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Re: Planet of Pleasure (SIGN-UPS)
Current Changes Completed:
All characters will get a +5 to their damage per level up. So if at level 1 you had a skill that dealt 75 damage in one attack, then at level 2 it now does 80 damage.
If your skill was a chain type attack, it will still require opposing rolls for each hit in the chain.
A perfect roll of the dice (assuming it is a WINNING roll) will result in a Critical Hit automatically on attack, doubling the damage done. Be warned though, enemies can now inflict critical pleasure at a % chance, leading to a double pleasure rape scene. In these cases, you CAN get a stacked damage with the critical hit and the amplify spell, or any other skill that causes an enemy to take double damage. Auto-Crit skills now will stack with amplify and the weakened state as well.
Continuing on that line, if you are attempting to escape and your base dice roll is a perfect roll (and you win), you will fully escape AND have the opportunity to try and run away (if possible), or launch an offensive of your own before the enemy has it's turn.
Still working on:
Finalizing the new combat system and changing all stats, skills buffs and debuffs to reflect the changes.
Changing character and race weaknesses and strengths to reflect the changes.
Adding the Sexual Arena's into the game. This may take a little time as well, as I will need to determine which normal enemies, and possibly some sub-bosses should take active part in this. These arenas likely won't show up until Act 2 of the game, so they aren't critical to have 100% complete just yet.
Other Notes:
Character HP, MP and Stamina will increase by 5 with each level, and will not be a player's choice or input. This simplifies the level up system as well, making it a fast update and less time wasted by the player having to decide where to plug a crucial stat point. It will take time to change this appropriately.
Enemy HP, Stamina and Damage will continue to change every three levels by 5. Boss Monsters HP as well as Sub-Bosses will NOT have their HP levels change, but their Stamina and Damage will.
I will keep this updated as I complete things and get closer to starting this up again.
Current Changes Completed:
All characters will get a +5 to their damage per level up. So if at level 1 you had a skill that dealt 75 damage in one attack, then at level 2 it now does 80 damage.
If your skill was a chain type attack, it will still require opposing rolls for each hit in the chain.
A perfect roll of the dice (assuming it is a WINNING roll) will result in a Critical Hit automatically on attack, doubling the damage done. Be warned though, enemies can now inflict critical pleasure at a % chance, leading to a double pleasure rape scene. In these cases, you CAN get a stacked damage with the critical hit and the amplify spell, or any other skill that causes an enemy to take double damage. Auto-Crit skills now will stack with amplify and the weakened state as well.
Continuing on that line, if you are attempting to escape and your base dice roll is a perfect roll (and you win), you will fully escape AND have the opportunity to try and run away (if possible), or launch an offensive of your own before the enemy has it's turn.
Still working on:
Finalizing the new combat system and changing all stats, skills buffs and debuffs to reflect the changes.
Changing character and race weaknesses and strengths to reflect the changes.
Adding the Sexual Arena's into the game. This may take a little time as well, as I will need to determine which normal enemies, and possibly some sub-bosses should take active part in this. These arenas likely won't show up until Act 2 of the game, so they aren't critical to have 100% complete just yet.
Other Notes:
Character HP, MP and Stamina will increase by 5 with each level, and will not be a player's choice or input. This simplifies the level up system as well, making it a fast update and less time wasted by the player having to decide where to plug a crucial stat point. It will take time to change this appropriately.
Enemy HP, Stamina and Damage will continue to change every three levels by 5. Boss Monsters HP as well as Sub-Bosses will NOT have their HP levels change, but their Stamina and Damage will.
I will keep this updated as I complete things and get closer to starting this up again.