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BigBean

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Dark Elf 2:
There's a fairy who wanted a carrot, you grabbed some in the cavern, so give them the carrot, and they give you the 'Elven Ring'. Doing this fight whenever the Dark Elf empowers her spell on the knight, you -must- use the 10 MP petragram icon spell to negate it, allowing you to attack them once more. Otherwise you'll be stuck in an endless loop.

there is no 10 mp pentagram icon spell? and i dont understand what your trying to say
 

BigBean

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its equipped still no skill, there is a single 10mp spell with a clover icon,

i am assuming i cant read Japanese
 
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You need to equip エルフの指輪.
This gives you the skill エルフの加護. It's in your second skill list (必殺技).

That should give you what you need to at least match up the characters, even if you can't read them.
 

BigBean

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..how do i give the fairy the carrot, its in my inventory and he already gave me a different ring huh.PNG
 

Lipucd

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..how do i give the fairy the carrot, its in my inventory and he already gave me a different ring View attachment 47027
...that's not a fairy, that's one of the slaves. The ring she gives you is just a small stat buff, not the ring you're after. Go back towards outside of the cavern, around the grassy area. There's one of the intractable faeries there that wants the carrot and will do the trade.
 

swpkmn

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If anyone figures out how to beat the boss at the end of the Ruins section in Chapter 5, please do let me know. (I believe it's right before the Rico section)

From the info they give you when you lose to the boss, it sounds like what you're supposed to do is find a chance to Innocence after getting trapped in the weird restraint contraption thing. If you try to Innocence before that, she reapplies her defense (?) skill and starts a 5 turn countdown which leads to the restraint thing, and if you get her below half HP she automatically triggers it...but once you're in it, you can't do anything.

Judging by the defeat consultation room, my conjecture was that you were supposed to try and survive until she asks you where Rico is, since ostensibly she would have to let you talk to answer her, and that gives you a chance to Innocence out of the restraint...but no matter what option you pick after she asks the question, you just immediately die?

It's probably something stupid like I need to have Shield on at a particular time, but after over half an hour of watching the boss's opening cinematic I got far too frustrated and just cheat engine'd her HP to zero.

That's the only boss I didn't immediately know how to beat after reading the post-death consultation dialogue, so for completions sake I'd really like to go back and beat her properly.
From what I experienced, you don't lose at that point if you don't tell her where Rico is, even with 0 HP (It just asks if you want to give up). Don't give up when it asks, and you will get your chance.
 

Zabz

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That secret final boss after clearing the last boss... Dev really pulled out all the stops in making a long and arduous fight. Those special items in the casino are almost required to face her.
 

Weisshexe

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Question here: Does anyone know if the developer is making an actual translation for the game?

Tips: 100TP break free always goes last, and requires you to still be able to cast spells. If you get muted/mouth covered, it'll fail, so always use it a step -before- this happens.
Chapter 1
Metal Faries:
This fight really is just 'use AoE, hope you dodge at least once to not be muted, use AoE and win' fight.

Water fairy:
There's a water vest you can get that reduces water damage you take by half, and there's also a thunder base usable item you can find by looking around. If you use the latter, you'll just stun her outright letting you KO without thinking, while the former lets you thug it out and just ensuring you escape her water attack before you're stuck drowning.

Dark Elf 1:
Don't wear the collars you found in the box in that room or earlier doing this or the next Dark Elf fight or you auto lose. You need to make good use of the AoE spell to keep the mobs off of you, but they'll respawn as well. Make sure you break free if she gets two rings on you, as then she'll do 4, and then slap a collar on you herself. Even if you break free by that point, the collar's a game over.

Dark Elf 2:
There's a fairy who wanted a carrot, you grabbed some in the cavern, so give them the carrot, and they give you the 'Elven Ring'. Doing this fight whenever the Dark Elf empowers her spell on the knight, you -must- use the 10 MP petragram icon spell to negate it, allowing you to attack them once more. Otherwise you'll be stuck in an endless loop.
In Chapter One, I see green sparkles inside the prison where the girls are kept. How do I get that?
 

Zabz

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Here is the bad ending full unlock. Absolute PITA to beat that dungeon btw. Never save scummed more in my life
 

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swpkmn

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Is there a way to get to the bad end dungeon from your save?
If you game is version 1.0, viewing either of the final boss's defeat scenes leaves you in the bad end dungeon afterwards (It was a bug that was fixed in later versions). Just make sure to save in a separate file if you do this, as you cannot leave the bad end dungeon (It IS a bad end).

Here is the bad ending full unlock. Absolute PITA to beat that dungeon btw. Never save scummed more in my life
You can unlock tips for the dungeon in the empty cell after failing 10 times. But yes, it is ridiculously hard.
 

Weisshexe

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I need to ask, but does anyone know if the Developer is considering doing a translated version for this game?
 

swpkmn

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Decided to post the info I wrote up on the post-game bosses. I may not have covered everything, but it's better than nothing...

Blue Mushroom Girl: Has a passive effect that attaches spores if bind guard is not up at end of turn (bind guard does block it before it expires, though). Uses earth magic and can inflict Poison/Stun. Can create clones (use AoE to destroy the clones).

Latex Sarcophagi: Let the Angel drain you before the fight. I suggest you equip any accessories you have that give HP-Regen or increase Max HP. In the battle, destroy the sarcophagus with an angel in it first and the angel that drained you will assist you afterward. As the angel, use the 25 TP skill to remove the regen effect from the remaining sarcophagus, then attack with the 40 TP skill until it is defeated.

Living Suit: Moves closer then attempts to attach itself to you. Bind guard does not protect you and the odds of dodging are not good, so the only real option is to hit it hard and fast. The best strategy I found was to equip the accessory that makes non-elemental attacks fire-element (as it is weak to fire) and the accessories from the Casino prize list that raise Max TP and TP regen, and spam the anti-counter punch.

Latex Panel Lady: Kill her minions as soon as you can (AoE magic is fine), and keep bind guard up (If you get bound, it's over. Plus, the bind guard also protects you from the stun effect that can occur from her lightning spell).

Tentacle Lump: Strikes ridiculously hard.

Cursed Bridal Gowns: If you kill a normal gown, it will bind you and you will lose. You have to wait until the gown with green hair appears, then kill that one. You still can't kill the normal gowns or they will bind you, so you will be taking 5 hits per turn, so equip accessories accordingly (the attacks are dark-element). You also need bind guard up when the boss gown appears and for the rest of the battle thereafter, or you will lose due to a passive effect.

Gimp Doll Girl: The accessory that turns non-elemental attacks fire-element + the 20 TP AoE Punch will KO all of her dolls (which will then revive, but no longer attack that turn) and damage her. You can also try to KO the minions individually, as they only respawn when they all are KO'ed (they also only die to fire, like the cats in Chapter 3).

Chair Lady: Keep bind guard up at all times, as the chain move is an instant loss if that is not up. She casts a barrier at half HP that needs to be broken with the 20 TP punch that breaks barriers, and gets a status that allows her to act twice per turn at around 1/3 HP. And that's not even her final form.

When you bring her HP to 0, she transforms and summons a chair. She forces you to sit in the chair on the next turn, whether you have bind guard or not. You need to use the 100 TP spell to break the bind ASAP, but you also need bind guard after you escape to block chains. She will summon another chair, but don't destroy it, as that causes you to be put into it again. She repeats the forced seating when she falls below 20K HP and 10K HP. She applies the barrier like her first form, but earlier, and also starts spamming a "take a turn to charge then super move" spell in this form.
 
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