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Yeah, I'm at it again. Deal.
Here's the basics this time around:
*Setting is very loosely based on the world shown briefly in the Drowtales comic "
*The plot will revolve around a sudden epidemic of a psychological disorder that causes the victims to lose all interest in everything, and enter an extreme state of apathy. Player characters will be working to try to solve the crisis. Player characters will also end up basing out of a single facility. This building will have two wings, one set up basically as an observation facility for those who end up suffering from the disorder, and then a dormitory-esque wing where the player characters will eventually end up living. Player characters will also have some manner of defense that prevents them from developing the disorder.
*There may be additional elements being revealed during "gameplay". Most of these will likely be sub-plots. One such sub-plot will be the player characters finding out about their defense, and attempting to determine what their defense really is.
Further details will be edited in as I get them sorted out, or deem enough interest is reached.
Here's the basics this time around:
*Setting is very loosely based on the world shown briefly in the Drowtales comic "
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". While this is technically going to be Sci-Fi, it's pretty much just going to be framework for the setting. Keeping it simpler. Also, when I intend for the bulk of this to take place on one planet...There's not going to be a real need for ship tech to be at the fore, you know?*The plot will revolve around a sudden epidemic of a psychological disorder that causes the victims to lose all interest in everything, and enter an extreme state of apathy. Player characters will be working to try to solve the crisis. Player characters will also end up basing out of a single facility. This building will have two wings, one set up basically as an observation facility for those who end up suffering from the disorder, and then a dormitory-esque wing where the player characters will eventually end up living. Player characters will also have some manner of defense that prevents them from developing the disorder.
*There may be additional elements being revealed during "gameplay". Most of these will likely be sub-plots. One such sub-plot will be the player characters finding out about their defense, and attempting to determine what their defense really is.
Further details will be edited in as I get them sorted out, or deem enough interest is reached.
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