1. Elixir - what's that for? Why should we make elite guard run away?
2. How or when do we get those candies that we can give them filling peropero gauge that enables us to "take her home"?
3. Any tips or tricks that I can't even imagine?
I'm really not getting this event thing. Should I just be burning all my resources right now? Aren't you always going to get less EP by using your focus on supporting rather than killing your own boss? Isn't EP just a contest anyways? So why would you ever want to help someone get a higher rank than you? Also the card drops are confusing as fuuuuck. Feels like there's 7 different gachas with no clear answer on most of them where we can get cards we're missing. (yes i know a couple of the gachas have card lists, but there's about a dozen cards not listed in those)
Can only answer this one right now because I'm short on time.
There's a strategic purpose to them later, once "lightning bosses" show up. You use Elixirs to scare off the weaker opponents so you don't waste focus on them.
First event has been announced. A little bit of research appears to suggest that this is a boss raid type of event. I made this assumption based on how the revealed cards were obtained in the JP version.
Subjugation of these guards rewards you with Event Points (EP), for which you can earn rewards after reaching certain amounts of EP.
Going to paste some info from the wiki, so this will come out in very broken English and may not make much sense overall. Will try to fix it over time as I figure this stuff out better.
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[h=2]Guards Battle[/h]
All players attack went to SS can be obtained EP depending on the given damage.
Acquisition EP will be to 1/100 of given damage.
EP will be able to multiply by conditions below.
MVP: Dealt the most damage to the boss: x2
Dealt the final blow: x2
Dealt the most damage and also the final blow: x3
Acquisition EP example
Assuming the boss has a total of 100,000 HP. (Basic EP = 100,000 / 100 = 1,000)
Defeat solo
1,000 × 3 = 3,000EP
Deal 40,000 damage
400EP
Deal 40,000 damage, and nobody else did more than you.
400 × 2 = 800EP
Deal 40,000 damage, and dealtht he final blow
400 × 2 = 800EP
Deal 40,000 damage as the final blow, and nobody else did more than you.
400 × 3 = 1,200EP
Deal 40,000 damage, but the boss timed out from not being subdued
0EP
[h=2]Seduction attacks[/h]
Using energy, there are two ways to attack a boss.
Weak: consumes one energy, to give 0.10 to 0.20 times the damage of SED. Magnification varies randomly for each 0.01 (Rounded up)
Best: consumes 6 energy, damage of SED min.
Weak x6 is often less effective than using Best.
[h=2]Guard Levels[/h]
Guard HP will increased based on level.
Each time a guard is defeated, level will increase +1. Maximum level limit is not known.( So far, Level 11073 has been reached in JP)
Relationship of Level and HP of the Guards will be as shown in the following table.
Lv
HP
Lv
HP
1
1,000
9
21,000
2
3,000
10
25,000
3
5,000
11
30,000
4
7,000
12
35,000
5
9,000
13
40,000
6
12,000
14
45,000
7
15,000
15
50,000
8
18,000
16 or later
(SS Lv-10) x10,000
In the case of Lv100, (100-10) x10,000 = 900,000
In the case of Lv999, (999-10) x10,000 = 9,890,000
[h=2]Ultra Guard[/h]
Will appear to the players that have scored above a certain level of EP in the second half of the guard events.
When the player who meets the emergence conditions is performing search, when conditions are aligned "super bodyguard" will appear.
Emergence conditions
EP10,000 and more with about 1/8 appearance
Ultra-Guard has a high HP, you will not be able to defeat so easily.
But 2x EP can be acquired compared to normal guards.
HP = Lv × 1,000,000
Lv1 ~ 30, and then appear in at random in the range of Lv100 (appearance level upper limit is different every time)
[h=2]Aphrodisiac (Sexual Energy Drink?)[/h]
When you encounter the guards, and you use the aphrodisiac, you can reduce the HP by half. Can only be used before the first attack
Advantages
Because HP is halved, defeating the guard becomes easier.
Requires less energy to defeat the guard.
Disadvantages
Since EP is determined by damage dealt, the maximum acquirable EP is reduced.
It is more efficient to obtain larger amounts of EP from a single guard, than smaller amounts from more guards.
If SED force of friends are high, using this item can result in needlessly reducing obtainable EP to all friends as well.
Example) Lv100 of SS HP 900,000 / 900,000.
When you use the aphrodisiac, guard becomes Lv100 HP 450,000 / 900,000.
Damage given when you defeat alone will be 450,000.
While receiving the MVP and hypnotic bonus, EP that can be obtained will be 13,500.
Without using the aphrodisiac, damage can be 900,000
While receiving the MVP and hypnotic bonus, EP that can be obtained will be 27,000.
[h=2]Elixir[/h]
To escape the guard that has emerged, you can use Elixir to cancel the battle. Can only be used before the first attack
[h=2]Slayer cards[/h]
These are generally the "spotlight" cards. They provide a considerable boost to your team's total SED force. The multipliers can be as follows:
Rarity
Magnification
New SR
1.7-2.0
Former SR
1.3-1.5
New R
1.3-1.5
Old R
1.2-1.3
N
1.1-1.2
The values can stack as well. For example, if you have all the slayer cards available for a particular event, the value is as shown:[/FONT][/COLOR]
2x1.5x1.5x1.3x1.2 = 7.02 times
In the case of SED being 100,000, If you have the R and N slayer cards:
It becomes 100,000 × 1.3 × 1.1 = 143,000
[h=2]Events reward[/h]
Should be used ONLY as reference. These tables are from JP wiki, and therefore may not represent the same rewards for us. In the case of the EP reward table, each column is meant for a separate series of Guard events.
Punitive reward (drop)
Guard drop reward
(2 for discoverer, 1 for supporters)
Ultra SS punitive reward
(3 for discoverer, 2 for supporters)
For getting EP, more damage to one enemy is generally better, it seems.
I think you get more pero/wild card rewards from supporting more people, but how rewards work is not real clear. Not much of anything is clear really. That info will have to come from experience, or people who have been through these events on the JP side.
For getting EP, more damage to one enemy is generally better, it seems.
I think you get more pero/wild card rewards from supporting more people, but how rewards work is not real clear. Not much of anything is clear really. That info will have to come from experience, or people who have been through these events on the JP side.
For more EP, naturally, go for last hit and max damage bonuses.
Prizes for clearing guards are selected randomly from the list. List is as Lafate posted.
I plan to not overextend this event since I know I won't clear it. Would be surprised if anyone will - I have no idea how can we clear 300 lighting bosses during second stage even with maximum multiplier.
For more EP, naturally, go for last hit and max damage bonuses.
Prizes for clearing guards are selected randomly from the list. List is as Lafate posted.
I plan to not overextend this event since I know I won't clear it. Would be surprised if anyone will - I have no idea how can we clear 300 lighting bosses during second stage even with maximum multiplier.
There is a second half of the event, where you can spawn ultra bosses. You kill 300 of them for a SR, but they have hp in the millions so unless nutaku messes with their numbers hardly anyone will get that SR.