You've probably misunderstood much of my point. The main one was, we've witnessed out break out from the "look I made this game in my garage" sympathetic guy cocoon, to the Señor "I hope you're having a wonderful day" buzznessman. You're a(n ex?) personal trainer, I can't teach you about conceit and its dangers.
Specifically, I mean I initially thought you had a plan to use Coup for promotion, Nexus to make a killing, and I thought, what a smart hijo de buena sepa you were...
But then Coup's information was strangled, and Nexus might as well not even exist for all we know. As in a cheap telenovela. But never mind that, I'll try to give you the most constructive assessment/advice I can, for old times' sake.
I'm not criticizing re-using assets, especially not when in a "learning" logics. Coup is fine in that regard, but wouldn't be as a product. You're well-aware most of your KFC critics aim at the old-fashioned models. You can't expect much income from Coup, as it is a way less ambitious and innovative project KFC was.
I'll be honest, I've tried a bootleg 0.5, and I have qualms with the way you use your assets. Are you familiar with Enlit3d's works? You share many similarities. He bought much higher quality models 4-5 years ago, and made Heroine Rumble out of it (a project of little ambition, as opposed to the discarded Heroines Rescue Team). However, you might (both) gain something from being in contact with each others, as his sliders system is much superior to yours, and your clear-cut "¡quiero hacer eso!" drive is much superior to his wishy-washy attitude. Referring to the 0.5 mentioned, your elves are, simply said, bad.
You need much more control over your sizes and sliders, and Enlit3d uses Blender for this if I'm not wrong. You should be able to get smalll plump goblins or tall lithe drakelings out of your models, at this point.
Again, I have no ill will against you. De verdad. But it's critical you up your game, if you really, really, want to keep up that 'Somos un negocio' facade. I'd rather you didn't, but that's your choice, and your Patreon count probably talks against me. But I don't doubt they provide quality feedback, as well?
aim to make the best games that I can with what I got
Cheers. Felicitaciones. Grats. Glückwunsch. P*ta madre. I sincerely wish you the best going in that direction. No irony here, but I think I've made clear these words must have helluva backing up to have any weight. Fact, deadly as any other.
(which honestly isn't much considering the living expenses)
...the first time I've read these words were from the surviving Breeding Seasons dev... Need I say more? Remember, covering living expenses is a 30+ hours/week work. 50+ in some countries, which might or might not happen to be in South America. Either way, these are words I'm wary to spot, like are posts boasting about firing an employee. Again, no estoy criticando, encontraras a inutiles en todas partes incluido aqui, just giving you a sample of what people see and what's beyond the line you've chosen, in case that 'game in my garage' cocoon really didn't sit well with you. You can break free later, you know? We still remember the old you. So do you?
learn in the process and be transparent with the players.
The first part, absolutely. I've given you a hint where to seek a great mentor when it comes to cost/quality. (edit: and I'll insist, I believe you're a greater work-force and have a stronger drive, considering what you've proven so far) Feel free to PM me for links, or modders for the discarded project I mentioned. The modders I know are guys you wouldn't fire. If you manage to draw them in for a round, that is

The second part. I've told you. I thought you were smart. And I still think you are. Or maybe your advisor/personal trainer doesn't have a so clear vision of what's to come? Judge correctly what you can use for income, what you can use for promotion, and how to dwindle the latter so it isn't necessary anymore. I shouldn't be telling you this
