Re: [Nutaku] Angelic Saga
Nothing special here Orbs are not really useful in mixed decks. As for card drows - with 3 messengers i dont need a full set of those, fizzle is joke, discards are for specialized deck orders are good when you need to stall the game a bit, but thats not for me - since opponents usually have more high leveled cards. maybe will throw some atk or def modifiers - but those are mostly to weak for their cost, and it still do not fix a problem of lvl 80 UR on 4th-5th turn
Okay so first thing's first, green orbs, get rid of them. The cost is too high for the utility they provide.
Chances are, if you're vs someone stronger than you, the fountain card is too expensive to be of use unless you somehow get to later game, so consider getting rid of that too.
Get rid of Angie, you don't need anything that low beyond your Emilys.
If everyone's playing 2k+ cards like you're saying, you probably don't need 3 invitations of hell, 2 should be fine. You can combo invitation with a weaken for 9 cost in case the enemy has a spell breaker.
Monocle is useless unless you're looking to see if you can attack, but you make it sound like you can't attack even if they had no traps, so it's just a waste of a slot in that case. Plus, if you unveil their card and can't attack, you just spent 2 mana and did nothing other than take up a spot for another card.
Take out 2 Marshas when you can replace her. She can be a major hindrance once you start having more than 5 left over mana, plus even if you suicide her into a 2k+ card for the skill, you're gonna hurt yourself so badly it won't be worth it most of the time.
Prepare for Battle can stay, but you can also replace it with dodge. Prepare for battle is good for boosting your card a bit, but dodge is better for when you have mid-high tier cards. So if you have your only 2k card out, and the enemy has 2 1.5ks, the 1.5ks win vs Prepare for battle, but lose to dodge.
Never Give up is also something to consider because of it's cheap cost, and like dodge, it can turn 2v1's into favorable situations without the 2k or less restriction, or waste an enemy's trap breakers.
Probably one of the most underrated cards, is the 2 cost Weaken card. It's a permanent attack debuff, so it lasts forever, unless you send a card back to their hand, has no atk restrictions like dodge, and since it's such low cost it can also be used as bait like fizzle, except it actually does something.
As for characters, I'd suggest getting a couple max or near maxed 4-5 cards, because they usually end up being the cards that determine the flow of the game early on.
Of course, equally if not more important, is maxing your 9+ cost cards if you can, since that's the source of your late game.
Everything between can be left around mid level, and max when you have extra resources.
I'm guessing you're probably already doing something similar to this though.
P.S. I got revenge for you.
Praise 3k atk Sakura.
