Don't feel too bad about my 60/47/40 @ lvl18. Probably a little overboard on the defense though.
It's feels dirty getting rid of C+ cards once they're max affection. I was leveling them for assignments but that seems like a waste of resources when the highest level assignments need high rarity cards for their max level.
120 energy at level 28 o.0? damn, i regret going back to old maps to get puzzle pieces instead of continuing... i'm barely at 74 energy at lvl 22. now it takes longer to get level ups.
yea I'm on my 6th page of missions ('finished' 20 areas, on 21st).
Which pretty much means 20*5 = 100 extra stat points.
I'm wondering if I should slow down though. Almost all the other players near my level seem to be getting smarter and don't keep any Eros on hand... so attacking has become quite unprofitable.
There's also that supposed "autolose if you attack players that are too low leveled" thing (would be nice to know the level limit on that!)
Mangomon:
As fallendrgmaster said, if you maxed out the C and UC cards before training them, then max them out again, they're worth keeping.
They're fairly cheap and easy to level up (compared to rare and higher cards), and their stats for their point cost is amazing.
My maxed out C+ attack card had 1597 attack for 2 points (798.5/point).
My level 49 Legendary attack card has 10,752 attack for 20 points (537.6/point).
So the max out lower level cards are performing way better in stats, and will be used as additional support cards (for the short term).
I'm currently working on getting a UC+ 6-cost card up to level 20 to see what kind of stats it offers.
But in the long term, I do think the gold is to get 5x lvl 30 rares (to do the expert Cheer quests), and level up your main combat cards.
What is comboing tags and how do I do this?
I'm wondering if I should slow down though. Almost all the other players near my level seem to be getting smarter and don't keep any Eros on hand... so attacking has become quite unprofitable.
Mangomon:
As fallendrgmaster said, if you maxed out the C and UC cards before training them, then max them out again, they're worth keeping.
They're fairly cheap and easy to level up (compared to rare and higher cards), and their stats for their point cost is amazing.
My maxed out C+ attack card had 1597 attack for 2 points (798.5/point).
My level 49 Legendary attack card has 10,752 attack for 20 points (537.6/point).
So the max out lower level cards are performing way better in stats, and will be used as additional support cards (for the short term).
I'm currently working on getting a UC+ 6-cost card up to level 20 to see what kind of stats it offers.
But in the long term, I do think the gold is to get 5x lvl 30 rares (to do the expert Cheer quests), and level up your main combat cards.
So is there anything significant to keep in mind when I find the same girl at different rarities?
It might not be a bad idea to just have an army of 2 cost cards and a medium cost deck for the free attack power.
You're right, would probably give a higher raw attack stat to use nothing but fully levelled 2 costs with a lot of them waiting as support cards too; but you do lose the special ability bonus that only shows up on rarer cards, so would the difference be enough to be worthwhile?
- combine those with L/UL cards for their skills.
- From what I can see, rare, SR, UR cards really aren't worthwhile cause their skills aren't that good, and they take a lot of XP to level up (which you are feeding into your L/UL cards via Trainers)
I wonder if the skills are even worthwhile? If you have 50 attack, then that could be 25 2 cost cards (5 in the team + 20 support), which is about 5*1600+20*1280 = 33,600.
Let's say you used a 20 point card with 12,000 attack + 15 2 costs of 1600 each instead, then that's 12000+4*1600+11*1280 = 32,480. So the skill would have to make up for 1,120... Well, I guess it probably would, then.
djweish:
don't forget that cards that aren't in your attack deck only function at 80% of their stats, as opposed to 100%!