Re: [Nutaku] Shooting Girl
I did a try, but dont understant this game
Does Anyone have a guide?
Haven't seen a guide except for the help tab at the bottom. Maybe try that.
I dont know what I can do with clones and what farm or something
I dont understand what each weapon do only understand range
If you get a duplicate girl, go to edit team -> special training and select the girl you want to upgrade, then press special training, add your duplicate and when you upgrade, you will have a chance at unlocking new strategies for your girl.
Some strategy examples you can unlock say for an HG are (stay south, tank aim, protect sniper, etc). These are important as it will help your battles easier.
But I dislike this long loading times and use each 2 maps infirmary
2-2 currently
I am waiting by a RPG or SRPG, skip is nice, but I need more interaction
And hate need spend gold to stuck a clothe damage level
Long loading is being looked at according to what I heard in discord.
I barely understand how to play this game lol I just put my handguns in evasive stance while assault rifle girls got the atk up stance cuz they was missing too much otherwise.
HG on eva is a good idea but they won't help much without more eva and luck, that's where anri comes in for luck. For Eva, lvl ups and equipment can help. I recommend the accuracy stat up in a formation for now. Avoid losing def. You don't really have to put a girl on the panels that have the +- stats.
Yeah, it seems simple at first but then you realize that AMRs are actually really hard to make work. My scout character routinely goes through battles without hitting a single shot. I'm lucky if she even fires more than once.
I think (haven't tried) amr's are best when you unlock specific target strategies. Cause when they take aim, the person they aim at is dead the next turn sometimes or they miss. so for ex, if you tell the amr to "aim for snipers" which are in the back, you can 1 shot them assuming you don't get killed. Just an idea of mine.
A few questions, since this game is kind of opaque.
What does the Luck stat do?
What does Popularity do?
What are Special Crash Course Operations?
What are these badge-looking rewards? Ex 2-2 'Simple 016'
Do these resources regenerate over time? All I see doing that visibly is the cash.
I'm assuming these flowers and stuff I'm getting are for Diva's? (I don't have any Diva's yet, but I can't seem to give them to the gun-girls.)
-Luck effects eva/acc. That's all we know right now
-popularity Represents how close the student is to her Instructor (i.e. you, the player). Increases as you deploy the student into battle and rack up wins.
Once her popularity stat reaches a certain level, her popularity grade (number of
s) goes up. Students with a high popularity grade fight more strategically in battle and just might interact with you on a very personal level.
-
The highest popularity grade possible is
.
-special crash course I'm not too sure about but I think it may be the number of times you can unlock a strategy when using duplicates/anris
-those badge rewards are new emblems. You can change it in user info at the otp
-resources generate 1/min its basically your stamina. Your girls act as stamina as well since it can take hours to heal once you get at high lvls unless you have potions. Save those up.
-Yes, they are for Divas which you'll unlock eventually