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PUZ Loli Shota [Ninja Leg Soft] 魔法迷宮マフージン / Magic Labyrinth Mahujin (RJ244552)


domigera

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RJ244552_img_main.jpg



Currently no english translation.

(note : there's already an existing thread for this game, but with no proper OP and pretty much empty : old thread. So I figured I might as well start one from scratch

Gameplay :
This is a 2D puzzle game, done with pixel art and a artstyle reminiscent of the '90. The goal in each levels (aside from bosses, which must be beaten) is to find the key, then reach the unlocked door.
Your main ability is to create magic blocs that can push whatever comes in contact with to the chosen direction. The magic bloc cannot be created on an occupied tile, and always appear in front, at the next tile non-occupied by the protagonist (important trick to create blocs further away). No more than 3 of them can be on screen at once. It is also possible to create blocs front-below by crouching (not possible mid-air). The magic bloc can stun most enemies.
You also have secondary magics : they require MP to use (which are replenished either between levels or by finding potions). You start with just time magic, which freeze enemies and turn them into physical blocs. You will unlock 3 other magics by progressing through the game : fire (can destroy certain blocs), water (can create blocs under the right circumstance), and thunder (can activate electronic devices). Like the magic blocs, they can be crucial in solving puzzles, so cautious use is advised.
There are 3 difficulties you can choose between. EASY give you 3 life points instead of 1 in NORMAL. The hardest one must be unlocked by beating the game.

Between each worlds, there will be cutscenes that usually involve one sex scene between the male protagonist and a woman, animated. They can be then seen at the gallery mode afterward.

Controls (gamepad can be customized) :
- movements : left/right button
- crouching/aiming downward : down button. Not possible mid-air.
- summoning magic blocs : Z button
* while holding the button, you can then select the direction (up, down, left, right). If you don't touch a direction, the latest one will be used instead.
- jump : X button
- pause : S button. You can select your unlocked secondary magics here.
- secondary magic : A button

Story :
(based on Dlsite)
A young man explore labyrinths to solve the mystery of the legend of Lavill.

feature lolis, and MC might be a shota?. Other than that, feature some MILFs and a demon girl.
 
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domigera

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Also according to a tweet from the dev, ver. 1.10 is coming soon, adding several more CGs to the gallery mode.
 

Fenril

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Of all things..... a Solomon's Key H-game......
 

Dataslycer

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Sire, why not? We have Game of Throne, Crusader King, Castlevania series, Ghosts & Goblins, Bomberman, Shining Force, Recettear, Legend of Zelda, and Bejewel. Solomon's Key is bound to be on the list sooner or later (I am expecting a Metal Gear Solid H-Game complete with ! sound effect).
 
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domigera

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So I just finished the main story of the game : overall great game!
The animation is smooth (both sex and during gameplay). Puzzles are ultimately not too hard, but most of the challenge will be in the execution, as several will require timing. Bosses are weird : depending on RNG, they will either be quite hard or stupidly easy.

After beating the game (5 dungeons), you will unlock 2 things : extra dungeons, accessible from "CONTINUE" (start at world 6 and presumably go up to world 10, as they seem to behave as remixed version of the main story), and a higher difficulty : "RIFUUJIN", which is seemingly the same as "NORMAL" except you cannot restart and any death throws you back at the title screen.

Here's a save file, which contain all CGs of the main story. There is a 6th slot that's still locked, but I don't know if it's related to the extra dungeons, or if it's for the upcoming 1.10 update.
 

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rou123

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I have completed all 100 levels(10 dungeons) and there is nothing new. I am disappointed all scenes are with condom.
 

HQQ

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Is there a walkthrough of some sort for this? I kinda want to play it myself, but got stuck too many times for my enjoyment.
 
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domigera

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It's been a long time, but the 1.10 update is planned to finally come out between this friday & the week-end! According to a recent blog post, it will add 50 more levels, a new mechanic, & 5 H scenes, along with some other changes.


While I'm at it, might as well start a walkthrough :
Main story complete (act 1 - 5). Still have the extra levels left to to.
Note : This is based on normal difficulty (no extra hits). Some levels may have multiple solutions, but I'll only write what I used. I also probably won't talk techniques I've already mentionned before.


Feel free to tell me if there's anything that's either too confusing or poorly explained, and I'll try to find screenshots to better illustrate.
- 1-1 : straightforward. There's litteraly nothing to say about this, lol.
- 1-2 : use magic blocs to stun enemies. Note that you cannot create blocs directly on them.
- 1-3 : you can create magic blocs mid-air. With this, you can easily jump 2 blocs high.
- 1-4 : by walking as far away as possible on the edge of a platform without falling, you can create magic blocs 1 bloc further than usual. Use that technique to cross large gaps
- 1-5 : bait the minautor at the top into destroying a yellow bloc. An easy way to secure your safety is creating a magic block mid-air in advance
- 1-6 : Use time stop on the skeleton to reach the key. Do the same on the 2 ghosts to reach the door (don't use direction bloc on them!)
- 1-7 : white blocs can be pushed. Use direction blocs to reflect fireballs back to its caster. The dogs takes about 3 hits to be killed
- 1-8 : To pass through tight passages such as at the start, first stand on the last bloc, crouch & create a left direction bloc. Then stand at the edge and do the same to create another LEFT magic bloc further. Push down the white bloc to get to the key. From here, go straight down, using the same technique as the start. Use a fireball to destroy the yellows blocs & slimes blocking the way to the door.
- 1-9 : to destroy the yellow blocs downward, first set up a DOWN direction above it, then use a fireball at it (enemy's won't work). You can use a fireball to destroy the enemies on the right side if they bother you, but it's otherwise not necessary
- 1-10 : use fireballs to damage the boss. You'll be "mostly" safe by staying above ground, but watch out for falling rocks. One safe way is to set up in advance an UP direction bloc right next to the far left/right blocs by crouching so you have an easy escape if you fall down. The boss only "aggro" and charge at you if it face you or if you attack it.
- 2-1 : push down the white bloc, then use a fireball to destroy the yellow bloc holding the key. Make your way back up through the left side
- 2-2 : stand on the right button to let the white bloc from the top fall. Jump down on the left platform with the other white bloc on it (don't fall to the water yet!), then push it to the right (once or twice, but no more!) to get access to the left button holding the key. After that you can safely jump down to the bottom, using the white bloc as a platform to reach the door.
- 2-3 : push the first white bloc all the way to the button to keep the path opened. Stand on the next one to make the key fall. Make sure that neither you nor the key fall to the water! The bottom-most button is a trap : put a RIGHT direction bloc on it to ensure the key don't fall through (yes it looks like a glitch, but I'm positive it's the intended solution). Make your way back up to push the other white bloc once to the left to open a path to the door
- 2-4 : you can launch the bombs away by setting up magic blocs in advance, to both try to damage the boss and avoid having the center platform getting damaged to much. Fireballs still works, as well as reflecting attacks.
- 2-5 : water magic, when colliding with a fireball, create a cooled bloc. For this reason, the 2 mages are crucial for this levels. First one is straightforward-enough. For the second, first set up a UP direction bloc at your level, one bloc to the left of where the key is. The goal is to create a platform right next to the bloc below the white bloc so you can push the later away. Using water magic on the direction bloc will greatly reduce the risk of missing (and thus wasting precious mana). You'll need one last cooled fireball near the caster to climb up and reach the door
- 2-6 : first make an UP magic bloc at the center, then use a fireball on it to destroy the 2 yellow blocs holding the key (Idealy, time it to also kill the ghost). Do the same for the far right side. Use the 2 casters from the top (bottom one is unneeded) to create a stair of cooled blocs to the mana potions
- 2-7 : go straight down to kill the blue enemy (so ignore the other fireball caster). Then, set up an UP magic bloc below the key so you can destroy the yellow bloc with a fireball. One way to safely go through the last passage to the door without wasting manas is to stun the skeleton when it's on the far left : once its down, the generator should be off, which will turn back on once you pass through it, opening the way to the door
- 2-8 : blue enemies are just here for deco, lol. Let the skeleton alive so it can open a path so you can get to the key. Go to the left side of the middle section. While making sure the guards enemies are as much to the left as possible (so you have less fireballs to waste on them), first destroy the 2nd yellow bloc, starting from the left, then push the fallen white bloc once to the right, then destroy the other yellow bloc above. This way, you will have 2 white bloc piled on top of one another, which will let you climb up, and reach the door.
- 2-9 : The goal is to make a pile of 3 white blocs near the door. First destroy the yellow bloc above the 1st white bloc, so you can push down the 2nd one (creating a pile of 2 Wblocs). After getting the key, go down to the platform with the far bottom-right Wbloc, destroy the left Ybloc, then push it down to the water, then all the way to the left, below the 2 Wblocs pile (do not destroy the bottom most Ybloc!). Climb back up & destroy the Ybloc below the white pile so they can create a 3 blocs pile, paving the way to the door. You may also bring down the last Wbloc if deemed necessary.
- 2-10 : The boss's weakness is at its open mouth. the best time to attack with fireballs is when it is at the side, trying to suck you in. Make sure to stay at the center whenever possible (except when it's jumping upward, causing the floor to collapse)
- 3-1 : To reach the door, you'll need a pile of 3-4 Wblocs at the center & 5 Wblocs at the far right. The slime will take care of the center, so leave it alone. For the second, you'll need to push the far right goblin down the hole to get the required Wblocs (don't fall in yourself!). You may need to kill it after so it doesn't overfill with Wblocs.
- 3-2 : climb up to the left (without falling!) & use fireball through the spikes, so a Wbloc can activate a button opening the right side. Stand on the left button which hold a Wbloc. Go back down, destroy the Ybloc holding the Wbloc, then push the later to the left on the second button. Continue down, repeat the process with the Wbloc to the button, then jump through the now accessible generator, which open the way to the key on the other side. After you get the key, use time stop on the ghosts to climb back up again, & eventually reach the door.
- 3-3 : Main challenge will be to reach the door without having too much Wblocs getting in the way. Starting from where you get the key : go down to the left and push down the Wbloc, destroy the Ybloc it was initially on top of. You will then need the other Wbloc, which was right next to the now destroyed Ybloc, to push it to the left (take care NOT to destroy any other Ybloc!). That will create a platform that will let you push the former Wbloc down again, finally creating a path to the door.
- 3-4 : First, you must find a way to electrocute the robot. To do that, send the bolts coming down to the boss with magic blocs. Once stunned, operate the machinegun to fire at its face turned red (yellow button to lower the weapon, red button to fire).
- 3-5 : Use thunder on electric generators to activate them. Fireballs will destroy them, so beware.
- 3-6 : White blouse goblins can activate E.generators on their own. Use them to activate the first 3 E.generators. Take care not to fall! The last one need to be shut down instead, so either use time stop/water to deactivate it or use fireball to flat out destroy it.
- 3-7 : To get electricity through cut cables, either use water on it, or better yet use yourself as a conductor (don't worry, it won't hurt). for the top left E.generator, use time stop on the slime to climb up. After activating it, you can use that slime as a conductor on the cut cable. At the bottom, time stop the slime when its at the cut cable so it can serve both as a conductor & a platform at once. Use thunder on the statue to both stun it and use it as a power source.
- 3-8 : Pretty much the same as I've explained on the previous level. Just take extra caution.
- 3-9 : Pass through the manual generator yourself first, then after you climbed up make the Wbloc fall on it again (make sure to climb up as you use a fireball!). You will need the slime as a conductor, so make sure it doesn't leave its platform. go through the opened path & push the Wbloc once to the left (so it can lands on the spike after you destroy the Yblocs). Beware of the white blouse goblin who will regularly turn on the generator that activate the other spike.
- 3-10 : You can refill your mana at the bottom right. The boss is only vulnerable when all its minions are dead. The sprout are weak, but once watered up, only their head is vulnerable.
- 4-1 : Use water on sprouts to turn them into wood blocs. The size depend on the sprout.
- 4-2 : Just like on fireballs, water can cool down lava. The cooled blocs can still be destroyed with fireballs afterwards. At the top, cool down the lava, then water the sprout to get to the mana potion & reach the other side. From here, use a fireball to conveniently carve a path to the key + the door.
- 4-3 : Time for a new trick : Wblocs can also be moved with direction magic blocs as long you set them up in advance. For example, at the first Wbloc, create a LEFT direction bloc below on the corner before pushing it (so it doesn't get stuck). Using that same technique, you can move a Wbloc through a gap. You can even make it climb a stair : to do that, create a UP magic bloc on the corner, a RIGHT bloc above, & another RIGHT on the right. For the last Wbloc, make on its left side a pile of UP-UP-LEFT (from the bottom). After pushing it up, from its right side make another pile of UP-UP-LEFT (you won't be able to complete the pile, as the limit is 3 magic blocs on-screen and you need them to climb up yourself. So make the first 2, then hurry to climb up, finish the combination & push the bloc). Afterward on the Wbloc's right side, do UP-LEFT-LEFT, with the 3rd one on the left side of the 2nd magic bloc instead of above. That should put the Wbloc directly on the button, finally opening the way to the door.
- 4-4 : the fire enemy can only be killed with water (obviously). Use the Wbloc on the same platform for the button below, opening the way to the key (you may need to water the sprout first). Water the sprout straight below the hole, push the 2nd Wbloc down, then to the right & leave it aove the far right button. Go back down, collect the key (if you didn't already), and burn through the yellow & wood bloc to reach the button, which open a way straight above the other button. the falling Wbloc should land on it, opening the way to the door. (yes, that does mean the last Wbloc is completely unnecessary)
- 4-5 : Mostly straightforward. Just make sure to push away as many Wblocs as possible, before they become problematics in the long run.
- 4-6 : Getting to the key is easy-enough. But for the spikes, you'll need 2 Wblocs for each button. Don't forget to destroy the Yblocs getting in the way of the blocs.
- 4-7 : After cooling down the first 2 pool of lavas, push the 1st 2 Wblocs once to the left (so they can both fall all the way down later). Do NOT cool down the lava on the top right and instead use the other mean to push down the Wbloc to the left (see 4-3). Cool the other lava FIRST, then get the mana potion & the key. Use fireballs to first create a passage to the left, then vertically for both Wblocs eventually (creating a safe passage to the door). BEWARE : this level will require all of your manas (+ potion) to beat, hence the importance of proceding in a specific order & not cooling down the top-right lava.
- 4-8 : For the start, you will have no choice but to spend 4 mana to get through both lava. With the potion right afterward, that will leave you with 2 manas : spend them to destroy both cooled lavas upward. Move the fire enemy to the left, on the button. The rest should be smooth sailing.
- 4-9 : Get both Wblocs on their respective buttons. You will need to cool down most of the lava (one from the top, & one from the bottom. Afterward, you can simply use 2 fireballs, starting from the left side, to eventually carve a path to the door
- 4-10 : The red dragon is only weak to attack thrown by blue dragons & vice-versa. Use magic blocs to misdirect the enemies attacks. After destroying enough of them, the golden one will appear, and is susceptible to all attacks
- 5-1 : destroy the right Yblocs to proceed up. There, destroy the 2 right Yblocs & then the top left one, in order to continue further up. Proceed to the middle, then all the way down (careful not to destroy the platform at the bottom!). Then go to the right to get the key.
- 5-2 : You will need to guide the 2 Wblocs to the left hole & right hole with a manual generator in it, AND the skeleton on the middle (using the 3 buttons to change directions). Don't forget to set all arrows to RIGHT once the blocs are down, so you can proceed yourself and then move all 3 objects to their buttons.
- 5-3 : After climbing to the top, use the button there to set the arrow below to LEFT. Go back down and set up a LEFT magic bloc right next to the other button so you can them go back up and push down the Wbloc to the button, opening the way. Don't forget to use a fireball on the switch afterward to cover up the spikes. For the next Wbloc, you'll want to move it all the way to the button at the left corner, by setting up a horizontal string of LEFT-LEFT-LEFT. Use the right button to set up the arrow as RIGHT. Proceed down & move the statue upward through the arrow tunnel, so it land on the last button, opening the way to the door.
- 5-4 : Mostly straight forward. Take care not to aggro the golems too much until you get the key
- 5-5 : Easy boss. You can reflect the heart spell back to her so she gets attacked by her own slimes.
- 5-6 : Push one of the Wbloc through the arrow tunnel (let's assume we're going left). Follow it, then set up a LEFT arrow below before pushing it down. At the middle floor, set up a string of arrows (RIGHT-RIGHT) so the Wbloc will land on the center button as you push it down. Do mostly the same for the other buttons.
- 5-7 : All buttons make arrows turn counter-clockwise. Assuming the buttons are left untouched, with top middle arrow is pointing up (kill the statue if deemed necessary) : press top right TWICE, middle right ONCE, bottom left ONCE, and top left TWICE. That should form a path where you can shoot a fireball through to free the key. From there it should be easier to get the key down by operating from top to bottom.
- 5-8 : First, by using the mage's fireball, create a cooled bloc at 2 bloc away straight above the mage (make use of the DOWN arrows above for easier timing). Then create another one slightly above-right of the yellow bloc at the center (will require cautious timings). Those 2 cooled bloc are the stair for climbing up & reaching the door. Kill the mage with its own attack before proceeding up (so you have a way back up afterward). Destroy the vertical line of Yblocs. Move the slime away. Power up the generator, fall to the newly activated platform, then toss a spell upward to shut it down (make sure you stick to the right afterward!), so you can get to the key. BEWARE : this will require all of your mana!
- 5-9 : Nothing worth mentioning here
- 5-10 : For the 1st phase, use your own magic bloc to push the boss to his own fire. Eventually, he will move on to phase 2 : destroying the background and unleash a barrage of attack. Your best chance of survival is to throw a time stop at yourself to make you temporarely invicible. Afterward, you need to hit his head by lauching spells upward. But he will try to protect himself with his hands whenever possible, so try attacking whenever he's using both hands to attack.
- 6-1 : Water spell are very slow. With it, you can safely both cross the bridge & get the key in a single shot.
- 6-2 : You'll need to time stop one of the fish enemy to reach the door.
- 6-3 : You'll need both the ghost & minautor enemy as platforms.
- 6-4 : Make sure to fall only 1 floor below or else you'll miss the key (hug the left wall to be safe).
- 6-5 : Don't forget you can create magic panel diagonally by crouching. It work even through thin walls! Also, note that the skeleton is standing on a button blocking the way to the key.
- 6-6 : More of the same as before, but you'll need to operate the switch at least 3 times.
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domigera

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Ver1.10 just got added in Dlsite right now (that was fast!)
EDIT: It appear that you DO need to clear all extra levels in order to unlock the last scenes (+ 1 that is unlocked by beating the game on RIFUJIN difficulty! Thankfully, the later has been nerfed so you're allowed to continue between each act). Guess that means I'll continue the walkthrough then.
 
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rou123

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I hope someone posts a completed save file for highest difficulty because from what I recall it's rather very difficult and time consuming.
 
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domigera

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I hope someone posts a completed save file for highest difficulty because from what I recall it's rather very difficult and time consuming.
Editing the save file is actually ridiculously easy. So here's one with all levels & CGs unlocked (reminder that it's version 1.10!).
BTW : the last girl is a trap
 

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