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(Nutaku) PeroPero Seduction


Re: (Nutaku) PeroPero Seduction

Event snapshot:

about 87.25 hours to go

2M EP (top DP reward) - 1477 players
3M EP (top PPS EP reward) - 1197
Top 1000 EP - 3.98M
Top 50 EP (minimum for 3 reveals) - 126M
Top 100 support (minimum for 3 reveals) - 550 focus
Top 5 EP (5 reveals) - 395M


EX were always the pain. You could max out your pinks easily, but maxing the silvers meant tons of gacha rolls and no guarantee. You pretty much gave into the fact that it was almost impossible to max golds even with event rewards, especially if they weren't in the typical gacha. I think when I stopped playing the ex levels were up to 50 or so... so for a full coli set you'd need 250 ex cards which were extremely rare. Hence why their weight in Kurito's nest is so high.

The problem is because of Coli slayers in our version, EX doesn't really mean a lot (here's still hoping they actually do away with the idea, given how the Shard event slayers worked).
My current EX cap is +20 (I'm 7 levels from +25 and no one has +30 yet), and actually nearly all of my Ns and Rs that can be obtained via nGacha, Bonus Stage or GHQ are +20, as are most of those SRs.
 
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Re: (Nutaku) PeroPero Seduction

Event snapshot:

about 87.25 hours to go

2M EP (top DP reward) - 1477 players
3M EP (top PPS EP reward) - 1197
Top 1000 EP - 3.98M
Top 50 EP (minimum for 3 reveals) - 126M
Top 100 support (minimum for 3 reveals) - 550 focus
Top 5 EP (5 reveals) - 395M

The problem is because of Coli slayers in our version, EX doesn't really mean a lot (here's still hoping they actually do away with the idea, given how the Shard event slayers worked).
My current EX cap is +20 (I'm 7 levels from +25 and no one has +30 yet), and actually nearly all of my Ns and Rs that can be obtained via nGacha, Bonus Stage or GHQ are +20, as are most of those SRs.

Considering the typical multiplier was about 24, those numbers would be lower. Top 50 EP would be about 78M, top 1000 EP would be about 2.47M (still not quite maxing out the EP rewards). Also take into effect that burning through elixirs without the multispawn would probably reduce those even more. Suddenly, the rewards for overall EP and boss kills are much harder to get and demand a higher reward.

I still don't understand why they skimped out on rewards rather than just adjusting the amounts to take into effect the multiplier. Boss kills used to give rewards every 5 or 10 kills; now it's like every 30 you get a new kinda crappy reward which translates to 'why bother' and less participation.

Yeah, I hope they stick with no slayers for coli, or slayers that increase ticket rewards and don't have to be in your deck. Then it goes back to needing a good deck with a few ex levels and some strategy rather than everyone using the same deck based on the slayer affinity. It also means lvl 100 EP matters again, causing you to really need or want a new 'top' card for the moe/sexy/beauty type.
 
Re: (Nutaku) PeroPero Seduction

Then it goes back to needing a good deck with a few ex levels and some strategy rather than everyone using the same deck based on the slayer affinity. It also means lvl 100 EP matters again, causing you to really need or want a new 'top' card for the moe/sexy/beauty type.

Coli would be a better place if slayers did not make fights an auto lose without them, it's the main reason hardly no one fights in tier 1 until they get their 200 streak. I can win pretty much all fights in tier 1 except those that have SR and R slayers. You just can't win vs them period even with the type advantage.


Decided to try out Quiz of Valkyrie, I quickly remembered why I don't play quiz games, I never know the answers they ask.
 
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Re: (Nutaku) PeroPero Seduction

Agreed.

The triple slayer line up is overkill and circumvents any strategy in coli. It also makes EX levels decor instead of being useful. The shard slayer change would be welcomed in regular coli because all I really care is farming for items. If I recall correctly they also had shakes in the chests that replaced peronamins. They need to change that.
 
Re: (Nutaku) PeroPero Seduction

Agreed.

The triple slayer line up is overkill and circumvents any strategy in coli. It also makes EX levels decor instead of being useful. The shard slayer change would be welcomed in regular coli because all I really care is farming for items. If I recall correctly they also had shakes in the chests that replaced peronamins. They need to change that.

I never understood the logic behind having shakes in the Coli box outside of being reward padding. Like I guess maybe for brand new players the shakes would be of some value but come on.

If they just completely removed shakes and put in a few more SR wild cards and 10-20 more R gacha tickets I would be completely fine with that.
 
Re: (Nutaku) PeroPero Seduction

I never understood the logic behind having shakes in the Coli box outside of being reward padding. Like I guess maybe for brand new players the shakes would be of some value but come on.

If they just completely removed shakes and put in a few more SR wild cards and 10-20 more R gacha tickets I would be completely fine with that.

Keep in mind they never had these event limited shakes and burgers. You used to actually build up and use the real things and there used to be more. Extra slayers almost handicap us because the rewards tiers become too easy to actually be rewarding and they pad it with junk or remove tiers/ quantities of the rewards so we can't stockpile.
 
Re: (Nutaku) PeroPero Seduction

Keep in mind they never had these event limited shakes and burgers. You used to actually build up and use the real things and there used to be more. Extra slayers almost handicap us because the rewards tiers become too easy to actually be rewarding and they pad it with junk or remove tiers/ quantities of the rewards so we can't stockpile.

Yeah I remember when Pero did not have these garbage event only restore items, it was great.

So how many SEGs has everyone beaten up to this point?
 
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Re: (Nutaku) PeroPero Seduction

So how many SEGs has everyone beaten up to this point?

435, getting rGacha's at about 1/10 after a poor start and got my puddings back up to 22 full and 61 half. Hopefully next event is a coli though cause I've still got loads of tickets left from the last one.
 
Re: (Nutaku) PeroPero Seduction

So my 467 ain't bad I guess, I expected to be way behind the average considering I've used no restore items (leaving out the burgers)
 
Re: (Nutaku) PeroPero Seduction

0 Friendslot available, tease with ulmf.
 
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