Re: Overwhored RPG Maker Game UPDATED 06/24/13 Ver. 0.3
This update was pretty fun.
Bugs and oversights
1) You can't upgrade Loyalty at the orgasmic energy orb.
2) When you go up the northwestern and northeastern stairs in your lair, you don't appear by a stairwell, but rather in front of something that you can't enter.
-Similarly, when you leave the "private quarters" that you thus access, you don't appear by the stairwell through which you left, but rather in front of your throne.
3) The Overmind's heal causes bleed sometimes.
- Predictably inconvenient, and infuriating to boot.
- Only the Overmind's heal does it; the witless Slave's heal does not
appear to do so.
- I'd have to check the other greenhaired slaves' heals to see if they do or not, but you're at least aware of the problem now.
4) Probably more of a "not yet implemented" thing but I don't see the Justice Rebel in the slave pits, I don't think.
- Can't find the Baker's daughter either, but I THINK you actually left a
"Not yet implemented" note for that one, I can't remember.
5) "THINK IDIOTS" is doing damage to the party.
- (Unless it's intentional because thinking hurts, in which case that's kinda funny and totally not a bug.)
Questionable Design Decisions
1) You can get smacked with conditions that you don't have items or spells to cure, like bleed, blind and paralyse.
Observations
1) Not a fan of being compelled to teleport out those prisoners who aren't chicks of age.
2) I hope the "grab both of the Princesses" path is slated to come out at some point, as this "acting out of character for the Overmind" shit doesn't interest me in the slightest or most remote way.
1: Already knew about it, but I should have mentioned it in the release notes.
2: That's intentional because I was remapping the stairs at several points (and probably will redo the entire map) and was tired of redoing the locations every time. I'll make it work logically at some point in the future, for now consider it a development shortcut.
3: I've already fixed it. It's only the upgraded heal that does it - normally, heal is supposed to cure bleed. Unfortunately it alone isn't worth a new release just yet. (Note that the unupgraded heal and the one slave's heal DO cure bleed.)
4: The Baker's daughter and fangirl go to the servant's quarters, some of the other girls in Sayda do need to go into the slave pits.
5: That's intentional, but it isn't very much damage. It is meant to be funny.
6: Yep. The Overmind gets the Purge spell at level twelve which does cure all those conditions except bleed, which requires a normal heal spell. However after three turns those conditions (save for bleed) do wear off.
The bleed thing was totally my mistake; a misclick introduced you to a status effect you weren't even supposed to know about yet.
7: The guys go home and the two kids are adopted by the nice skeleton couple in the burned village (The Tower Mistress was probably being a lot nicer than she thought she was by sending them there). You can visit everyone except the male dwarf after the Branda mission is completed, actually.
8: What he's doing is in character because he is the type to keep his word; after some thought there WILL be an option to get them both, but it'll come later, not instead of choosing one or the other.