Re: PyTFall (Ren'Py)
Very few hentai sim games are about the CG. The majority of them put the focus on the actual gameplay. Even the ones with original artwork are usually low quality slides that i would rather not have been there. The only ones who put emphasis on high quality art, are companies making the game for profit.^ this.
if in the end the goal in this game is to view existed CG, then why dont i just view them in some HCG gallery sites? sim games are good, but only when it includes original CGs. really there's no point in viewing CG that existed in my hard drive for decades, let alone the game itself being big burden for my disk space
This is a non-issue, as long as the game developers don't profit from the game or claim the art is theirs then all is well. (according to US IP and copyright laws) The worst that could happen is for one of the artist to ask for their art to be removed. But seeing as how slavemaker 3 is already extremely popular and has had no major issues from this, I wouldn't fret at all over it.[*]intellectual property. This is a sticking point. Let's assume that the design concerns get sorted out, UI is streamlined, the gameplay gets balanced into a reasonable mix of fun-vs-challenge, etc...[/list]
- If the game becomes popular, then it's going to be a target of harassment (by artists, aspiring artists, artist-supporting gamers, etc) and filehost takedown requests.
- The dev team could deflect this criticism or workaround it (e.g. by releasing the game itself as a content-free skeleton, and then strongly advising players not to download any "unauthorized" content packs from bittorrent sites nudge-nudge-wink-wink).
- I'd still feel uncomfortable working on a project which openly abused intellectual property in this way. At a minimum, the image-tagging system ought to allow for identification of artists (and/or source links) and the game should include a prominent message of gratitude.
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