Shurelia
Demon Girl Master
- Joined
- Jan 23, 2015
- Messages
- 169
- Reputation score
- 1
Things I dislike of found lacking so far:
1)Grindy and horribly time-consuming nature of Arena. I would like it much more if it were PvP - cpu is dumb as a log and there's no interest playing against it at all. If there's any element of the game able to burn players out of it - it's this one.
2)I don't know if it's connection timer set low or game behaves like this due to day 1 overload, but it seem to lose connection when I leave it for around 30-60+ minutes. For browser game it's way too fast.
3)UI is terribly undeveloped. No indication of how much exp is needed to lvl a card, nor how much exp cards you selected will bring. Card sorting breaks to default after any action. Not even touching deck builder design and usability.
This is hardly acceptable in a game where dealing with hundreds of cards is daily if not hourly task.
4)Battle mechanics seems.. lacking. This is coming from long-time fanatic of both digital and physical card games, so it's at least 50% rant and should be taken with a grain of salt due to semi-casual browser nature of AS. But having a maximum of 5 cards in hand with 2 drawn each turn is terrible for any sort of planning and tactics. Add to that self-healing of attacking and defending cards to maximum at the end of turn and the game comes down to vomiting your hand on the field as soon as possible and pray that opponent is unable to do the same. There's some interesting spells and effects, sure, but their role in gaining momentum is tertiary at best, after quality of cards and simple luck of draw.
Basically, by stripping the game of its h-nature (which is not that wide and impressive in the first place) you will find it severely lacking as a card game.
Oh, and that's not me hatin' or anything. Just a bit of constructive criticism.
Most of my complaints are UI-based, particularly the sort function resetting after every action. The disconnecting is also a minor annoyance.
..and yes, the AI is dumb as a bag of rocks, and I know arena feels grindy, but tournament mode (which starts next week) is against an actual human with ratings and everything. You get higher rewards, most notably more medals per match, at higher ratings.
i'm a bit hesitant to waste my upgrade materials, so i need something clarified.
do cards gain extra att/def aside from the increased max level once they have been upgraded to + or ++?
Um you can have much more cards in your hand. There is a second page if you press the button under your hand if you have more cards that are shown. Though never seem to go above 7-8 cards in my hand at a time since things tend to die quickly.
When are tournaments usually held? I always seem to miss them. Are they held only once per day or something?
Things I dislike of found lacking so far:
1)Grindy and horribly time-consuming nature of Arena..
2)I don't know if it's connection timer set low or game ...
3)UI is terribly undeveloped. ...
4)Battle mechanics seems.. lacking. ....
Nope, just increased max level and new haircolor/clothes.
@Nordland: Do we see our opponents turn in real time, or do they decide what happens, and then it plays out for us all at once? ..
Not sure if it's just me, but I get the feeling that defensive decks get rewarded a lot more than offensive decks. Mostly because of the whole you lose LP if you attack a defending card, but defenders have no penalty at all. Plus there seems to be a lot more spells/traps for defending than attacking.
It's a lot harder to break through some defenses because of cards like Never Give Up which will prevent you from breaking through a high defense target by healing them full after each attack. Using weaker targets to trigger traps isn't really an option since you take massive LP damage if there's a huge difference between attack and defense. On top of that, if you trigger a chain reaction you're taking up to 1.5k more lp damage on top of that.
There's a limit to how many traps we can disarm, assuming we even have cards to do so. Revealing the face down trap won't necessarily help you since you still have to trigger/destroy it. The only way to really counter this would be to have a deal direct LP damage card, but those require you to be in offensive mode. From what I've seen so far, most of the cards with direct LP damage have rather low offensive power making them rather easy to kill.
So am I missing something cardwise or is defense just superior to offense?