Good game worth buying for its price. Yeah the ending is meh but its a cheap H-game. Compared to other H-games at this price, it's relatively good quality.
Does anybody know where I can find the last boss?
I have all weapons and four armors.
Also, I found some weird opening in the wall in the room where I found the knight armor. When I try to interact with it, there is a visible silence, but nothing happens.
If you got the "knight" armor (the most useless) you should have reached the castle.
Go into the castle from the main gate, proceed straight north you reach the room in wich you fight a tentacled dinosaur.
If you already fought it, from the room go east and then north, you'll find the recurring miniboss (the not so bright girl warrior) waiting for you. Once you've defeated her, go north behind her and you'll reach the last boss.
If you can't reach the tentacled dinosaur, it means that you did not unlock the gate leading to him, explore the castle in order to find two switch (they are two cilinders of stone), push them and then reach the main hall of the castle and go north.
Good luck.
I believe some of you are missing the beauty of the ending story wise, if not game-wise.
Thank you, I found it and completed the game.
That's the problem with untranslated games...
It's really a nice ending, thank you.
Still the fact that
makes me think of a second chapter.the witch is still alive and with an army ready (for what I can understand)
I liked this game so I'll sum up the plot with more detail.
The main marionette, Claudia, is activated by soldiers losing to monsters. They give her the order of covering their retreat and following after them. She finds the tunnel has collapsed and is forced to take the scenic route. The strongest weapon, the Holy Sword, is intentionally available early. When you pick it up, it asks you, "You prefer things casual?" Say yes, and you immediately get the most broken weapon in the game.
Claudia saves the friendly yet flaky mage model, Michaela, who offers to supply her medicine from then on. Michaela occasionally needs to be rescued because she has a habit of switching off rather than bother fighting even the weak monsters, letting them have their way with her until they get bored. Despite Claudia's concern, Michaela is carefree about it since it's just more convenient and she's not conscious either way.
Beatrice, an agile and aggressive Marionette, repeatedly challenges Claudia throughout the game. Though Claudia tells her she wants no trouble, Beatrice scoffs that she's got her orders to take down everything she meets in the dungeon... only to fall and lose her weapons as a running gag. As an extra, you can immediately use your new gear to "save" her, and she promises she'll pay you back for it. Pay you back reeaal good.
Things turn tragic when Claudia unknowingly corners Beatrice in the final corridor. By now it's clear Beatrice can't win and she's even reluctant to fight. Sadly, it's shown just how absolute commands given to a marionette are as Beatrice is forced to battle until all her functions cease. She was given a desperate, horribly thought out order, but wishes Claudia luck on completing hers.
In the next room, Michaela reveals herself as a puppet playing puppet master. Her intent all along was to kill Beatrice, but she was too fast and kept getting away. The only reason she'd been helping Claudia was to corner her target. When you think about it, Beatrice was trapped between Michaela and Claudia in that tunnel. With their creators losing the war, Michaela's orders were to destroy all marionettes to prevent their secrets from falling into enemy hands. The player learns just how powerful she is when she's actually fighting.
Badly damaged and reminding Claudia that her mission can't be defied, Michaela makes her escape. She thinks about how she can gain an advantage over Claudia, only to notice she's surrounded by a horde of beasts. Thinking to herself that it's time to switch off, she wonders if she'll wake up at all this time. Shortly after, Claudia makes it to her creators' nation and meets the soldier who activated her. She asks him for further orders. He's dying and so is the kingdom, so he tells her he has none; she should do as she pleases. As a marionette who gained freedom, Claudia leaves the ruins behind her and sets off into the world.
The final shot contains a small bonus. Claudia has created a new technicality by becoming too strong to fight alone.
This game does simplicity right. It's short... but that's part of its charm on how much it managed to cram in.
The small bonus at the end? Where did you actually see that? I only saw a image of...
Now that you've explained the story I'm even more happy of having paid the authors.
When you say: "this game does simplicity right" you really nail the point!![]()
Thanks, and supporting the arts high five.
Oh, and here's one more detail you don't realize til later.
Michaela always shows up to warn you before a boss fight... which includes encounters with Beatrice. But the latter is because she's hunting her and getting ready to corner her by blocking the exit. Every time Beatrice falls into rape instead, it's saving her life.
if you use the weapon against her rapers (and her) something bad happens... this does change her attitude or is simply a "comic relief"?
Yeah, he made every detail count towards the big picture, including the parts you'd usually brush off as hijinks. Beatrice's fighting style, map of where you fight her, the friendly NPC you take for granted, it all factors in without you noticing. That's usually something people rave over an indie game accomplishing. The kind without porn, I mean.The more I think about it, the more I admire the work of this author: in a short game he was able to mix a dynamic gameplay with a simple story and yet able to surprise with a twist that goes beyond the simple and shows the dramatic nature of the marionettes.
After almost every fight with Beatrice, when you find her in the "rape chambers", if you use the weapon against her rapers (and her) something bad happens... this does change her attitude or is simply a "comic relief"?
Wow... you are good craigj.
but I have some question.
When beat the game and interact with the second helmet what it said?
At the dim part of the fallen castle when you interact with red(blood-soak?) cloths what they said?
thank you
too many other thing that I wonder...but well, let the imagine flow.