Playing this game for the first time since 0.1.1. I'll give my thoughts later.
I'm just starting off now, but the only thing that springs to mind is my complaint from before that the Tower Mistress is too bossy. It half feels like she's the real Overmind and you're just a minion.
The way she speaks (Calling you Master and such) is subservient, but she's the one who seems to come up with all the plans and tell you what to do.
Granted, that might change half an hour into the game, I don't know yet, but it feels like it's the same problem that MGSV had.
You're constantly told that you're player-character is the boss, but due to the way the game is phrased, all your missions are given by someone else.
Another note: the comments about the Overmind's "orb of command" that you have to get from the cave in the first mission reminds me of the Overlady fanfic I read.
One of the characters was at one time called "The lord of the Rising Tower" but a plucky young heroine tricked him, stole his Twin Orbs of Power and the Rising Tower fell, never to rise again.
Welp, Played a bit more now. Overmind start to have a personality around about the post-graveyard area, and he actually makes his own decisions and tells the Tower Mistress to fuck off on occasion.
The split questline with the two princesses was really interesting, all the spider dialogue had me laughing, and the British goblins were hilarious.
I kinda wish batgirl hasn't fucked up the potion though. I'd have liked to see what it was originally meant to do.
Well, I don't care much for "archtype" characters. I'd prefer a dumb mage who doesn't talk like a valley-girl, and the cowgirl thing doesn't really do it for me. That said, it's not like the slavegirls are totally one-dimensional and the non-cliche parts of their characters are pretty interesting.