JimmyBob100
Tentacle Monster
- Joined
- Mar 3, 2012
- Messages
- 319
- Reputation score
- 12
At: res://files/scripts/events.gd:782
SCRIPT ERROR: calivillage3: Invalid get index 'rooms' ‹on base 'Reference ‹›'›
0.4.47b
Sedation Spell stress relief now scales with Magic Affinity
Personal Heal Spell usage now scales with Magic Affinity
Dream Spell also reduces some stress
Invigorate Stress effect now reduces with Magic Affinity
Having 5+ Magic Affinity will remove critical failure chance from Domination Spell
Fixed farm not working in sandbox mode
Fixed blowjob action sometimes returning an error
Updated some sprites
0.4.47a
Fixed old save error with parlor
Fixed couple of job related errors
0.4.47
Mansion upgrades won't transfer from versions before 0.4.46
Added new mansion upgrade: Beauty Parlor (required for Tattoo and Piercing)
Added new Tattoo system
Added new nude sprites and updated some of the old
Nude sprites will appear during sex actions
New beauty mechanics: beauty now has 2 values: base beauty and temporal boosts
Beauty potion now costs 75 gold and lasts 8 days, providing temportal boost
'Scarred' trait will reduce base beauty by 30 instead of 50 and won't reduce it below 0
Adjusted position of end-day screen so Alise won't block text
Added colors to the gold and food changes on end-day screen
Added new sex actions: Frottage, tribadism (gives additional 25% chance to adopt Bisexual trait)
Sandbox mode starts with 30 upgrade points instead of 20
Slightly buffed all player background bonuses except for Researcher
Clicking on the slave's name on the list will let you switch to their tab (retaining openned section of current slave, if any is open)
When selecting on village reward on Cali's quest, you'll be rewarded with 4 upgrade points
Stressed slaves (over 80 stress) won't agree to consensual sex and won't be able to participate in exploration
Combat log should adress player character as 'you' more often
Hunting will now use 'awareness' instead of just agility (will also take into account wit and effects boosting scouting)
Main and side quests now rewards with upgrade points
Fixed minor issues with exploration awareness and moved calculation part into class
Fixed snails not appearing at eerie woods (now they can be encountered after purchase of Hatchery upgrade)
Fixed frostford's lumberer occupation opening on Gorn's portal unlock
Fixed couple of bugs with new game creation and first slave will always have fixed beauty of 40
Fixed farm manager not appearing in the job list
Fixed portal screen not opening while at slave tab
Fixed bug allowing to earn infinite gold from main quest
0.4.48b
Fixed reputation worsening from rescued strangers
Added one time option to improve slave's basic beauty in laboratory
0.4.48a
Fixed supporter tab issues
Fixed sidecharacters beauty stat
Fixed Tisha being naked in interactions where she shouldn't
Fixed some levelingup errors
Fixed main character portrait position
Fixed demon player start
Fixed some quest issues
0.4.48
Leveling System
Implemented new leveling system: for more info consult with tutorial section
Skillpoints renamed into Attribute Points
Abilities no long require attribute points to learn
Slave's levelup requirement can be rerolled with oblivion potion
Ability level requirements adjusted to new system
Every level divides received exp by its number: if you normally get 10 exp, you will get 10/2 for 2nd level, 10/3 for 3rd level etc (still require 100% exp to levelup)
Slave price adjustments:
Selling raw slave price increased to 0.6 from 0.45
Removed health cutting price in half for any slave below 50 health
Base beauty gives higher boost to price (2.5 instead of 2)
Slaves won't cost more due to physical attributes but will increase in price from their level (50 base cost for every level)
Slave's raw price won't drop due to low obedience, instead rebellious slave's price will be cut in half
Fixed tooltip showing wrong price on slave sell list
Misc
Fighting strangers will reduce your reputation even if you leave them after win
Escaped enemies now grant 2/3 of their exp
Fixed bug which made player receive different exp from slaves after combat
Elf Guard Enemy slightly buffed
Added icons for missing items
Replaced 3 old background
By default Alise will only appear after daily event on day end
Alise's text speed slightly increased
Alise can be dismissed with Escape at any moment
Redone talk function into dialogue (will also feature character sprites if those exist)
Removed surnames from unique characters who didn't really needed them
Added new minor sidequest-encounter to Amberguard area
Added new armor to Amberguard market
Dolin renamed to Chloe
Chloe's encounter does not require scouting check anymore
Chloe's quest now rewards with Domination spell on good option
Chloe can be recruited with some chance after her quest is finished in positive maner
Emily's and Tisha's naked sprites added to their early scenes
Tisha's sprite updated in scale to fit with others
Beauty potion price reduced to 50 from 75
Some corrections to the character portraits at slave tab
Made it less likely to get stuck on background change making mouse useless
Minimal chance to hit in combat is now 5% instead of 0
Minor improvements to sound settings
Fixed side panel not showing up when you start the game, making people question how to get out of mansion
Fixed obedience icon not showing low obedience correctly (should help against spontanously escaping slaves)
Fixed characters who join you voluntarily having very low obedience
Fixed window switch between prisoners and normal slaves not updating some buttons and background
Fixed Emily not losing 'no sex' tag if you chosen to keep her after branding Tisha
Fixed bug causing youthing potion to reduce tits below supposed limits
Fixed kimono item
Fixed Yris not being recruitable
Fixed learning abilities for player without having skillpoints
Fixed slaves sometime showing wrong portraits
Fixed geisha bug
You must be registered to see the links
Update:
Patches come and go.. (currently version 0.5.0.2)
..the only problem I have with the game is still the same..
..energy of the main character..
It's a static 100 regardless of levels or other stats.
It can't be raised in any way, and has no way to regen aside from ending the day.
Patches come and go.. (currently version 0.5.0.2)
0.5.0.2
Fixed random start player beauty
Fixed couple guild related bugs
Fixed a bug with tattoo panel
0.5.0.1
Fixed xp bug
0.5.0
New reputation features:
On low reputation you will be hunted by local patrols. Chance is based on your reputation and is reduced with scout's awareness
Low reputation will cause slaver guilds slaves to cost more
New criminal Hub - Umbra
Access can be purchased from Sebastian
Can now sell untamed slaves to Sebastian and Umbra for quick upgrade points and reputation penalty
Refined Brand will prevent slaves from stealing and agitating others
Numerous GUI improvements
Numerous code improvements
New minor sidequest
Sprite for Ayda
Slave end of day health regeneration nerfed
Daily events will feature character portrait (if exists)
Redone most weight random chances including slave race and origin generation including both encounters and guilds
Research Subject occupation revamped to be less safe and belongs to Umbra now
Fucktoy occupation renamed into Exotic Whore
New Fucktoy occupation now available in Umbra - emphasis on subjugation and abuse
Reputation now can't drop below -50 and raise above 50
Minimum amount of xp received by character is set to 1
Handcuff price increased to 250 and prevents escape completely
Frail Trait reduces max strength by 2 and agility by 1 instead of 3/3
Modified attributes are now colorcoded in slave's tab
Fixed a couple of gear related bugs
Fixed slaves with locked relationship asking for them for levelups
Fixed tattoo effect disappearing if you apply same tattoo to too many bodyparts
Fixed leveling request of gear item
Well, there is an Invigorate Spell that could regenerate energy in-game already. It has costly requirements tho so you can't spam it recklessly.
You can't use that on the main character.. and the slaves already have enough energy.
If you use it on any slave it restores energy for the main character too.
Right...
So for the record, the reliable place I've found to get the patch notes without downloading the thing is here:
You must be registered to see the links
Seems the creator always updates that thread on itch.io first.
..probably why I was thinking it's fine as it is..
The spell has 0 toxicity and is pretty much "free"(5 mana is nonexistent..),
the stress effect on it is pretty much nil as well(even more so if you use it on some random bandits you caught).
Can't see the "costly requirements"..
Strange, for the life of me i'm sure it was supposed to use 20 mana instead...
Well, i was using it to restore the energy of my slaves actually, so i can make them do much more battling and still do chores excellently at the end of the day, but the stress penalty is too punishing for me who do the "Kind" playthrough.![]()
I just tried playing the latest build, but I couldn't figure out how to get out of the mansion. I didn't see any buttons for leaving to town or accessing portals. Did I miss something with this new interface?
Sedation is not much of a burden. (10 mana and it can fix most stress issues)
The stress penalty of invigorate gives the girls ~10 stress, Sedation drops stress by 50+, and also happens to have NO toxicity at all, which means as long as you have mana you can pretty much ignore invigorate's negative effect by it.