Xovian
Tentacle God
- Joined
- Feb 14, 2015
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Re: [Nutaku] Angelic Saga
If an opponent has some super 3k monster out there, it's useless if it can't actually attack. It also takes up a slot where the opponent can't place another useable unit into play.
That limited 5 unit field can be a bane if you aren't careful.
Shinobi Summons has won me games simply because i delayed their big creature as it was more powerful than what i had on the field. Forcefiled of Light is even better (delays action for 3 turns)
Cards like Blaze Master Flamboise and Sniper Ekera are worth their weight in gold, because they ignore blockers. (Ekera is also very punishing to those that have really big units, half their atk as straight up hp damage)
Other things that make a difference are cards that ignore damage like Mariner Ripple. Ignores any damage from opponents with 1500 or less ATK. Fire Dragon Primrose also has such an ability (check tournament rewards).
There's a lot of things in the game we have yet to see, and only more cards will be coming out. So the possibilities are only going to grow. Simply put, just because you don't see ways to get around specific problems or don't have the cards that allow it (most of us don't) it doesn't mean they aren't there, or that they aren't coming.
Read the cards in the gatcha as they scroll by, check the free gatcha too, some of those cards are ridiculous. So it's not a matter of only spenders getting good cards, its just a matter of luck, which most TCG's are fond of, so this one is no different in that regard.
Edit:
The point of the limited mana function is so people make decks with a wide range of mana cost units, and not just make a go big or go home deck.
@Daverost,
All that would be required is you have the room to get the deck, which happens quickly due to leveling and mission completions. I've not once run out of room, and as i stated earlier, i only bought one boost which was 5 additional slots.
If you have 50 free slot, it becomes available. Granted how they sell them would be the bigger factor. Depending on implementation, would determine if people would even try to get them or not, so that remains to be seen how that would be handled.
Card advantage in this game is about field control, not the cards in your hand.To your point about not beating your opponents' monsters but rather delaying them, I'm not sure I understand. There's not alternate win condition here, and AFAIK, that would've been the main reason to run a stall tactic. Stalling allows your opponent to build up an army, and that can overwhelm you.
If an opponent has some super 3k monster out there, it's useless if it can't actually attack. It also takes up a slot where the opponent can't place another useable unit into play.
That limited 5 unit field can be a bane if you aren't careful.
Shinobi Summons has won me games simply because i delayed their big creature as it was more powerful than what i had on the field. Forcefiled of Light is even better (delays action for 3 turns)
Cards like Blaze Master Flamboise and Sniper Ekera are worth their weight in gold, because they ignore blockers. (Ekera is also very punishing to those that have really big units, half their atk as straight up hp damage)
Other things that make a difference are cards that ignore damage like Mariner Ripple. Ignores any damage from opponents with 1500 or less ATK. Fire Dragon Primrose also has such an ability (check tournament rewards).
There's a lot of things in the game we have yet to see, and only more cards will be coming out. So the possibilities are only going to grow. Simply put, just because you don't see ways to get around specific problems or don't have the cards that allow it (most of us don't) it doesn't mean they aren't there, or that they aren't coming.
Read the cards in the gatcha as they scroll by, check the free gatcha too, some of those cards are ridiculous. So it's not a matter of only spenders getting good cards, its just a matter of luck, which most TCG's are fond of, so this one is no different in that regard.
Edit:
I disagree with this as it supports poor deck building than. People would only make decks with all level 9 or above than. Sure you could have the ex invitation to hell, but you can only have three of those.My biggest issue with the game right now is that you can only exchange one card for mana per turn, which limits the flow too strictly. If you could discard multiple cards in one turn, you could make for higher-risk/reward games (and simultaneously make Emily/Fountain of the Truthful/other draw power cards even more valuable). It'd make less matches devolve into snowballing or being plain hopeless, and people could have a chance at dealing with armies of cards/traps.
The point of the limited mana function is so people make decks with a wide range of mana cost units, and not just make a go big or go home deck.
@Daverost,
All that would be required is you have the room to get the deck, which happens quickly due to leveling and mission completions. I've not once run out of room, and as i stated earlier, i only bought one boost which was 5 additional slots.
If you have 50 free slot, it becomes available. Granted how they sell them would be the bigger factor. Depending on implementation, would determine if people would even try to get them or not, so that remains to be seen how that would be handled.
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