AngelKara
Sex Demon
- Joined
- Dec 14, 2010
- Messages
- 277
- Reputation score
- 13
So, T-Tan is off the table for now and a more simple idea came into my mind.
Once again not sure this will ever be created and just like to get my ideas down.
Now this is a somewhat niche game idea. Apparently I have found that I have a certain fetish for... Well Giant Spiders. Specifically Giant Spiders raping women. Usually involving web bondage, egg-laying, etc... The game will for the most part contain Giant Spiders (Obvs), Rape, Egg-laying, bondage, a bit of gore, and possibly other things later on.
Now at the moment this is less fleshed out then T-tan was. There's no real story to speak of and I'm still thinking up more bosses and things and lots of things are subject to change.
Now the game is this. A retro style turret shooter with stages each stage being a different boss fight against a new type of giant spider. The game is GoR with a loss scene taking place if the player fails to defeat the enemy in each stage. Current plans are for a number of different playable characters who will have different turret types. IE: The two starter characters are a fast but low damage turret and a slow but high damage turret.
The bosses will for the most part have certain tricks you'll have to beat in order to win/not lose.
Each enemy has a health bar and for certain enemies the gameplay may change slightly and the turret may have a health bar as well but for the most part the goal is to kill the spider, or spiders in some cases, before they manage to get to the turret.
I'll list the currently existing stages/bosses below:
First boss: Common House Spider
Pattern: Deal damage to main body. Lifts legs and attempts to strike you. Shoot legs to stop them.
Loss Scene: Character served on plate to be eaten by spiders living in house.
Second Boss: Harvester
Pattern: Appears out of trees quickly weaving nets and launching them at the player. Shoot nets to stop them. If they hit player is trapped and must tap the movement buttons to free themselves. If player is trapped Harvester begins to descend from the trees. If player gets free they can shoot the harvester a few times before it retreats. If harvester reaches them. Loss.
Loss Scene: Character trapped and struggling in net as Harvester slowly descends to devour them.
Third Boss: LinejumpersX10
Pattern: Each one takes only a small amount of damage to kill. Appear at top corner of screen and quickly jump to opposite side of screen trailing thread behind them. Repeat while quickly moving down screen then finally jump down to player. If killed before reaching bottom next spider takes place and repeats. If reach bottom first one attaches thread to one of players legs. Next one down other leg. Then one arm. Then other arm. Then finally butt at which point the player is suddenly lifted into the air by the threads in an embarrassing position upside down with their butt in the air (Character wearing skirt so panty shot?) and legs and arms splayed out below them. Line Jumpers descend and Loss Scene. If all ten are killed before 5 manage to reach the player player wins.
Loss scene: Character in same position as a Line Jumper descends on her and reveals an ovipositor which it injects into her pussy and begins to fuck her with. After a few seconds/minutes egg laying scene. Change scene to character bound in webs pussy exposed and spiders beginning to crawl out of her pussy as she squirms.
Fourth Boss: Portia
Pattern: Portia appears at top of screen and begins descending. Shoot her enough times she stops and disappears. Two appear one is fake. Both start descending. Fake has a quarter of the same health as portia. Choose wisely. If successfully stop the correct Portia. Both disappear then four appear. Three fakes each with a quarter health. ¼ chance. If you stop the correct Portia this time it dies. If at any point the correct Portia reaches the player before it's stopped Loss Scene.
Loss Scene: Portia is behind the character holding her around her stomach and sliding an ovipositor into her ass as another portia appears and sticks an ovipositor into her mouth then two appear and begin suckling her breasts while a last one appears and starts fucking her pussy. Few minutes/seconds and then egglaying scene of eggs going into her ass, pussy and down her throat.
Fifth Boss: Tarantino
Pattern: A massive cyborg Tarantula. The character isn't in a mounted position for this one and can move from side to side at the bottom of the screen. Both player and Tarantino have health bars. Tarantino attacks with rockets from it's back which hit two random spots on the ground, leg swipes, poison spit a charged laser attack that sweeps one half of the screen and spits out a tiny ball that floats in the air and needs to be destroyed before it activates or it covers the screen in webbing trapping the player and making them unable to move for a short period.
Loss Scene: If the players health depletes before Tarantino's loss scene occurs. Tarantino grabs the character and pulls her up and into it's mouth for a soft core vore scene.
Sixth Boss: Threadwalker
Pattern: The level is strewn with tiny crisscrossing threads. The spider's legs are all that's visible of it as it slowly steps on the threads to make it's way down to you. You can't hurt it until you shoot the thread it's standing on at which point it topples bringing it's main body on screen and you can shoot it. It will get back up onto the next string and repeat the process until it's dead or it reaches you.
Loss scene: The character is tangled up her wrists, ankles and neck tied up in threads. The spider then proceeds to start stabbing her repeatedly in the stomach and chest as she struggles until her struggles slowly stop and she merely hangs from her binds limply, her eyes lifeless.
Seventh Boss: Spider Legion
Pattern: There are 100 of these spiders all quickly running from the top of the screen down to the turret. They are 1 hit kills and ten on screen at once one more popping up each time one dies until all 100 are dead or one or more make it to the turret.
Loss Scene: A scene of the spiders destroying a base. Raping women (Including the character) and devouring males.
Eighth Boss: Hangman
Pattern: The spider hides behind cover and tosses nooses made of spider thread at you. Shoot them to stop them and shoot the cover to destroy it. Repeat until all cover is gone then kill the hangman. If a noose reaches the turret it wraps around the characters neck and pulls her up into the air hanging her.
Loss Scene: The character hanging, struggling desperately, legs kicking and hands flailing at the noose until she finally stops and hangs, swaying gently.
Ninth Boss: Deep spider
Pattern: Save for the turret the entire level is pitch black. A light appears in the darkness and slowly moves towards the turret. Shooting the light will cause it to disappear but the spider's health will not decrease. The light will then reappear elsewhere. This will repeat until the actual spider which is centered between where the lights will appear is dead or reaches the turret. If it reaches the turret you will simply see the head of the spider enter the light and lunge towards the turret.
Loss Scene: The character bound up in webs and shown in the tiny light from a flashlight as the spider crawls up onto her and rears back followed by the flashlight flickering out and a bloodcurdling scream.
Tenth Boss: Bandito
Pattern: The boss is in the center of the screen and the turret once again has a health bar and can once again move. This time around the perimeter of the screen. The boss is in the center of a spiral web that is slowly spiraling outwards. Shooting inward will break sections of the web temporarily clearing a path to shoot the boss. Meanwhile the boss can rotate and shoot webs that deal damage if they hit.
Loss scene: Character being dragged into the center and then webbed up everywhere but her mouth which the spider then seemingly kisses her. Throat distortion as something is forced into her mouth and she begins to squirm violently. Screen goes black and jumps to later scene of the character still webbed up but now the stomach is an open wound as something has eaten it's way out.
Still looking for more boss ideas if anyone has any and I don't really have any set idea for how many bosses there will be in total... Probably not too many.
Also current roster of possible characters:
Name: Ashley
Type: Machine Gun Turret (Damage: Low Atk Spd: High Special: None)
Unlockable: Game start.
Name: Michelle
Type: Shotgun turret (Damage: High Atk Spd: Low Special: None)
Unlocked: Game Start
Name: Christine
Type: Rocket Turret (Dam: Medium Atk Spd: Medium Special: Fires two high damage rockets along with normal shots)
Unlocked: Defeat Tarantino
Name: Ai
Type: Blade thrower (Dam: Very Low Atk Spd: Medium Special: Can destroy webs much easier and do damage to any webs).
Unlocked: Defeat the Linejumpers without letting any of them reach the turret.
Willing to accept more character ideas as well.
Thank you.
Once again not sure this will ever be created and just like to get my ideas down.
Now this is a somewhat niche game idea. Apparently I have found that I have a certain fetish for... Well Giant Spiders. Specifically Giant Spiders raping women. Usually involving web bondage, egg-laying, etc... The game will for the most part contain Giant Spiders (Obvs), Rape, Egg-laying, bondage, a bit of gore, and possibly other things later on.
Now at the moment this is less fleshed out then T-tan was. There's no real story to speak of and I'm still thinking up more bosses and things and lots of things are subject to change.
Now the game is this. A retro style turret shooter with stages each stage being a different boss fight against a new type of giant spider. The game is GoR with a loss scene taking place if the player fails to defeat the enemy in each stage. Current plans are for a number of different playable characters who will have different turret types. IE: The two starter characters are a fast but low damage turret and a slow but high damage turret.
The bosses will for the most part have certain tricks you'll have to beat in order to win/not lose.
Each enemy has a health bar and for certain enemies the gameplay may change slightly and the turret may have a health bar as well but for the most part the goal is to kill the spider, or spiders in some cases, before they manage to get to the turret.
I'll list the currently existing stages/bosses below:
First boss: Common House Spider
Pattern: Deal damage to main body. Lifts legs and attempts to strike you. Shoot legs to stop them.
Loss Scene: Character served on plate to be eaten by spiders living in house.
Second Boss: Harvester
Pattern: Appears out of trees quickly weaving nets and launching them at the player. Shoot nets to stop them. If they hit player is trapped and must tap the movement buttons to free themselves. If player is trapped Harvester begins to descend from the trees. If player gets free they can shoot the harvester a few times before it retreats. If harvester reaches them. Loss.
Loss Scene: Character trapped and struggling in net as Harvester slowly descends to devour them.
Third Boss: LinejumpersX10
Pattern: Each one takes only a small amount of damage to kill. Appear at top corner of screen and quickly jump to opposite side of screen trailing thread behind them. Repeat while quickly moving down screen then finally jump down to player. If killed before reaching bottom next spider takes place and repeats. If reach bottom first one attaches thread to one of players legs. Next one down other leg. Then one arm. Then other arm. Then finally butt at which point the player is suddenly lifted into the air by the threads in an embarrassing position upside down with their butt in the air (Character wearing skirt so panty shot?) and legs and arms splayed out below them. Line Jumpers descend and Loss Scene. If all ten are killed before 5 manage to reach the player player wins.
Loss scene: Character in same position as a Line Jumper descends on her and reveals an ovipositor which it injects into her pussy and begins to fuck her with. After a few seconds/minutes egg laying scene. Change scene to character bound in webs pussy exposed and spiders beginning to crawl out of her pussy as she squirms.
Fourth Boss: Portia
Pattern: Portia appears at top of screen and begins descending. Shoot her enough times she stops and disappears. Two appear one is fake. Both start descending. Fake has a quarter of the same health as portia. Choose wisely. If successfully stop the correct Portia. Both disappear then four appear. Three fakes each with a quarter health. ¼ chance. If you stop the correct Portia this time it dies. If at any point the correct Portia reaches the player before it's stopped Loss Scene.
Loss Scene: Portia is behind the character holding her around her stomach and sliding an ovipositor into her ass as another portia appears and sticks an ovipositor into her mouth then two appear and begin suckling her breasts while a last one appears and starts fucking her pussy. Few minutes/seconds and then egglaying scene of eggs going into her ass, pussy and down her throat.
Fifth Boss: Tarantino
Pattern: A massive cyborg Tarantula. The character isn't in a mounted position for this one and can move from side to side at the bottom of the screen. Both player and Tarantino have health bars. Tarantino attacks with rockets from it's back which hit two random spots on the ground, leg swipes, poison spit a charged laser attack that sweeps one half of the screen and spits out a tiny ball that floats in the air and needs to be destroyed before it activates or it covers the screen in webbing trapping the player and making them unable to move for a short period.
Loss Scene: If the players health depletes before Tarantino's loss scene occurs. Tarantino grabs the character and pulls her up and into it's mouth for a soft core vore scene.
Sixth Boss: Threadwalker
Pattern: The level is strewn with tiny crisscrossing threads. The spider's legs are all that's visible of it as it slowly steps on the threads to make it's way down to you. You can't hurt it until you shoot the thread it's standing on at which point it topples bringing it's main body on screen and you can shoot it. It will get back up onto the next string and repeat the process until it's dead or it reaches you.
Loss scene: The character is tangled up her wrists, ankles and neck tied up in threads. The spider then proceeds to start stabbing her repeatedly in the stomach and chest as she struggles until her struggles slowly stop and she merely hangs from her binds limply, her eyes lifeless.
Seventh Boss: Spider Legion
Pattern: There are 100 of these spiders all quickly running from the top of the screen down to the turret. They are 1 hit kills and ten on screen at once one more popping up each time one dies until all 100 are dead or one or more make it to the turret.
Loss Scene: A scene of the spiders destroying a base. Raping women (Including the character) and devouring males.
Eighth Boss: Hangman
Pattern: The spider hides behind cover and tosses nooses made of spider thread at you. Shoot them to stop them and shoot the cover to destroy it. Repeat until all cover is gone then kill the hangman. If a noose reaches the turret it wraps around the characters neck and pulls her up into the air hanging her.
Loss Scene: The character hanging, struggling desperately, legs kicking and hands flailing at the noose until she finally stops and hangs, swaying gently.
Ninth Boss: Deep spider
Pattern: Save for the turret the entire level is pitch black. A light appears in the darkness and slowly moves towards the turret. Shooting the light will cause it to disappear but the spider's health will not decrease. The light will then reappear elsewhere. This will repeat until the actual spider which is centered between where the lights will appear is dead or reaches the turret. If it reaches the turret you will simply see the head of the spider enter the light and lunge towards the turret.
Loss Scene: The character bound up in webs and shown in the tiny light from a flashlight as the spider crawls up onto her and rears back followed by the flashlight flickering out and a bloodcurdling scream.
Tenth Boss: Bandito
Pattern: The boss is in the center of the screen and the turret once again has a health bar and can once again move. This time around the perimeter of the screen. The boss is in the center of a spiral web that is slowly spiraling outwards. Shooting inward will break sections of the web temporarily clearing a path to shoot the boss. Meanwhile the boss can rotate and shoot webs that deal damage if they hit.
Loss scene: Character being dragged into the center and then webbed up everywhere but her mouth which the spider then seemingly kisses her. Throat distortion as something is forced into her mouth and she begins to squirm violently. Screen goes black and jumps to later scene of the character still webbed up but now the stomach is an open wound as something has eaten it's way out.
Still looking for more boss ideas if anyone has any and I don't really have any set idea for how many bosses there will be in total... Probably not too many.
Also current roster of possible characters:
Name: Ashley
Type: Machine Gun Turret (Damage: Low Atk Spd: High Special: None)
Unlockable: Game start.
Name: Michelle
Type: Shotgun turret (Damage: High Atk Spd: Low Special: None)
Unlocked: Game Start
Name: Christine
Type: Rocket Turret (Dam: Medium Atk Spd: Medium Special: Fires two high damage rockets along with normal shots)
Unlocked: Defeat Tarantino
Name: Ai
Type: Blade thrower (Dam: Very Low Atk Spd: Medium Special: Can destroy webs much easier and do damage to any webs).
Unlocked: Defeat the Linejumpers without letting any of them reach the turret.
Willing to accept more character ideas as well.
Thank you.
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