Overview map changes
I'm currently improving and changing the overview map where you construct buildings for your country. Some new stuff will get added and old things changed, but it'll stay compatible with your previous saves so no need to worry about that.
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I already posted the list of changes to the overview map on discord. Please keep in mind that not everything might be done as those are partly just ideas.
- Increased the resource gain for several buildings to give you more base resources for constructions.
- Buildings now have a gold upkeep. You need to pay the upkeep every turn. This is supposed to reduce the spamming of turns for resources (though people with too much money won't care anyway).
- Raw material like flour aren't stored as numbers any longer but instead you "unlock" their production with an upgrade so that you can construct the next building in the production chain. For example you need the farm that produces grain to build the windmill that makes flour and the windmill is needed to build the bakery that makes bread. Bread as a final resource will get stored as a number contrary to the raw materials though.
- Production of every building will be fix. No more choices and no minus values.
- A new research tree for buildings and upgrades for the overview map, separate from the warmap troop and party tech tree.
- Buildings on the overview map will now affect the same values you have in the finances screen. For example the roads will increase freedom and the police HQ safety.
- Some troop types need to be unlocked before you can build them. For example a farm upgrade for horses will be necessary before you can train cavalry.
- It'll be possible to buy or sell goods and resources in limited amounts. Prices will vary each turn.
- Food can be used to increase the moral of your troops.
- The tier level of your country/people can be increased once you have the necessary production and happiness. For example the first upgrade might require fish and egg production before you can unlock it.
A higher tier level will unlock new buildings and research, increases the max moral, adds to the supply gain and the max amount of units you can have (current max of 15 would be reduces so that you have all 15 again when reaching the highest tier)
- New resources/goods may include Steel, Mithril, Lettuce, Chicken, Wool, Milk, Sugar, Grapes, Eggs, Cheese, Wine, Cloth, Jewelry and Furniture. Luxury goods like Furniture could be used for the tier upgrades or to increase happiness.
- New buildings may include a workshop, an armory, a weapon blacksmith (if the one in Aldlyn isn't used for this), weaver, winery, cheesemaker, trading guild or market, brewery, newspaper, graveyard, church, mess hall, theater, fire station, teahouse, museum, goldsmith carpenter, music/concert hall, prison and tavern. (Probably not everything is going to get added).
I might also add the "special occurrences" during these changes. Events that happen sometimes on the overview map by a certain chance of which some are affected by the variables of your country like the safety or happiness of your people. For example:
- Every turn has a small chance for bandits that damage or destory a building or steal resources. Or they steal money from the taxes, or from your citizens which would decrease happiness and safety. The chance of the robbery depends on the safety in your country.
- After building the newspaper you get a small chance for news: A short message at the newspaper about something that happened. For example negative „news“ can cause moral to go down and good news increases the moral or happiness.
- Allowing slaves can lead to an uprising, which reduces your amount of recruits that „fought to get things under control“.