Mizulugu
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I assuming I created the thread in its right location... Again, I'm assuming lol
In creating Hentai game, what's the main focus in developing one. I do know animation and graphic is one thing, but I know, it's not enough
to fulfill a game. Personally, I do enjoy adding escape mechanic while others prefer an instant Game Over (an easy way of saying, I hope you
live from the attack/grabbed).
In case you asks: "What game are you planning to create?"
Just a general Hentai game, because I do have idea's in creating it, but my "plans" never really last long and usually, is always end up being something different.
C.Umby from mugen is a great example of plan changes 
A Small belief
In creating Hentai game, what's the main focus in developing one. I do know animation and graphic is one thing, but I know, it's not enough
to fulfill a game. Personally, I do enjoy adding escape mechanic while others prefer an instant Game Over (an easy way of saying, I hope you
live from the attack/grabbed).
- Are there any tutorials, guidelines, tips, or another thread that talks about creating a great gameplay / fappy time?
- What do you recommend me in creating the project: Should I create the game from scratch, or use other program such as Unity, RPG Maker, and so forward?
- Mechanics behind 18+ cut scene (Either as GameOver or in play time.)
- How can you tell when the "difficult" is just right? Because I been knowed to make my old SFW game, hard to beat lol
In case you asks: "What game are you planning to create?"
Just a general Hentai game, because I do have idea's in creating it, but my "plans" never really last long and usually, is always end up being something different.
A Small belief
I'm a Software Developer in multiple languages (because you know, overqualified is your best friend~!)
A rookie / competent Animator
A low skill level of Audio production.
A rookie / average in pixel art
A mid-level / below proficient Artist.
A rookie / competent Animator
A low skill level of Audio production.
A rookie / average in pixel art
A mid-level / below proficient Artist.