Re: (Nutaku) Kanpani Girls
Gonna fix some of these quote while giving some more info on it...
1st regarding mdef: its true that int and pie giving mdef, but the 1 that they looking for that increase mdef is the highest stat int or pie....
For example if ur character have 100 int and 130 pie.... they will use the pie stat fo mder, which increased mdef by 130.
So let's say u equip that unit +20 int and it become 120 int and 130pie...
your mdef will not increase at all as they still looking at that 130 pie for 130 mdef.
Cleric healing is based from MATK only, its true that pie increase MATK for cleric as this already part in calculation... so don't need to think too hard on it like triple benefit, and when you want to check the base cleric healing before the multiplier just check their matk
STR only increase patk... none on def
Vit: just a litte more simple info.... 5* unit gain more benefit of xtra hp from vit as they got 1 more xtra hp / vit compared to 1-4* (this is the main reason most 5* unit hp is 40% more than 4*)
I'm not gonna say much effective regarding dex luk agi as other that the official release info, these 3 stat played too much on RNG (aka random and chance)
There is info and assumption on them in JP wiki, BUT they are not a totaly confirmed answer for example question like how much 1 agi = ?eva... no one can answer those -.-, we just know that agi help alot in dodge as well
with that said if someone answer that question, u can say they just assuming or lied (unless they can hax the system itself, which i doubt it)
Int is still good even in the bow
Example: 20 Int , meaning it will give +20 Mdef and +20 MAtk
Matk is useless , but the Mdef is good
I think Pie also works in double stats like Int
It will increase M def also M atk
Only in Cleric that Pie is triple , since Pie also effect healing
Critical didn't increase Luk
Str will increase P.Atk and Def
Vit will increase Def and much more HP pool
Gonna fix some of these quote while giving some more info on it...
1st regarding mdef: its true that int and pie giving mdef, but the 1 that they looking for that increase mdef is the highest stat int or pie....
For example if ur character have 100 int and 130 pie.... they will use the pie stat fo mder, which increased mdef by 130.
So let's say u equip that unit +20 int and it become 120 int and 130pie...
your mdef will not increase at all as they still looking at that 130 pie for 130 mdef.
Cleric healing is based from MATK only, its true that pie increase MATK for cleric as this already part in calculation... so don't need to think too hard on it like triple benefit, and when you want to check the base cleric healing before the multiplier just check their matk
STR only increase patk... none on def
Vit: just a litte more simple info.... 5* unit gain more benefit of xtra hp from vit as they got 1 more xtra hp / vit compared to 1-4* (this is the main reason most 5* unit hp is 40% more than 4*)
I'm not gonna say much effective regarding dex luk agi as other that the official release info, these 3 stat played too much on RNG (aka random and chance)
There is info and assumption on them in JP wiki, BUT they are not a totaly confirmed answer for example question like how much 1 agi = ?eva... no one can answer those -.-, we just know that agi help alot in dodge as well
with that said if someone answer that question, u can say they just assuming or lied (unless they can hax the system itself, which i doubt it)
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