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ACT [misinkoujou] Flowerfairy (RJ180492)


laugh

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Re: Flowerfairy [Released 16th July 2016]

EXTRAS
-After defeating the final boss and seen the ending,you can now teleport using the pink stone(why isnt this available in the beginning i have no idea),and if you teleport to the first save area and go left,you will gone thru some gauntlet with random monster till you reach an area where you can refight all bosses which i assume let you farm their item.

SERIOUSLY,dont bother with the game at all unless you are into hardcore frustating stuff,just grab some save from other post and view the gallery(save you from all the farming and hell),cant believe i clear this with a keyboard
Well that's good to know for when I finish it, I'm hoping a CG gallery to be added and a fix for #42 in the gallery.

I mean I guess I must be good at platformers and stuff because I found the game easy enough - the only frustrating parts were the insta kills for when I couldn't see below me, the stamina bar being part of attacking and getting me knocked down a lot.

I'm almost done and played it all on normal - getting the upgrades a long the way made everything easy anyway except for some of the tougher enemies.

I'll most likely finish the game soon and I'll upload my save.
 

zeroxsaber

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Re: Flowerfairy [Released 16th July 2016]

Well that's good to know for when I finish it, I'm hoping a CG gallery to be added and a fix for #42 in the gallery.

I mean I guess I must be good at platformers and stuff because I found the game easy enough - the only frustrating parts were the insta kills for when I couldn't see below me, the stamina bar being part of attacking and getting me knocked down a lot.

I'm almost done and played it all on normal - getting the upgrades a long the way made everything easy anyway except for some of the tougher enemies.

I'll most likely finish the game soon and I'll upload my save.
Wow, are you playing on keyboard? your frustation part is pretty much same as me,too many place with insta kill where you cant see far enough below and just have to yolo it,and getting chain knocked down when no stamina left which makes you mash your keys so mad
 

laugh

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Re: Flowerfairy [Released 16th July 2016]

Yah all on keyboard, i do have a controller but I got used to this on the demo before they fixed the key binding issue.

Here's my which is in the 'fight' area and each direction leads to a different boss and you can teleport using the last option on the pink crystal I have everything in the gallery now. And yes #42 is glitched.


*make sure you have show hidden files/folders enabled*

The save file is located in C:\users\yourusername\appdata\local\flowerfairy

**Ok now more, I got everything now so this will hopefully be the last re-upload haha**
 
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Jesus

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Re: Flowerfairy [Released 16th July 2016]

Yeah, the hitbox on the dagger is complete bullshit. I mostly used the gun til I beat the rose boss, and after that you get a skill that let's you cancel out mid dive and do a twirl that spawns roses which have a larger hitbox. After the lotus boss I just started spamming grenades everywhere.

I never understood H-action game creators who makes difficult platform games. If you want to make a challenging platform game, make a platform game. If you want to make a H-game, make a H-game. Making a excessively difficult and/or punishing H platforming game just puts players off. I play the H-game to get off and masturbate not to fucking spend hours trying to beat the game to unlock the H content. Seriously wtf, if I wanted to play a challenging platform game I'll play a actual platform game without the H content. I don't want to play a H-game for the sense of achievement through practice which beats the game, I want to play H-game to see H-content and jerk one off.

IF BEATING THE GAME TAKES LONGER THAN ENJOYING THE PORN AND MASTURBATING TO IT THEN YOU FUCKED UP.
I both disagree and agree. A lack of challenge is what disappoints me about the majority of H games I like, in other words to see the H you have to go out of your way to lose/get hit or handicap yourself. However you're right in saying that this one's already unforgiving and clunky on top of that, especially as a non-JP speaker. If you stand up into an arrow, even if it's stuck in a wall, it damages you. You're only ever given a short window to attack especially against the bosses, unless the enemy is stuck on a platform they can't move from in which case the enemy might as well not be there.

I quit when I beat the first boss with one hit's worth of HP left, and died on the way back to the save point.
 

qwerpoiu80

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Re: Flowerfairy [Released 16th July 2016]

OK that bit where you're supposed to ride the log while that fish tries to jump at you with falling rocks later on...

HOW THE FUCK are you supposed to get past that bit!!? It is ages away from a save point and seems completely dependent on luck and where the fish actually is.

It would have at least been a lot easier if your field of vision was wide enough to see where you were going to land if you double jumped. Equally, even standing on the plant midway and zooming out to increase it doesn't even give you a view of the water surface below.

I can live with it being unforgiving, the one-shot kills, the ridiculous platforming, and all the rest of it. But this example is just an ARTIFICIAL difficulty because the developer screwed up, and it majorly pisses me off.

Do people not playtest their stuff before putting them on sale!!?/:mad:
 

Polizpollice

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Re: Flowerfairy [Released 16th July 2016]

Is there even any way to loop the trap ground tentacles animation?
It's rather annoying that I have to go kill myself to see it once and then restart all over again each time.
 

Darkarbiter

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Re: Flowerfairy [Released 16th July 2016]

I use the cheat engine for this game,and I find the HP adress is 100,but when I locked the adress,the girl still lost the hp,anyone can give me a true adress?thanks a lot。
How did you find the address for health?

EDIT: Never mind, I've found it. You are right, you can't freeze it, and you can't change it either. The value is in Double.
 

Jesus

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Re: Flowerfairy [Released 16th July 2016]

How did you find the address for health?
As far as I know, you just guess the range of the value you want to edit (100 is a common maximum health value). So in this case, Value > 100 > First Scan, get hit, Decreased Value > Second Scan, get hit, Third Scan etc til you've narrowed it down
 

Deleted member 194301

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Re: Flowerfairy [Released 16th July 2016]

How did you find the address for health?

EDIT: Never mind, I've found it. You are right, you can't freeze it, and you can't change it either. The value is in Double.
Another guy and I were talking about this in the thread back when the demo first released. The value evidently changes every time you enter a new room, so if you're patient, I'd assume you could redo the search and refreeze it each time you do that.
 

Lewdovico

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Re: Flowerfairy [Released 16th July 2016]

Attack / Shoot = Y
Gun Mode = LB
Sprint = RB
Jump / Back = X
Dive / Reload = B
Select = A
Pause = START
Couldn't figure out how to get past the plant + archer.

So uh, does anyone have a good set of key bindings for keyboard? Both the default and the one I tried seem to need me to have 3 more fingers than I actually have.

Attack / Shoot = A
Gun Mode = S
Sprint = Shift
Jump / Back = W
Dive / Reload = D
Select = Space
Pause = P

I'm completely lost on how to actually play, which is a shame given how cute and non-bloody (I hope?) this is.

I didn't think it was poorly designed, but it really seems like somebody put a 0 in the wrong place and gave you a tenth of the amount of HP you need to actually survive...?
 

bobjoebob

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Re: Flowerfairy [Released 16th July 2016]

Couldn't figure out how to get past the plant + archer.

So uh, does anyone have a good set of key bindings for keyboard? Both the default and the one I tried seem to need me to have 3 more fingers than I actually have.

Attack / Shoot = A
Gun Mode = S
Sprint = Shift
Jump / Back = W
Dive / Reload = D
Select = Space
Pause = P

I'm completely lost on how to actually play, which is a shame given how cute and non-bloody (I hope?) this is.

I didn't think it was poorly designed, but it really seems like somebody put a 0 in the wrong place and gave you a tenth of the amount of HP you need to actually survive...?
I went with
Attack/Shoot - Z
Gun Mode - Shift
Sprint- C
Jump/Back - X
Dive / Reload - V
Select - A
Pause - Enter

Mostly because I was used of Z/X/C from other H games.
 

qwerpoiu80

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Re: Flowerfairy [Released 16th July 2016]

Ugh, finally bested that bit with the fish. You can attack it by crouching and using the knife - makes it a lot easier than trying to dodge it with jumps!

Other miscellaneous tips that made my life a lot easier:

-The gun is your best friend. Use it! You will save a LOT of hit points by sniping enemies from a safe place, especially since the knife's hitbox is unreliable - you will notice this most when trying to hit those annoying bats! I also beat several bosses with it, for example the rose fairy.

-Take advantage of your invulnerability frames. Any hit that leaves you with more than half life will not knock you down, and leave you free to run pass enemies that can otherwise be a pain to kill.

-It DOES get easier, especially if you have been picking up the power ups regularly. In particular you will start being able to take a lot more hits.

-Last but not least, use the magnifier to make the game screen a comfortable size. You can find it in the accessibillity options of Windows. I found a zoom of 150% to work perfect. The 2X zoom the game provides unfortunately cuts off some of the screen for me.
 

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Re: Flowerfairy [Released 16th July 2016]

The gun is your best friend. Use it! You will save a LOT of hit points by sniping enemies from a safe place, especially since the knife's hitbox is unreliable - you will notice this most when trying to hit those annoying bats! I also beat several bosses with it, for example the rose fairy.

-It DOES get easier, especially if you have been picking up the power ups regularly. In particular you will start being able to take a lot more hits.
Yah I was using the gun a lot for enemies that were difficult to take on without taking too much damage.

Another thing i used a lot is when you're sprinting and you attack you do a sprint attack style thing and if you're jumping you do a spin attack. I used these a lot for taking out stuff. Be careful though because they drain a chunk of stamina and you can end up getting knocked down.

Also it was mentioned earlier that you can set the game on 'easy' by going into the options menu and changing the setting above the screen size, only if you want to of course - I don't think it makes it that much easier but I think it would help for people having trouble.

Holding down and gun mode I think will extend the screen a bit in all directions, I used this a fair bit when checking new areas (unfortunately it doesn't always help)

Honestly the whole game is a fair amount of trial and error - another thing I did was 'farm' enemies for health gains - I would go in and out of an area to kill easier enemies to get health drops sometimes.
 

UnexpectedTwist

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Re: Flowerfairy [Released 16th July 2016]

I just beat the game last night, and I liked it. The one thing that I didn't really like was that I got lost way too many times. A map would have helped, otherwise I wouldn't have had many problems with the game, though I can understand how the difficulty and controls would turn some people off.
 

zipetya

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Re: Flowerfairy [Released 16th July 2016]

Here's my which is in the 'fight' area and each direction leads to a different boss and you can teleport using the last option on the pink crystal I have everything in the gallery now. And yes #42 is glitched.
Keep getting "Temporary error, retrying." when trying to download, unfortunately. Hope you can be bothered with yet another rererereupload? :p (plz)

EDIT: Problem fixed itself! Must have been something on MEGA's end. Nothing to see here, carry on... :p (thanks again for the upload, btw!)
 
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Assc0bar

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Re: Flowerfairy [Released 16th July 2016]

This needs gallery option for additional monster x npc animations.
There are a lot of them.
 

Zanara

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Re: Flowerfairy [Released 16th July 2016]

Once you rebind the keys to something logical, the game is quite fun, if challenging and sometimes bullshit. I am a little unsure just what the items that you find in chests do, though.
 

prj365

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Re: Flowerfairy [Released 16th July 2016]

Yah all on keyboard, i do have a controller but I got used to this on the demo before they fixed the key binding issue.

Here's my which is in the 'fight' area and each direction leads to a different boss and you can teleport using the last option on the pink crystal I have everything in the gallery now. And yes #42 is glitched.

*make sure you have show hidden files/folders enabled*

The save file is located in C:\users\yourusername\appdata\local\flowerfairy

**Ok now more, I got everything now so this will hopefully be the last re-upload haha**
Hello good sir could you kindly re-upload your save file. Any attempt to try and download it returns a "Temporary error, retrying" phrase. Thank you.
 

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Re: Flowerfairy [Released 16th July 2016]

Hello good sir could you kindly re-upload your save file. Any attempt to try and download it returns a "Temporary error, retrying" phrase. Thank you.
I had a look at it and didn't seem like anything was wrong with it - I updated the link though. Someone else said they had the same issue so maybe it's mega or your end?
 

AleGMaster

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Re: Flowerfairy [Released 16th July 2016]

stuck after second boss, the "last" area I get is the tree area (with harpy dryad archer and staff girl)

can someone help me :)
 
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