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[Nutaku] Armor Blitz


Re: [Nutaku] Armor Blitz

There's a little button with "Auto: Off" at the lower left corner. Press it, and it turns into "Auto: On", initiating automatic unit deployment and skill usage. Press again to return everything under manual control.
 
Re: [Nutaku] Armor Blitz

There's a little button with "Auto: Off" at the lower left corner. Press it, and it turns into "Auto: On", initiating automatic unit deployment and skill usage. Press again to return everything under manual control.

A word of warning on that one: the game remembers the setting. So if you grind some old maps, then don't forget to turn it off on the last run, otherwise the moment you start a new, difficult map, the game will randomly field one of your starting units the moment the map starts, which - with a bad placement - can snowball into you losing the battle. I've burned myself a few times with that.
 
Re: [Nutaku] Armor Blitz

Thank you so far, really helpful but one more thing, what do i do with dupes as beginner?
Combine for exp buff or recycle for BP?
 
Re: [Nutaku] Armor Blitz

Thank you so far, really helpful but one more thing, what do i do with dupes as beginner?
Combine for exp buff or recycle for BP?

I would trade them for blueprints personally.

Eventually all of your units will reach max level, and at that point there will no longer be a point to combining them.

If you actually want to do some focused leveling, I'd say you're better off spamming the first Angora map since it always drops Renault. Keep 1 Renault in your main party, and when she starts leveling slow, just combine a bunch of Renaults into her to level her faster since they give 20% of a level each.

Doing this lets you level her every 170 oil, so you can easily max level her and use as fodder for your other tanks.
 
Re: [Nutaku] Armor Blitz

I would trade them for blueprints personally.

Eventually all of your units will reach max level, and at that point there will no longer be a point to combining them.

Sure, if you are thinking in the VERY long run. But 4 and 5 star units level painfully slowly. I mean the pre-reg 5* tank is at 25 at the moment for me. Granted, I've had hiatuses, but still, it takes months to max out high tier tanks, weeks to make them useful on high tier maps, since the game lacks any kind of dedicated XP fodder. So imho the half a level XP + 1% boost worth way, WAY more than the few blueprints I can easily gather by grinding the Chaos Portal.

This goes for 4-5* tanks only. I would (and do) scrap 3* tanks, as you will filter them out eventually anyway, plus they level up at a much more tolerable rate anyway.
 
Re: [Nutaku] Armor Blitz

Just venting a lot. Portal of Chaos is becoming an absolute tedious chore. I'll tsundere it anyway because I need the candies, cores, and blueprints for a 5* heavy tank, since the game doesn't want to give 4* ones and give me the shitty evasion medium tanks.

Commander level is still 33 and lv 28 in the portal is still a wall. I'm wondering what the fuck else can be done when the AI has a handful of aoe that one hits my dps tanks. I just hate lying down and taking it :\

I saved up 750 cores, rolled for the 11, absolutely all of them were 3* units, and this was during the chineese boost. Such a damn whale call. I know RNG but you'd think the 11th one would be a mercy, especially how expensive it is.

I actually don't want to abandon this game like Kamihime, Kamihime just plain up abused my desire to play, but I'll probably end up taking a break from this until they release some ACTUAL event that should involve getting bunch of candies, blueprints, maybe a few cores, a viable girl (doesn't have to be 5*) or emblem.

Just, ugh. /rant

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Re: [Nutaku] Armor Blitz

Just venting a lot. Portal of Chaos is becoming an absolute tedious chore. I'll tsundere it anyway because I need the candies, cores, and blueprints for a 5* heavy tank, since the game doesn't want to give 4* ones and give me the shitty evasion medium tanks.

Commander level is still 33 and lv 28 in the portal is still a wall. I'm wondering what the fuck else can be done when the AI has a handful of aoe that one hits my dps tanks. I just hate lying down and taking it :\

I saved up 750 cores, rolled for the 11, absolutely all of them were 3* units, and this was during the chineese boost. Such a damn whale call. I know RNG but you'd think the 11th one would be a mercy, especially how expensive it is.

I actually don't want to abandon this game like Kamihime, Kamihime just plain up abused my desire to play, but I'll probably end up taking a break from this until they release some ACTUAL event that should involve getting bunch of candies, blueprints, maybe a few cores, a viable girl (doesn't have to be 5*) or emblem.

Just, ugh. /rant

ZGh21uC.jpg

What's your squad? I can normally auto until around 34 or so before failing.
 
Re: [Nutaku] Armor Blitz

What's your squad? I can normally auto until around 34 or so before failing.

First row are my "tanks", I basically took the tanks that has defensive abilities and slapped the best defensive emblems (HP and Armor) I had. They normally have an emblem of speed to help them actually get targeted first...since range increase seems to be on all of them.

The rest are DPS, I figured to give them either all offensive medals to help kill faster, but it doesn't seem like it's working in portal.


jQBhzCL.jpg
 
Re: [Nutaku] Armor Blitz

First row are my "tanks", I basically took the tanks that has defensive abilities and slapped the best defensive emblems (HP and Armor) I had. They normally have an emblem of speed to help them actually get targeted first...since range increase seems to be on all of them.

The rest are DPS, I figured to give them either all offensive medals to help kill faster, but it doesn't seem like it's working in portal.


jQBhzCL.jpg

I don't really see anything wrong with your squad that would prevent you from going beyond 28.

If anything I'd say drop Stuart. I'd drop Chafree also, but that's just me. Unless you have really good emblems for lights they're not that good, especially if you end up vs Maginot who will likely aoe 1 shot them.

AMX I'd keep though. If you can get her out long enough for skill to be up she becomes very useful. Although she does become useless if Maginot 1 shots her also. :p

The thing about lights is they can be really good. Like Chafree's buff, but if you end up in a situation where you don't have any other units out she loses a lot of her effectiveness. So if the enemy is tough enough you end up not being able to deploy her with a group. She's not good enough as an individual unit to fight against medium+ enemy tanks.

Actually now that I think about it... I don't recall ever seeing the portal enemies ever use a 5* light tank.

Aside from that, the most important thing to remember on later portal levels
If you see Katyusha immediately kill it with one of your bombs. If you don't and she uses her skill, she'll literally wipe out 3-4 tanks if you have them out.

As for basic strategy, if you can't destroy buildings quick enough, you may want to allow the enemy to get past the buildings before deploying some of your units, that way they don't get stuck attacking buildings while enemy tanks kill them.
 
Re: [Nutaku] Armor Blitz

To me, the battles are decided within the first 10-12 gears of your 1-2 units + skills vs. 2-3 of the AI initial deployment. If the initial tanks can come out of this fight standing, then it's basically won and you just snowball and pile on even more tanks and kill the rest of oncoming units with your deathball formation. So the best emblems plus affections should go to this group.

RNG eventually evens out and there will be other 4 star heavy tanks from construction. Churchill I is actually a solid front line tank. I finally retired her at lvl 35 recently after getting Tiger I and Churchill Croc from factories. Despite dealing AOE damage, Churchill Crocodile just does not seem to be a good defensive heavy tank. So eventually I will probably settle with KV-5, IS-2 and TIger I as the heavy tanks on the main team, at least until a better 5 stars comes along.

As a side note, after 500+ factory constructions, I finally gott a 5 star tank from factory. Will have to wait until tomorrow to see what it'll be.
 
Re: [Nutaku] Armor Blitz

On my end I usually do it up til 24, then reset. I went as far as 32 once, but it's entirely depends on RNG of what tanks do the AI puts out first. if it puts out tank destroyers and artillery first, then I will get rekt since my main defensive tank is a TOG II and she needs a few seconds for her skill to come online and 5* TDs and Art. can shred her to pieces before that happens, in which case I'll just get steamrolled. So honestly, it's just too frustrating to deal with shit at that point and generally not worth the effort.

What annoys me a whole lot more is that I seem to be stuck on the last level of Maunis. Those two healing crystals healing the boss is just too much. I dealt with the boss previously by exhausting it (only did a smaller deathball and didn't push out the rest of my tanks until all AI tanks were dead, then I spread the rest of my tanks to minimalize AoE collateral. I can't do this here, because if fight until the enemy is out of tanks, then my remaining tanks cannot outdamage the crystals enough. And if I go for one big deathball, the enemy will have tanks spawning on the sides who will kill my units before they could kill the boss, since the crystals mitigate a LOT of damage. I don't see any easy solution aside of grinding everything up like 5-10 levels and waiting for better emblems to drop.
 
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Re: [Nutaku] Armor Blitz

I don't really see anything wrong with your squad that would prevent you from going beyond 28.

As for basic strategy, if you can't destroy buildings quick enough, you may want to allow the enemy to get past the buildings before deploying some of your units, that way they don't get stuck attacking buildings while enemy tanks kill them.

I run into the risk of my general tank getting hit by explosive damage, it has happened quite a few times, it does not make sense that their Tank Destroyers are effectively better at taking damage than my two heavies combined. And those said tank destroyers do aoe so good bye dps tanks and the light tanks that shred armor....

Don't get me started with THEIR heavies.... they needed to be tentacle gang raped on all sides in order to be destroyed optimally.

To me, the battles are decided within the first 10-12 gears of your 1-2 units + skills vs. 2-3 of the AI initial deployment. If the initial tanks can come out of this fight standing, then it's basically won and you just snowball and pile on even more tanks and kill the rest of oncoming units with your deathball formation. So the best emblems plus affections should go to this group.

RNG eventually evens out and there will be other 4 star heavy tanks from construction. Churchill I is actually a solid front line tank. I finally retired her at lvl 35 recently after getting Tiger I and Churchill Croc from factories. Despite dealing AOE damage, Churchill Crocodile just does not seem to be a good defensive heavy tank. So eventually I will probably settle with KV-5, IS-2 and TIger I as the heavy tanks on the main team, at least until a better 5 stars comes along.

As a side note, after 500+ factory constructions, I finally gott a 5 star tank from factory. Will have to wait until tomorrow to see what it'll be.

It's sad the only way to get mass candies, is ranking in on portal of chaos, it's damn annoying between this and the wheel. The daily could give more...

Churchill is lasting me awhile, but unless I get more epic defensive emblems (all i'm getting are dps... and they just made evasion useless) she's kind of stunted at the moment, especially against these higher tier tanks.

Also, congrats, my construction 5* was the Jagd, the destroyer one...I'm still somewhat salty about Comet.

On my end I usually do it up til 24, then reset. I went as far as 32 once, but it's entirely depends on RNG of what tanks do the AI puts out first. if it puts out tank destroyers and artillery first, then I will get rekt since my main defensive tank is a TOG II and she needs a few seconds for her skill to come online and 5* TDs and Art. can shred her to pieces before that happens, in which case I'll just get steamrolled. So honestly, it's just too frustrating to deal with shit at that point and generally not worth the effort.

What annoys me a whole lot more is that I seem to be stuck on the last level of Maunis.

Basically my problem, but even if they put out medium and heavies, it takes too long to kill heavies and mediums still eat through my tanks enough that an artillery or destroyer will wrap it up. I can reliably get to 26, maybe 1 or 2 tries of 26 to get to 28. I actually beat 28 before but I knew I couldn't beat 30 the moment I tried one time.

And Maunis sounds like a lot of fun.... sounds oh so dandy.
 
Re: [Nutaku] Armor Blitz

I run into the risk of my general tank getting hit by explosive damage, it has happened quite a few times, it does not make sense that their Tank Destroyers are effectively better at taking damage than my two heavies combined. And those said tank destroyers do aoe so good bye dps tanks and the light tanks that shred armor....

Vs super long range just drop your units further above or below your general. Most of the longer range units also have a wider range so they'll rotate to aim at units further away.

As for dealing with heavies, it sounds like you need more armor pen and crit on your destroyers then.

For example, my Elefant does REALLY well vs heavies as long as it's not something like a Maus with skill up.

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Her listed dps is pretty much the same as your Jagdtiger also. More armor pen would be preferred but she's only using 3* and 4* emblems so not much I can do there. :p
 
Re: [Nutaku] Armor Blitz

Fuck the final battle of Manunis. At most I explode one of the healy crystals by luck. Brought the hp down to 30% once cuz of bad tank draw rng for the enemy.

I think this boss' job is to block everyone from advancing until they're level 50.

My tanks has gained 3-5 levels on average and I still die.
 
Re: [Nutaku] Armor Blitz

Got past Maunis at lieutenant level 33, with full 4* team (and Jagtpanther 5*) levels ranging from 30 to 15. I did built two deathballs, on top and bottom lanes, to hit both crystals, afaik. Oh, and three artys probably helped quite a bit.

C'Croc serves me solidly, with a couple +range emblems to actually make her catch somebody. It is fun to see bunched up units melt before her :D
 
Re: [Nutaku] Armor Blitz

Just venting a lot. Portal of Chaos is becoming an absolute tedious chore.
ZGh21uC.jpg

Believe it ok to vent. The portal is, imo, not a meaningful exercise and is used as a crutch to extend game life or "content".

Personally, I consider it rather meaningless to try to push it, because for what, to gain some extra blueprints? The ranking?
What am I even going to use the blueprinted 5* for? The story mode? Push more in the generic portal? Generic Map xx instead of yy where the enemy has +2 instead of +1? To gain +x more blueprints ...

The treadmill becomes all to bare and barren, more so due to its design, as it simply repeats for scratch and is often a brute force or random contest against the map.

It is a nice little game, happen to like it for short plays, but portal is too barren for me too. And short of some gorgeous prestige, with story, attitude and looks, ladies to directly push, event style, I believe (others may differ) the setup is in for some trouble.
 
Re: [Nutaku] Armor Blitz

Just venting a lot. Portal of Chaos is becoming an absolute tedious chore. I'll tsundere it anyway because I need the candies, cores, and blueprints for a 5* heavy tank, since the game doesn't want to give 4* ones and give me the shitty evasion medium tanks.
Portal being tedious despite cheesing it is the main reason i don't want to go back playing AB again. It was kinda fun while it lasts at least.

I can stand leveling being so boring (auto sucks+repeating same stage 30++ times for 1 lvlup) but having to do leveling+portal...

I think making portal only resetable once per week instead per day while massively increases the reward might be a good change
 
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Re: [Nutaku] Armor Blitz

I think I'm quitting it.

The portal is an exercise in tedium and frustration. Tedium as you have to do those easy stages again each time every day.

Frustration as the AI spams units that can one shot my tanks if I'm unlucky. 3 Katyushas in a row for example.

Currently Armor Blitz is like if Millenium War Aigis for example only had those total domination missions each day and nothing else. (So no regular events, daily missions, challenge missions, etc.)

Also the battle system itself is very flawed. Fights most of the time either are me steaming with a deathball or if I lose my first few deploys getting steamrolled by the enemies. As units die in a few hits its either kill them asap or die fast yourself (when your heavy or evasion tank is dead).

Additionally the enemy using the same units as the player is a problem. Having an arty with a huge area damage is fun for the player, not so much fun if the AI is using that. Multiple times, without caring about core costs. Same for TD with crit shot. Nice to oneshot an enemy tank, not so fun when happening to yourself.

Will try again when they do their first event.
 
Re: [Nutaku] Armor Blitz

There are differences between "challenging and fun" and "challenging and frustrating." This game's level design seems to be latter one.

I still think this game needs a bit more complexity and less RNG dependent in order to make up for its lack of adult content or outstanding arts.
The complexity that I speak of doesn't have to be some mess of complex rules or exceptions; the cycle of action and reaction (so called OODA loop), not the game rules themselves, need to be complex.

Currently, this game resembles a kind of tic-tac-toe where RNG decides who starts first and draw counts as win for first mover.
 
Re: [Nutaku] Armor Blitz

Start to feel the same as well. I got stuck in the story mode: I have 3 maps available: Frosted Divide I, Siegfried Line Final and Ice Caves I, of these I have a snowball's chance in hell to do anything about the first two, haven't tried the last one. The Chaos Portal is just annoying. Sure in the long run it gives a lot of stuff, but here's how this looks like: I can grind this about an hour per day for 1.5 months so that I can get an elite tank, on which then I have to spend about 2 months of grinding to make it usable.

There are no immediate rewards, no "oh, wow, this is awesome" moments, just grinding so that I can grind more efficiently. The maps make no difference frankly, weather conditions play no part, no neutral obstacles or different map sizes or shapes or anything, just go right to left against the same few enemy types, except they keep getting stronger way faster than I can through normal progression, so it's more and more grinding.

And I know that grinding like that is part of every F2P game like this. But I can't even grind efficiently. Games like this usually feature special XP fodders of different rarity, so that you can powerlevel your best units. Here, nothing. Leveling units after lvl 20 is an absolute chore. Like, 's a unit XP list. It might be out of date, but the numbers should be roughly correct at least. To level a 5* tank from 1 to 50 you need 8.7 MILLION XP. The average grindable level (that I manually have to play mind you) gives around 1k XP. So I would have to run the White North I 8.7 thousand times to max a new 5*. Are you out of you damn mind?! Cut that XP demand down to the 10th of that insane value (at the very least!) so that I can feel that there's SOME progress at least. I mean, even 1* units would take some very serious grinding with their 870k max XP and those are absolute garbage, since the AI always uses 4-5*, highly leveled tanks. Especially since that every new story map features a level higher enemies than the previous one and while the level XP grows exponentially, the XP rewards grow linearly.

If there would be some cheat, XP shortcut items for sale for real money, I would get the idea. I would hate it and drop the game immediately mind you, but I would get the design behind it. But there's no such a thing, the game is just designed to waste your time with increasingly tedious grind and constantly diminishing returns.
 
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