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ACT [misinkoujou] Flowerfairy (RJ180492)


laugh

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Re: Flowerfairy [Released 16th July 2016]

I've progressed fairly far and have almost all the animations now - Last boss I beat was a fairy with sunflower abilities or something. Went to the other 'main' girl again and allowed me to get past the areas blocked by sunflower vines.

But there's so many areas and they all connect together so much I ended up back tracking heaps and about to give up haha.

Overall I've enjoyed the game - a map would be really nice though and if there was a CG viewer and/or being able to watch the npc sex scenes you see around the place would be cool too.
 

Mistix

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Re: Flowerfairy [Released 16th July 2016]

Well... this game mostly infuriates me, because I have no idea where to go next or what ability did the God damn witch gave me...
I've just reached the area where there's 2 girls having fun with each other and the witch gave me some kind of ability I think, but I don't know how to use it.
I'm on the sun flower area...

Edit* Lol nvm, I had to backtrack a bit, there was a flower barrier that I could get through now
 

dood

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Re: Flowerfairy [Released 16th July 2016]

I can't even get to the sunflower boss. There's so many invisible toads and deadly spikes that I have no clue how to get there at all... at least while alive.
 

CantaLoupe

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Re: Flowerfairy [Released 16th July 2016]

Can anybody tell me where to go after beating the Sunflower fairy? I'm in a daze... Following a path blocked by a Sunflower shoot (before the jump transition to the area where the invisible Chameleons first appear) leads me to backtrack all the way to the Lotus fairy's arena. What do I do? Where do I go?
:mad:
 

sorrow4444

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Re: Flowerfairy [Released 16th July 2016]

Beaten sunflower girl, completely lost =(
 

???

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Re: Flowerfairy [Released 16th July 2016]

After you beat the sunflower chick, you have to go underwater. The underwater area is somewhere up top and to the left.

Beat the game...my thoughts:

Cons:

Clunky controls, unfair pitfalls, and relentless enemies made this somewhat of a ragey experience. People who aren't above moderate at platformers, won't be able to play this.

Game begs for a map system. So damn easy to get lost. Inconsistent save point placement didn't help this. Sometimes it felt like they were miles apart. Other times, way too close together.

I understand there's a gallery. However, I'm the type to enjoy hentai while I play, and I'd rather a game have sex damage than not. However, once you get caught by almost every enemy, you've only got like 3 seconds to break free, before you're getting sent back to your last save point.

Through the whole game...
I thought main character wasn't a futa...turns out she is...So why can't I fuck some of these enemies!?

Pros:

I feel like this story was really some kind of epic with all the different characters, scenarios, npc interactions and what not. Wish I could understand it.

The item collection system was something I felt was a boon to the gameplay. Would have been better if I could read these item descriptions, but collecting items to build the gallery was unique, and I was also relieved to know that I could upgrade the main character.

The game's...not impossible. The difficulty will add some lifetime to the game, for people with more patience.

Overall, its not a terrible game. Has way more potential, which can be reached if some things could just be ironed out.
 

laugh

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Re: Flowerfairy [Released 16th July 2016]

The underwater area is somewhere up top and to the left.
Yah I ended up in a underwater area but somehow managed to backtrack and fall back into the other boss area were I gave up for the night haha, see what I can manage today.

Through the whole game...
I thought main character wasn't a futa...turns out she is...So why can't I fuck some of these enemies!?
As far as I know she isn't - there's only one enemy that makes her grow one and that's the boss with the guns scene.



Ok I found were to go, when I got the underwater area again I basically headed down as deep as I can and went through an area on the left which brought me to a cave area, defeated the plant boss thing and also found the blossom/kitsune boss.

Also animation 42 - which is the giant girl is bugged in the gallery, she flicks in for a second but that's it. I'm almost done anyway - fairly sure I just need that bosses animation and whatever is left after that.
 
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Superadrian

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Re: Flowerfairy [Released 16th July 2016]

Game really needs a map, or at the very least some way to passively regenerate health if there's so many near-unforgiving stuff around.

One of those boulder-throwing enemies is bad enough, but it's worse when it's right behind a cliff and you have a split-second opening to get through, otherwise you get hit and need to send like 5 minutes travelling the entire screen again to try again and possibly die, then 20 more minutes to travel there from the save point assuming you don't get lost and then get there with 1/4 of your health.

God damn.
 

RogueTwilight

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Re: Flowerfairy [Released 16th July 2016]

I've got passed the bit where you need to go underwater and now I'm up a cliff a bit pass where there are two harpies and im lost have I gone the wrong way or am I missing something?

I like this game but really needs a map if your struggling it helps to turn the first option in the settings to the right one as enemies seem to take half as much to kill also depending on the jump if you roll mid jump you can increase the distance
 

Kyrieru

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Re: Flowerfairy [Released 16th July 2016]

I like the part where certain actions aren't mapped to the controller by default..
 

bobjoebob

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Re: Flowerfairy [Released 16th July 2016]

I like the part where certain actions aren't mapped to the controller by default..
If you're using the 360 controller, some of the stuff ends up mapped to start and back.


I got the the vines & underwater area before I gave up. Navigating the vines area over and over got tiresome.

Love the H content and animations though. Shame there's a few trap enemies that aren't in the gallery, and nowhere to review the game over CGs.
 

Kyrieru

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Re: Flowerfairy [Released 16th July 2016]

If you're using the 360 controller, some of the stuff ends up mapped to start and back.


I got the the vines & underwater area before I gave up. Navigating the vines area over and over got tiresome.

Love the H content and animations though. Shame there's a few trap enemies that aren't in the gallery, and nowhere to review the game over CGs.
Nah, tried all the buttons. Shoot and sprint just weren't mapped for whatever reason. Of course, who knows with GM what the issue was.

Also, does this game not have a fullscreen option?
 

temp12345

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Re: Flowerfairy [Released 16th July 2016]

Attached is a edited save which should have all animations unlocked except for 42; though the sprite which appears for a split second seems similar to be the 41, just bigger.
Directory for the save is C:\Users\USERNAME\AppData\Local\flowerfairy or pasteable for the explorer %localappdata%\flowerfairy
They are quite different animations actually. Unfortunately I think gallery no. 42 is glitched or something as even if you get the item drop to open her sprite animations it still flickers once and just shows blank. It still flickers and shows blank even if you edit the save file so it may be a bug.

I think this game is suppose to be played on a pad, but still that's no excuse for the bad layout of the controls. I can't remember how many times I've rolled forwards when I intended to aim and reload. The jumping is a little weird at times as when you jump from a standstill or when you are running you get a full jump, but when you jump right after you start sprinting your jump gets cut short and you fall to your death. I don't think the save points are that bad, it's just the game could really use a map. Also I don't like the fact how you have to pretty much yolo jump when going downwards in unknown areas, and you either get hit/die or make it on a platform. The zoom out function when you crouch does not help at all.

Btw if you press the interact key while aiming your gun you throw grenades, but that's after you beat the stupid lotus boss.
 

Hamger

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Re: Flowerfairy [Released 16th July 2016]

ok I beaten the plant girl with the red rose or whatever. Went to the next room and saw a plant glowing but cant pick it up or anything. Where do I go next?

If anyone has a save before fighting the boss in gallery #42 cant u please put it up thanks.
 

temp12345

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Re: Flowerfairy [Released 16th July 2016]

Nah, tried all the buttons. Shoot and sprint just weren't mapped for whatever reason. Of course, who knows with GM what the issue was.

Also, does this game not have a fullscreen option?
If you go to game option and click the last choice, you can increase the size of the game window (1x, 2x). But I don't know if you can go fullscreen. Tried the alt+enter and f1~f12 but no luck.

ok I beaten the plant girl with the red rose or whatever. Went to the next room and saw a plant glowing but cant pick it up or anything. Where do I go next?

If anyone has a save before fighting the boss in gallery #42 cant u please put it up thanks.
I don't think the enemy in gallery #42 is a boss character. But then again, I beat the game by editing the save file to start me at different save locations until I beat all the bosses so I might be wrong.

Still, here is my save right before the final boss. It has max stats with most of the skills. If you go left you'll meet the final boss. If you go right about 2-3 times you'll drop down to a moth enemy, and below that is the giant enemy which is gallery #42.
 

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limenghan631

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Re: Flowerfairy [Released 16th July 2016]

I use the cheat engine for this game,and I find the HP adress is 100,but when I locked the adress,the girl still lost the hp,anyone can give me a true adress?thanks a lot。
 

zeroxsaber

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Re: Flowerfairy [Released 16th July 2016]

Oh boy never again,i am done with this game,not gonna play thru a 2nd time.The saving grace for this game is that good sprite art sex and somewat OK story,else everything is a frustating hell

Somewhat story summary
You are Neri and somehow you are stuck in the forest while accompanying your sisterシアミア(sheamea?) doin her experiment. You tried to find a way out and meet a sacred warrior and priest. They said the forest is now filled with weird miasma and the fairies that live in the forest seems to be the cause.You venture deeper and aim to defeat all the forest fairies while also stumble some research report stating the weird miasma is causing all monster girl turning futanari and filled with lust. In the end ,you discover it is your sister who is the one responsible for the miasma forest because she is in love with you so much but feel troubled because shes a girl(Yes,we gone thru everything just be cause your sister want to fuck you). You defeated her and the final boss and leave the place for good(while your sister still trying to fk you of cos)

EXTRAS
-After defeating the final boss and seen the ending,you can now teleport using the pink stone(why isnt this available in the beginning i have no idea),and if you teleport to the first save area and go left,you will gone thru some gauntlet with random monster till you reach an area where you can refight all bosses which i assume let you farm their item.

SERIOUSLY,dont bother with the game at all unless you are into hardcore frustating stuff,just grab some save from other post and view the gallery(save you from all the farming and hell),cant believe i clear this with a keyboard
 
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Scud

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Re: Flowerfairy [Released 16th July 2016]

I hate this piece of shit so much that I broke my glasses from rage. Seriously HP is so slow, control sucks and the worst of all is that the hit scan from the sword is bullshit. Darksouls is a cakewalk compared to this garbage.
 

temp12345

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Re: Flowerfairy [Released 16th July 2016]

I hate this piece of shit so much that I broke my glasses from rage. Seriously HP is so slow, control sucks and the worst of all is that the hit scan from the sword is bullshit. Darksouls is a cakewalk compared to this garbage.
Yeah, the hitbox on the dagger is complete bullshit. I mostly used the gun til I beat the rose boss, and after that you get a skill that let's you cancel out mid dive and do a twirl that spawns roses which have a larger hitbox. After the lotus boss I just started spamming grenades everywhere.

I never understood H-action game creators who makes difficult platform games. If you want to make a challenging platform game, make a platform game. If you want to make a H-game, make a H-game. Making a excessively difficult and/or punishing H platforming game just puts players off. I play the H-game to get off and masturbate not to fucking spend hours trying to beat the game to unlock the H content. Seriously wtf, if I wanted to play a challenging platform game I'll play a actual platform game without the H content. I don't want to play a H-game for the sense of achievement through practice which beats the game, I want to play H-game to see H-content and jerk one off.

IF BEATING THE GAME TAKES LONGER THAN ENJOYING THE PORN AND MASTURBATING TO IT THEN YOU FUCKED UP.
 
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