scrumpy80
Demon Girl
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- Jun 2, 2011
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, creator of Lewdest Labyrinth, has published a demo for his next game. If you've been following his twitter, you've probably seen that his art has improved a lot since his last game. After playing it, I'm pretty sure this isn't a sequel to Lewdest Labyrinth, despite the title. The demo is free.Night Labyrinths is a turn based dungeon crawler with a mix of handmade and randomly generated dungeons. The night spawns monster filled labyrinths that manifest throughout the city, luring it's citizens into them. Your goal is to navigate each labyrinth to reach the staircase to the next floor, mystery dungeon style. The gameplay is very simple; Attack the enemy in front of you with the Z (or whatever you've bound as the confirm button) button until it dies. When enemies attack you, lewd cut-ins will sometimes appear, and their attacks will often inflict a status ailment. The most common one is lust, which raises your tension bar which makes you more vulnerable when it maxes out. The enemy variety is mostly tentacles and humans, with some other types of monsters, similar to his previous game. When you lose you're sent back to your home which acts like a hub area for you to purchase items to use on the next attempt. This game is a rogue-lite, so you lose your levels, skills and items whenever a run ends win or lose, but there are multiple ways to grow and gain more stats, so the game gets easier even when you lose. For example, when you map enough tiles during a run, you gain a permanent bonus to HP, and later to another stat, as an exploration bonus. You can also purchase permanent stat upgrades from the shop once you unlock the upgrades by exploring.
The game has a skill system where enemies drop 3 random skills for you to acquire, adding some variety to runs. There's also a system where the skills you find are either "normal" or "perverted/pink". The latter skill pool is accessed by drinking an aphrodisiac or changing to topless/easy access mode while in the home base. There are alternate modes planned that you access through the "preparation" menu in the home base. There are two modes now: Topless, and Easy access. They change your default sprite, alter most enemy CGs (easy access completely changes 2 enemy CGs and implies it will do more later), change your stat scaling as you level up, and starts your skills in perverted mode.
The controls are as follows (These can be customized in the settings):
WASD - Movement
Q - Strafe Left
E - Strafe Right
X / Left Click - Attack / Confirm
Z - Wait / Cancel
Enter - Interact (doors, stairs)
Tab - Item Shortcut
ESC - Menu
Right click will also close menus
Gamepad controls are supported, please see the key config in game
Controls can be changed in game
Q - Strafe Left
E - Strafe Right
X / Left Click - Attack / Confirm
Z - Wait / Cancel
Enter - Interact (doors, stairs)
Tab - Item Shortcut
ESC - Menu
Right click will also close menus
Gamepad controls are supported, please see the key config in game
Controls can be changed in game
After having played through the demo's content, I think it's looking pretty good. I may be a little biased since I was a fan of the first game.
V1 Update: Added an animated game over scene for each area, which is 2 for now. You can now select from 3 skills whenever one drops, and you can also change new settings: The lewd CGs can be made to stay on screen until the next button press, and you can make it so that items are picked up with Enter rather than automatically grabbing them. The new preparation option "Easy Access" alters the standing sprite and CGs, as well as changing 2 CGs to entirely new ones. Status ailments have been added and there's been some minor balancing of skills, enemies and items. And bug fixes, of course.
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