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RPG Active [Mminitdev] Night Labyrinths (Public Demo V2) [New Update 7/3/25]


Seems like changes to the game systems require me to update the OP. I'll get the details down tomorrow.
 
Alright, the OP has been updated with new info. I also asked mminit about the removal of the animated game over scenes, and he said they'll be brought back later in the gallery.
 
I think I got softlocked in the boss battle area in the first zone? I defeated the 3 guys but no stairs appeared.
 
I won't lie, I was sorely disappointed with the new version.

That has gotta be one of the most phoned-in "hentai grab" scenes I have ever seen.. It was so bad it almost felt like it was made as a spiteful rebuttal to players requesting struggle mechanics.

Like "Oh, you wanna see a progressing scene of the character getting lewded, huh? Oh- I'm sorry, isn't this what you wanted? Look, I technically gave you exactly what you asked for."
(I might be projecting)

I had a decent amount of faith for this game's development, but I think it's been made clear to me the dev is burned out on whatever intent there was to make a game "the players" want, and they're just making what "they" want. Which is fine. But I certainly won't be tossing any money at it.

Or hey, maybe I'm the odd one out, and a minimal effort 3-frame slideshow of a character getting hentai'd was exactly what everyone wanted out of this game, and the addition of it will boost the game to a rousing success.

Oh well.. The roguelite element's still fun, at least.
 
personally, the fact the developer took my suggestion of removing the tights and having a true panties only experiance tells me they do still care greatly about working on the game, Really compared to the previous game where the struggle mechanics was litterally just 1 image that shakes a bit, its nice to have a progressive set of images for getting lewded alongside the solo images of getting lewded too.
 
Isn't that a little harsh? Art takes time, and just having as many CGs as the grabs did still took a lot of work. In the end the amount of sex in the game has increased, so I appreciate that much.
 
Like I said, I may be the black sheep here. I'm out here aggressively vouching for struggle mechanics and progressive-lewding animations.

But I've got a handful of crowds against my desires.

The "Button mashing is so blaze`, we want QTE sequences, rhythm-game, and weird puzzle-style struggle mechanics" crowd.
The "We're completely fine with non-animated, frame-by-frame slideshows because good art is more valuable than portrayal of motion." crowd.
And the "RoR games are old hat, we want another cookie-cutter uncanny-valley 3D graphics game with crappy dialogue and clunky mechanics" crowd.

While everyone else was drooling over those primordial "click a few things and see hentai" meet-n-fuck games, and girl-trapped/asleep-while-you-fondle-her simulators, I was studying the ways of the demon girl, wading through the swamps of toonpimp, and occasionally relaxing at the koonsoft oasis. RoR games were my bread n' butter, but now, they've become practically retro, and finding good fresh ones can be a bit difficult.

So here I be, barking at the moon whenever I see a game that came close to being something I like, stray from it.
 
Like I said, I may be the black sheep here. I'm out here aggressively vouching for struggle mechanics and progressive-lewding animations.

But I've got a handful of crowds against my desires.

The "Button mashing is so blaze`, we want QTE sequences, rhythm-game, and weird puzzle-style struggle mechanics" crowd.
The "We're completely fine with non-animated, frame-by-frame slideshows because good art is more valuable than portrayal of motion." crowd.
And the "RoR games are old hat, we want another cookie-cutter uncanny-valley 3D graphics game with crappy dialogue and clunky mechanics" crowd.

While everyone else was drooling over those primordial "click a few things and see hentai" meet-n-fuck games, and girl-trapped/asleep-while-you-fondle-her simulators, I was studying the ways of the demon girl, wading through the swamps of toonpimp, and occasionally relaxing at the koonsoft oasis. RoR games were my bread n' butter, but now, they've become practically retro, and finding good fresh ones can be a bit difficult.

So here I be, barking at the moon whenever I see a game that came close to being something I like, stray from it.


I don't think this game was ever going down that route, tbh. I've kept an eye on it just in case.

The real disappointments from your viewpoint should really be princess synergy and the sequel-ish-maybe-expansion of flower princess elulu, both of which seem to have moved into trying to become more of a boring VN and dropping their already decently thought out gameplay and harassment mechanics... especially princess synergy...

I agree with you wholeheartedly as a whole on the movement of h-games, QTEs are an awful way to make struggle difficult, and any other attempts have only been worse, imo.
animation is wonderful, though i'm "fine" with static images as long as the grapple has multiple stages.

But i'm also a female-MC, corruption, combat-harassment RPG fan, so i'm more okay with those things due to that.

I do also stand with you on expecting more effort out of devs, but afaik, minitdev never has been a 'fast' dev, so i'm not surprised this is all that's happened here.
 
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