Eab1990
Tentacle God
- Joined
- May 18, 2014
- Messages
- 1,559
- Reputation score
- 69
Yes same problem with starmie and angelic, turtle mode with discard, angelic is more agro but I have a picture of his cementery before I lost by discard, we need a community review each change meta (event)
But I learned of magic that late each discard come a revival deck!!!!!
Or shuffle cementery with deck
My Tournament info
Medals: 2000
Rank: 29
RP: 1620 (loss 140) and 47
Victory rate vs same RP: 30%
I considered doing a dark deck as well. It'd be more of a full defensive dark deck though with the goal to get 5 dark characters out so I can use 3 beckoning darkness. Major problem would be drawing out games long enough to force the opponent to run out of cards. If I could manage to save up for 3 ex shinobi summons as well, that's a potential total of 24 cards discarded from the opponents deck.
Not sure if there's any other cards available for this strategy though. With up to 24 forced discards, the opponent has a good chance of losing their important cards since that's nearly half their deck, not sure how viable the strategy would be though. Not to mention it'd mean every match of yours is long and drawn out.
I remember the milling deck strategy. It always had the risk of backfiring thanks to All for One, but now that's been exemplified further thanks to Ace and Paron Apple.
can you guys fill me in real quick what a mill deck is ?
The way AS does it is literally not attacking and using cards like ex-shinobi summons to discard 3 cards from the deck.. plus there are others but this is the most common one and if they possibly get overwhelmed by the opponent they'll just use shalif to destroy everything and start a reset.
Not sure if it's just me, but I get the feeling that defensive decks get rewarded a lot more than offensive decks. Mostly because of the whole you lose LP if you attack a defending card, but defenders have no penalty at all. Plus there seems to be a lot more spells/traps for defending than attacking.
It's a lot harder to break through some defenses because of cards like Never Give Up which will prevent you from breaking through a high defense target by healing them full after each attack. Using weaker targets to trigger traps isn't really an option since you take massive LP damage if there's a huge difference between attack and defense. On top of that, if you trigger a chain reaction you're taking up to 1.5k more lp damage on top of that.
There's a limit to how many traps we can disarm, assuming we even have cards to do so. Revealing the face down trap won't necessarily help you since you still have to trigger/destroy it. The only way to really counter this would be to have a deal direct LP damage card, but those require you to be in offensive mode. From what I've seen so far, most of the cards with direct LP damage have rather low offensive power making them rather easy to kill.
So am I missing something cardwise or is defense just superior to offense?
Reve would probably help a lot of decks too, but I only have one of her from the promotion thing.
Yep, too, each mini whale have Reve, and work good in this format, but it is over classed by Kate too
EDIT: Ok, I need a suggestion, spend $15 in pots and I complete the event (stage 18-1 late 5) or spend $10 in first gatcha, Gembu and blood ritual is utility
I dont know what there is in limited gatcha, event card are week
spend that 15 on this gacha, you need to have those kates and blood curses asap, the rest of the gacha sucks. dont be fooled about gembu, shes an overrated shitty card.
also you dont want to use emily, shes the absolute worst most useless piece of shit card in the game