Harleyquin13
Tentacle God
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- Aug 30, 2013
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From the same developer who made Witch Trials and Saint Gear Force.
Gameplay:
There's a
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which shows the tutorial for the paid demo, so those who can access it can skip reading what comes next.For those who cannot/will not use a VPN to watch the video if they're ISP-banned, or on the off chance the video is deleted, read on.
You play as an undercover agent who uses her body as bait to lure train molesters into having their way with her, only to arrest them red-handed when they reveal themselves and do not escape in time.
This is a turn based simulation which can be described as a rogue-lite tower defence game. Players control Rina and have to fend off the lewd advances of all manner of molesters, arresting those who reveal themselves and keeping a lid on the level of sexual pleasure she incurs while using her body as bait. To win, players need to make it to the end of the line where a "boss" lies in wait. Overcome the boss's gimmick and arrest him to finish the stage. Defeat is climaxing enough for her "life" (the number of hearts in the UI) to hit zero, whereby the mission will fail and she will be awarded points based on her progress up to that point.
The game uses the "action bar" which determines how quickly players and molesters execute their next action. After the tutorial, the player will start each round with nothing and have to acquire XP by arresting molesters or succeeding in special sequences. When the XP bar fills, a level is earned and three choices will be chosen randomly for players to pick a skill to learn/upgrade (Investing points at base unlocks the option to reroll the choices). Skills can be active (Foresight) or they can be passives which help Rina earn more XP, reduce her turn cooldown faster, passively reduce her ecstasy gauge etc.
Rina may use her body as bait, but it's also the only way she can identify where molesters are so that they can be arrested. She starts off with 3 actions by default, the first two deal with the two broad categories of molesters (regular humans and those who use telekinesis, for whatever reason this world has ESP powers as an accepted trait of society and those blessed use and abuse them as they see fit. Rina herself has ESP powers, hence her defences). The first button on the left actively looks for molesters physically feeling her up, while the second searches for those using telekinesis. Using the wrong defence against the molester's choice (Rina can see what's coming, players just have to react accordingly) makes it more difficult for them to be detected and for Rina to arrest them. The third button is a defend button which gives "stacks" to defend against the special attacks: Clothes stripping, hypnosis, embedded dildos and restraint. When Rina's action timer hits zero, she can either detect one type of sexual advance, gain a defend stack against the special attacks or if a molester has been detected she can click on their bubble to arrest them and gain XP for the deed. Special actions shown so far in the videos are clothes stripping, embedded dildos and restraint. Each time a stripping attempt succeeds she is partially undressed, while a successful restraint attempt will have the molester grab her wrists, stopping her from defending and giving her the option to struggle and break free from the molester's grip (she has to overcome the restraint level with the struggle command, one skill branch increases her struggle effectiveness making it easier to break free).
Besides her regular actions, she has special abilities which are fully available in the tutorial but have to be unlocked with XP at the start of the game. The one available by default is precognition. When pressed, more menu buttons show up which allow Rina to choose one sexual advance which she will evade (when she's in alert state) and in turn expose the offending molester immediately to open up for arrest. Another is a stun, which freezes the action timers of all active molesters giving the player a breather from constant assault. A third option is a delay for all enemy action bars on screen.
If players are overwhelmed by molesters (or deliberately let them have their way with her), the ecstasy gauge will fill up and she will climax. Upon climax, she loses a heart and her action timer freezes as her body is unable to respond. As mentioned above, if she runs out of hearts completely she loses the round. Although not implemented in the demos to date, losing at specific stages will unlock a specific round-over sex scene where the victorious molester has his way with her.
Each part of Rina's body has different resistances to sexual stimulus, and the more she is exposed to molesters the more sensitive she becomes. In addition, if she's stripped (four stages: from fully clothed to bra and panties off) her shame gauge goes up and it's a multiplier to sexual stimulus from molester attacks. When saving the game, Rina's sensitivities are saved as well and it will become harder and harder to resist hordes of molesters without clever gameplay and full utilization of her kit. Players can risk taking Rina to work with a fully sensitive body in exchange for a score multiplier at the end of the stage. Players can also save the hypnosis level for Rina in the full version, which will be useful for unlocking the altered gym clothes and enjoying runs with blowjobs enabled. The game has different outfits for Rina, from the default business skirt suit to the Gal tanktop and hot pants. No difference in the outfits mechanically, the outfits when worn do provide certain bonuses over the standard skirt suit .
When Rina reaches a station, a random event will take place. These can be positive (she meets a coworker who gifts her an item, she gets an opportunity to clothe herself fully etc.) to negative (random punks will undress her if she arrives at a station, they could also restrain her, so she starts restrained. She might volunteer to take part in a quiz if her hypnosis level is high enough etc.). Players will have to roll with what the game throws at them until they make it to the end of the line and face off against the line boss. Each station will also change the train's passenger density based on station reached, with crowded trains making it harder for Rina to detect molesters with her default skills (hence players will have to play smart by specifically targeting attacks against her with foresight to get the instant reveal no matter how crowded the train is). The upgrade at base only increases the likelihood of positive events, it doesn't remove negative events entirely.
Players approaching the game seriously and finding themselves within the jaws of defeat have the option to leave the train at a station, which prematurely ends the round and grants points based on score. Alternatively, there's an option in the menu which ends the run and sends the player straight back to Rina's office, which acts as a base where outfits can be chosen and the points earned from each run spent. The game auto saves, so players who want to save scum will need to manually edit the save file parameters.
Base upgrades:
Points earned from missions are spent here for permanent upgrades. Players can refund investments at any time. I personally recommend faster turn time, higher resistance to orgasm and improved block to start with as those skills have the highest impact at helping players beat stages with less grinding.
Skills:
There's a lot of variety even in the demo, but I'll leave my personal recommendations below for those starting out. In mission there's a button that shows all unlocked advanced skills and which skills the player has already selected on the current run.
1. Electric shock: The panic move. All active molesters have their action bars frozen allowing players time to recover from orgasms, allow the foresight ability to refresh etc. If it isn't an emergency, don't use it if there's a horde of molesters who aren't detected, since you cannot arrest them until detected.
2. Overconcentration. Duration upgrade applies to physical only (my mistake). The longer duration allows means players don't need to choose a detect ability every time the turn comes round unless the game decides to send mixed hordes of physical and telekinesis molesters. Overconcentration is a prerequisite to the two types of permanent detection passives.
3. Faster foresight refresh. On its own foresight reduced pleasure incurred from specific sexual advances. When used together with an active detect ability it grants complete evasion against those attacks if the detect matches the incoming attack type. Considering how often players will defend themselves to keep sexual stimulus low, faster refresh is always better.
4. Faster turns. Stacks with the upgrade at the base. More speed is crucial for evading attacks and initiating arrests. This is mandatory together with faster arrest time to unlock mass arrest.
5. Faster arrest time. The benefit isn't just getting rid of molesters before they can act. When all five levels are obtained, the rare skill mass arrest is available allowing her to arrest all eligible molesters when activated. Mandatory for beating the first boss and nice but not necessary for the second.
6. Cooldown. Passive reduction to the libido gauge over time. Don't rely on it too much, even at higher levels and max upgrades it won't save the player who's having a skill issue against hordes. What is good is the unlocked rare skill, which is an active ability that renders her immune to sexual stimulus but has a very long cooldown. Just the one point early on can help when there aren't human waves being thrown against Rina.
7. Foresight path (Ultimate). This groups the six sexual attacks into just three categories for defence (Head, chest, derriere). If players unlock more weak spots like the cervix, then these will be categorized accordingly. It's very good for saving turns during defence, but choosing the reduced pleasure passive for foresight isn't really the best use of a skill point. Probably good for those long runs when XP is coming out of the player's ears. (Hard mode stage 2 on 0.07 should have enough XP to get past level 70 and by that point most essential skills are unlocked making this path a possibility)
8. Masochism: I'm hesitant to recommend this, but the way it works is each time Rina is subject to a successful molester's attack she gains a set amount of XP. The trade-off is slower arrest time. This penalty increases the more skill levels are gained and I don't think it's worth the trade-off. However, if this is the very first skill picked literally after the train sets off then all those molester attacks are going to pay off several levels once the player makes it to the boss. Stacks with the XP multiplier skill, and it's probably the only reason to reject the shorty kid's blackmail attempt so that the low probability event of a horde of molesters rushing the train becomes an asset rather than an outright liability.
9. Permanent detection. Two types corresponding with physical and telekinesis. Players need to max out overconcentration and one of the two detection boost skill trees. This is a nice bonus for regular play since permanent detection frees up turns to concentrate on other matters against mixed hordes. Its true worth is during high hypnosis levels as enemies can force Rina to disengage the alert status. If detection is permanent (for at least one category) then disengage is only 50% effective. I don't recommend getting both skills so it's a matter of personal preference. Permanent physical detection has more utility as most molesters use physical attacks, but permanent telekinesis detection is also good because activated telekinesis detection is shorter than regular detection, these attacks are harder to detect by default and having the permanent passive makes it more likely to catch the random 3rd party molesters who would run away because the player couldn't detect them quickly enough due to target prioritization.
Story:
The elite undercover agent Rina is surprised one day when she's on duty by a mysterious molester. While speaking to him, she is unwittingly force-fed a drug which makes her "forget" her abilities as an elite agent, which the molester (later named Kaitou) believes will force her into retirement as she's now nothing more than bait for molesters. However, after a short period of paid leave she discovers her affliction can be alleviated by "remembering" on the job (hence the XP gain and acquisition of skills) since her skills were innate talents she was born with, so she couldn't completely forget them. However, remembering her skills on duty is temporary, she forgets them all when she goes to sleep for the day. Her chief tells her on returning to duty that Kaitou's appearance has triggered a sharp increase in train molestation incidents together with three other dangerous molesters each patronising one of the city's train lines as a designated hunting ground. Rina resolves to arrest all of them and face Kaitou once more to obtain a cure for her affliction. The molesters with Kaitou at their head in turn want to enjoy Rina's body now that her defences are down and force her into retirement by sexually breaking her. It is up to the player to decide Rina's fate.
Sex scenes
Each molester action is animated with Live2D, and the molesters get more brazen as Rina is increasingly undressed. (Retail version only) As mentioned above, losing all hearts in specific areas will show a short scene with the molesters raping Rina. In addition, there's a gallery mode where players can see the different animations without playing the game.
The developer is trying to cater to as wide an audience as possible, so there are different language versions for the paid demos. Obviously Japanese is the most accurate, but the English UI is passable enough that non-Japanese players won't have a problem playing the game after watching the tutorial.
His latest update as of this thread post is Rina's VA has been cast and some of her lines are now voiced.
He's aiming for a June 2025 release, with a demo on DLsite closer to the release date (released 14th March). Judging by the comments, his efforts with AI translation have worked with plenty of players from all over leaving comments on his Ci-En pages in various languages. He responds to Ci-En comments on Sundays, but will try his best to answer a question if it warrants an answer (I asked him if there was a way to "break" Rina so that she gives herself up willingly to the molesters, he said the story doesn't have that at present but he's willing to consider this as a plot fork).
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