Unamabitious is an understatement; the only two buttons that matter are forward, and the attack button. Going backward doesn't gain you any distance, jumping over enemies is impossible, and I'm not exactly sure what the Z key is used for other than the alternative to the attack button for escaping.
The design is uninspired, The majority of H positions for the character are one's we've seen done, and done a lot better. Really, it's quite late to the side scrolling RoR party, and didn't even bother to bring it's own beverages.
With only two stages, and six enemies, and only one Game Over H screen, that seems to default back to the first stage's background regardless of the stage, It feels like the circle wanted to do something, found it daunting, and released it half finished with the promise of updates. I see only two more stages, and probably only four enemies (two new per stage) before they cut and run on the support of it.
It achieves the bare minimum to be called a "game" with it's only saving grace being the art which is clean, and so I give it 2 tentacles... out of 5.