I've liked the game so far, auto-translated, but hey, it's pretty OK so far for an MTL.
Anyway ... I just 'finished' that 3rd labyrinth and the game just screws you over, which I abhor, so I'm just writing off the frustration here.
It's like this ... first & second dungeon are pretty straight forward, just get used to the gameplay, go through, kill stuff & gather loot to sell or use.
Then in the 3rd dungeon you lose EVERYTHING you're carrying whenever you enter. So this kills any and all equipment you have from the first 2 dungeons, so it's just stuck in storage so far.
So that was already annoying as hell, since you have to totally start from scratch again, equipment wise you start with your bare hands again.
Now then ... I thought 'fine', I'll live, and I did. They then give you a 'box' inside the 'safe zones' to store your stuff that you're using down there before you go 'home' to rest (and do H scenes).
Now I just got screwed over AGAIN since after you actually finish the damn thing the box ain't there and you're just teleported out of there ... INCLUDING all your ever-important 'current' gear.
Whatever proper equipment you're actually using to get through the dungeon is now once again, F'd since you can't get inside again with it! And you still have to go back in there several times as there are still like 8 days left for the repayment date and thus, you still need to collect more loot money. I guess at this point the DEV really wants you to rage quit or spam that 'auto-search' crap, which nets you some random scraps, but little else. Yeah, I know, I've got enough cash to make the 300K for now, but still ... more cash will still be needed for the next one.
At this point it just turns into the DEV F'ing over the player for laughs!!!
NOTE: I do agree with
@easy85 on most accounts though. The dungeon part ain't really the highlight of the game.
I don't agree on strategy at all though, simply because 0 strategy is required. Like literally 0.
I've never once died because I didn't strategise and I just finished that 3rd dungeon w/o spending a single SP in the skill tree (which resets all the time since you start each dungeon at lvl1).
All you need is a weapon, shield & amulet equip and you'll get through. My preferred weapon is a spell book, giving you 3 sqr range. I find it works best so far as there are many enemies that need killing at range anyway (poisonous death, paralysis or just steal if they get close).
Strategy? Just go through the place all willy nilly & shoot at whatever comes close.
Inventory management here is a severe pain in the rear too. For a game that's highly focused on loot (though to be fair most of it is useless, as you only need the afore mentioned 3 major equips) it's really stupid that you can carry such a limited amount in the dungeon.
I still try and get the best stuff and then there are elements to upgrade weapons, but I'm glad I haven't built up any piece of equipment so far, since the game has stolen my ability to use my equipment twice already now. So that'd be even worse if you had actually spent time farming elements and building up a favorite weapon/shield/amulet.
As for the events ... it's a little slow going indeed. Maybe a bit too slow, and you can clearly see returning CG's across events, but so far it's not felt too annoying (like I've felt with some other games).