the third iteration that builds upon the mistakes and the Dev himself has learned a lot, improving his work (and it frankly shows).
So yeah, in 2 years and some he has produced 3 playable demos, this one is the one being worked on...that's development...and developing a 3D game of this scope is not easy, the road is bumpy, let's support him to shape this project into a proper game.
There are also example creators that stalling patreons with unstable projects to get money without completing anything.
Tho I'm not implying Mateydev is one of them but unstable projects = lose of trust
If its just about getting experience, why not make it small and simple instead of making big complicate game and giving false potantial?
It doesnt matter, whatever the reason u can get experience from finishing a simple game too. Atleast this way you will give results and people say "this developer can finish a game"

Its just my opinion.
For me, most important thing I'm expecting from developers is steadiness.
 
OP
Alket

Alket

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Why is it every time there's a 3D zombie game, the protag is always either a somehow even sluttier clone of jill, or some weird 80's color pallet ghost-in-the-dollar-store future cop?

I'm sure it comes across as creepy to expect rape in a game about getting raped, but when the character just looks like they're auditioning for a career in pornography whenever she gets "caught" by the baddies, I just lose all interest.

There are great examples out there of how to properly portray rape, on various areas of the spectrum, with how the body is positioned and moves, the noises that are made, and the facial expression.

You've got your "mostly resistant but indignantly feeling pleasure" reaction, from Parasite in City, or Monster Surprised You-ki Chan.
The "slightly pained and afraid, but vocally experiencing pleasure" of games like Kanade Rogue, and a decent amount of games that specifically involve lolis.
The nice safe vanilla "Helpless, embarrassed, and steadily drowning in ecstasy" of games like Mageroid, and Succubus Heaven
The "Hesitant and shy, but slow/quick mental degredation into total submission" of games like Ayura Crisis and Mission Mermaiden
The "I really shouldn't let this happen but it feels SO good~" from games like Max The Elf.

But if good examples don't do it, you can also learn how "not" to do it with bad examples on another spectrum.

You've got the "Two real-dolls pretending to have sex" from kinky fight club (and most of that dev's other games)
The "Let's just half-lid the eyes and add a blush, and call it a day" from games like Captivity, or most of toonpimp's creations
The "Semi-emotionless 'oh, what's happening to me?' face, while getting raped', from games like zurine adventure.

There's so many ways to add just slight details to vastly improve how good the action is, in both the second and third dimension. You just have to give enough of a shit to add them.
That's an impressive library of very specific knowledge man xD

As for the outfit, the one you see at base more "jumpsuit-like" is supposed to be a wip of a more combat oriented one, the one the char is currently wearing was created to showcase different movement animation in a thight skirt instead of a more free one...but it sticked up until now...it's supposed to be worn at bases :p

But yeah, I get what you mean.

There are also example creators that stalling patreons with unstable projects to get money without completing anything.
Tho I'm not implying Mateydev is one of them but unstable projects = lose of trust
If its just about getting experience, why not make it small and simple instead of making big complicate game and giving false potantial?
It doesnt matter, whatever the reason u can get experience from finishing a simple game too. Atleast this way you will give results and people say "this developer can finish a game"

Its just my opinion.
For me, most important thing I'm expecting from developers is steadiness.
The reality is that progress has been steady for a year now, a lot of stuff has been added under the hood, the only big (like, real big) task left is the map, the rest is all pretty much already in place when you think about it, just need to add different animation / weapon / outfits / enemies, but most of the base systems like interaction / mission / transitions / ui & inventory are already there...I'm not a developer, but adding stuff on existing foundations seems easyer than creating the foundation..

If you want to have a clearer view of what's going on and the progress made, you can join Discord and have a chat there :D
 

derakino999

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Why is it every time there's a 3D zombie game, the protag is always either a somehow even sluttier clone of jill, or some weird 80's color pallet ghost-in-the-dollar-store future cop?

I'm sure it comes across as creepy to expect rape in a game about getting raped, but when the character just looks like they're auditioning for a career in pornography whenever she gets "caught" by the baddies, I just lose all interest.

There are great examples out there of how to properly portray rape, on various areas of the spectrum, with how the body is positioned and moves, the noises that are made, and the facial expression.

You've got your "mostly resistant but indignantly feeling pleasure" reaction, from Parasite in City, or Monster Surprised You-ki Chan.
The "slightly pained and afraid, but vocally experiencing pleasure" of games like Kanade Rogue, and a decent amount of games that specifically involve lolis.
The nice safe vanilla "Helpless, embarrassed, and steadily drowning in ecstasy" of games like Mageroid, and Succubus Heaven
The "Hesitant and shy, but slow/quick mental degredation into total submission" of games like Ayura Crisis and Mission Mermaiden
The "I really shouldn't let this happen but it feels SO good~" from games like Max The Elf.

But if good examples don't do it, you can also learn how "not" to do it with bad examples on another spectrum.

You've got the "Two real-dolls pretending to have sex" from kinky fight club (and most of that dev's other games)
The "Let's just half-lid the eyes and add a blush, and call it a day" from games like Captivity, or most of toonpimp's creations
The "Semi-emotionless 'oh, what's happening to me?' face, while getting raped', from games like zurine adventure.

There's so many ways to add just slight details to vastly improve how good the action is, in both the second and third dimension. You just have to give enough of a shit to add them.
Hardly the entire spectrum, and what's even more odd to me, all the games you mention fall into the spectrum of slutty girl who ends up enjoying it.... yet you're complaining about a character looking like a slut. Lol wut.
Not trying to start an argument, just not sure what you meant
 

AnotherLurker

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all the games you mention fall into the spectrum of slutty girl who ends up enjoying it.
That statement is like the equivalent of tasting 10 different kinds of meat, and saying "yup, tastes like bologna". How can you agree what I noted wasn't the entire spectrum, and then boil down the spectrum itself into "slutty girl who ends up enjoying it"?

The whole point of there being a spectrum of reactions is because they aren't all "slutty girl who ends up enjoying it".. In fact, nearly none of them are that to begin with..
It's about varying degrees of innocence, resistance, embarrassment, dignity, and the shattering there of. The only one in the spectrum I noted where the character is initially slutty would be max the elf, but even then, that game follows a specific flavor of rape, where the character wants to resist, but still openly enjoys it. The over-arching theme here is "Corruption of innocence". Character starts out or
remains innocent/steadfast, which is what makes the rape more entertaining/lewd, because, well, it's actual rape.. If they're already slutty, it's not rape, it's inconvenient sex, and not everyone gets off to that. (I'm not trying to make rape sound great, but we all know why we're here, and what we're here for, and I don't need to spell that out.)

Honestly, I don't even include "slutty girl who ends up enjoying it" on the spectrum, because that would basically be your run-of-the-mill RoR games, like what koonsoft makes.
They're not bad by any measure, but they are basically about as vanilla as you can get with hentai games.

I hope that clarifies to you what I meant.
 

derakino999

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somewhat but you shouldn't have brought the INITIALLY SLUTTY part because it was about those who END up enjoying it, not enjoying it from the start, but other than that yea now i get it, also does the MC of this game really look that way? she ain't even dressed like with a very revealing outfit, didn't come off to me as if her design was the run of the mill the pornstar type, or you meant the way the h scenes are played?
 

Flimey

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I don't really understand the slut thing either.... actually the one thing that does seem out of place is maybe the heels? That's kind of a divided opinion thing though. Heels don't exactly qualify as slutty, but they do appear out of place for this type of scenario. Heels don't make sense in a combat environment (and barely make sense in real life tbh), so its kinda like providing a hint of self-sexualization to an otherwise serious combat outfit.

At the end of the day though.... that's such a small thing. Definitely prefer to see her get fully stripped during rape, though. Especially the goggles, covers too much of her facial expressions. There's potential to be had there for sure.

At this point though, I realized it probably sounds like there's just a bunch of bitching going on so I'll say something positive about the existing work. The animations are god tier and I'll be keeping a close eye on this one. I think the struggling inparticular is done well and hope to see that expanded upon down the road.
 
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Alket

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New character outfit and improvement on combat gameplay showcase.
Some lore and & general gameplay settings reveals.
Update & release date planning.

 
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Alket

Alket

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This build is focused primarely on combat:

  • new balance of damage and stamina, expecially stamina recovery;
  • new animation animations for attack, both enemies and player;
  • reworked dodge (inspired by Callisto Protocol for close range);
  • first iteration of the official melee weapons (still has "bonk" sound);
  • first iteration of "enemy indicator" / "compass" / "radar" (for now toggleable from options - gameplay options)
  • added hit indicator (for now toggleable from options - gameplay options)
  • new weapon durability system and items to recover it (inspired by MHW "sharpness");
Outfit changes:
  • Changed outfit from officer's skirt to the first combat suit (other outfits will be available);
  • added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit;
  • added dynamic outfit mods based on equipped weapon (only melee weapon for now);


Disclaimer:
This build has a lot of animation issues (we are aware of this, a complication of the implementation of new features) due to these, for this version, getting caught by an enemy will be considered a game over and you'll be brought back to spawn (there was a gamebreaking bug and little time to polish it before the new year, but we wanted you guys to have something new to play around with.)

-
 
Last edited:

SoulBreaka

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Is there any plans to have combat grape during the grabs? As much i like the transitions during the grab, id rather have it lead to action while I am able to break free instead of it just leading it to the game over animations.
 
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Alket

Alket

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Is there any plans to have combat grape during the grabs? As much i like the transitions during the grab, id rather have it lead to action while I am able to break free instead of it just leading it to the game over animations.
Yes, seamless/no transitions are planned once other priorities are met, right now the dev is focusing on gameplay aspects rather than H-content.
This project wants to be more than a "walking gallery" but a proper "game + heavy adult elements".
 
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Alket

Alket

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Unofficial Poster C.jpg


Enhanced PPoC is finally complete and PPoC task is now closed.

This build is a bugfix primarily and a new feature testing secondly, while keeping its focus on combat as the one before

These are the changes:
  • New combat AI, monster are more aggressive an will try to surround you if given the chance
  • Day/night will affect the monsters, the will have increase damage during the night and will spawn in greater numbers
  • Players will gain 2x EXP during the night (leveling system is still a placeholder)
  • New camera angle for testing and feedback purpose (a "zoom" function for the camera is in the works, for now it's fixed, we apologize for the inconvenience)
  • Supply lockers will reset with the store to give you basic supplies.
  • Save System made it into the game, you can only save in a safezone (Not part of the free build)
MANY bugfixes, but:
  • The baton will spawn with 0% durability, usa a repair kit to bring it back up and do proper damage
CEPPoC (Free) - -
 
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